raze-gles/source/duke3d/src
Christoph Oelckers 065721c62b - simplified the button state maintenance
This removes all unused parts of the implementation and moves the rest to the InputState class for easier replacement later. All MACT is doing now here is to call the UpdateStatus function, the internal workings are no longer relevant.
2019-10-28 07:00:31 +01:00
..
actors.cpp - refactoring of music CVARs 2019-10-22 02:01:05 +02:00
actors.h - put EDuke frontend source into a namespace. 2019-09-21 22:53:00 +02:00
anim.cpp - Config work almost done. 2019-10-27 13:40:24 +01:00
anim.h - removed unused animlock variable. 2019-10-20 10:45:49 +02:00
cheats.cpp - fixed compilation. 2019-10-23 18:36:48 +02:00
cheats.h - put EDuke frontend source into a namespace. 2019-09-21 22:53:00 +02:00
cmdline.cpp - a bit more config cleanup. 2019-10-27 14:09:56 +01:00
cmdline.h - converted noautoload and forcesetup flags to CVARs. 2019-10-27 09:38:55 +01:00
common.cpp - Config work almost done. 2019-10-27 13:40:24 +01:00
common_game.h - Config work almost done. 2019-10-27 13:40:24 +01:00
config.cpp - fixed compilation. 2019-10-27 23:18:44 +01:00
config.h - Config work almost done. 2019-10-27 13:40:24 +01:00
demo.cpp - simplified the button state maintenance 2019-10-28 07:00:31 +01:00
demo.h - simple to convert demo CVARs 2019-10-22 01:06:02 +02:00
duke3d.h - everything compiles again (not tested yet.) 2019-10-26 00:32:49 +02:00
events_defs.h - put EDuke frontend source into a namespace. 2019-09-21 22:53:00 +02:00
game.cpp - simplified the button state maintenance 2019-10-28 07:00:31 +01:00
game.h - fixed the compile errors and consolidated the key binding CCMDs. 2019-10-28 06:47:49 +01:00
gamedef.cpp - some needed cleanup on the control code before testing can start. 2019-10-26 10:16:39 +02:00
gamedef.h - everything compiles again (not tested yet.) 2019-10-26 00:32:49 +02:00
gamedefs.h - consolidated the joystick and mouse setup code. 2019-10-26 23:45:55 +02:00
gameexec.cpp - removed the MACT scriplib after completing the config transition. 2019-10-27 17:31:23 +01:00
gameexec.h - put EDuke frontend source into a namespace. 2019-09-21 22:53:00 +02:00
GameListSource.game.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
GameListSource.game.mm - include namespace file in all sources as the very first include. 2019-09-21 20:59:54 +02:00
gamestructures.cpp - Config work almost done. 2019-10-27 13:40:24 +01:00
gamevars.cpp - started transitioning the CVARs. 2019-10-21 23:29:48 +02:00
gamevars.h - refactored all file reading in the savegame code to the FileReader interface. 2019-10-20 21:04:55 +02:00
global.cpp Wait to run G_MoveLoop() until a frame has just been rendered 2019-10-20 10:45:49 +02:00
global.h - a bit more config cleanup. 2019-10-27 14:09:56 +01:00
GrpFile.game.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
GrpFile.game.mm - include namespace file in all sources as the very first include. 2019-09-21 20:59:54 +02:00
grpscan.cpp - transitioned project to CMake and deleted most of the old build system. 2019-09-22 23:15:46 +02:00
grpscan.h - put EDuke frontend source into a namespace. 2019-09-21 22:53:00 +02:00
input.cpp - simplified the button state maintenance 2019-10-28 07:00:31 +01:00
input.h - put EDuke frontend source into a namespace. 2019-09-21 22:53:00 +02:00
inv.h - put EDuke frontend source into a namespace. 2019-09-21 22:53:00 +02:00
keys.h - put EDuke frontend source into a namespace. 2019-09-21 22:53:00 +02:00
m32def.h Amend r7805 2019-09-20 15:17:40 +02:00
macros.h - ported most of the remaining HUD CVars 2019-10-24 01:30:33 +02:00
mdump.cpp - transitioned project to CMake and deleted most of the old build system. 2019-09-22 23:15:46 +02:00
mdump.h - put EDuke frontend source into a namespace. 2019-09-21 22:53:00 +02:00
menus.cpp - a bit more config cleanup. 2019-10-27 14:09:56 +01:00
menus.h - put EDuke frontend source into a namespace. 2019-09-21 22:53:00 +02:00
names.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
namesdyn.cpp - put EDuke frontend source into a namespace. 2019-09-21 22:53:00 +02:00
namesdyn.h - put EDuke frontend source into a namespace. 2019-09-21 22:53:00 +02:00
network.cpp WIP 2019-10-28 01:12:31 +01:00
network.h Swap out our old deprecated version of ENet for a single-file header-based fork, including features like IPv6 support 2019-10-20 08:43:36 +02:00
osdcmds.cpp - fixed the compile errors and consolidated the key binding CCMDs. 2019-10-28 06:47:49 +01:00
osdcmds.h - a few more CVARs 2019-10-23 01:30:43 +02:00
osdfuncs.cpp WIP 2019-10-28 01:12:31 +01:00
osdfuncs.h - removed the OSD CVARs 2019-10-22 01:16:02 +02:00
player.cpp - simplified the button state maintenance 2019-10-28 07:00:31 +01:00
player.h - fixed compilation. 2019-10-23 18:36:48 +02:00
premap.cpp - Config work almost done. 2019-10-27 13:40:24 +01:00
premap.h - refactored the HUD scaling into something manageable. 2019-10-22 23:31:46 +02:00
quotes.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
savegame.cpp - Config work almost done. 2019-10-27 13:40:24 +01:00
savegame.h - refactored all file reading in the savegame code to the FileReader interface. 2019-10-20 21:04:55 +02:00
sbar.cpp - ported most of the remaining HUD CVars 2019-10-24 01:30:33 +02:00
sbar.h - ported most of the remaining HUD CVars 2019-10-24 01:30:33 +02:00
screens.cpp - Config work almost done. 2019-10-27 13:40:24 +01:00
screens.h - put EDuke frontend source into a namespace. 2019-09-21 22:53:00 +02:00
screentext.cpp - ported most of the remaining HUD CVars 2019-10-24 01:30:33 +02:00
screentext.h - put EDuke frontend source into a namespace. 2019-09-21 22:53:00 +02:00
sector.cpp - Config work almost done. 2019-10-27 13:40:24 +01:00
sector.h - put EDuke frontend source into a namespace. 2019-09-21 22:53:00 +02:00
soundefs.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
sounds.cpp - Config work almost done. 2019-10-27 13:40:24 +01:00
sounds.h - transitioned project to CMake and deleted most of the old build system. 2019-09-22 23:15:46 +02:00
sounds_common.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
soundsdyn.cpp - put EDuke frontend source into a namespace. 2019-09-21 22:53:00 +02:00
soundsdyn.h - put EDuke frontend source into a namespace. 2019-09-21 22:53:00 +02:00
startgtk.game.cpp - put EDuke frontend source into a namespace. 2019-09-21 22:53:00 +02:00
startosx.game.mm - include namespace file in all sources as the very first include. 2019-09-21 20:59:54 +02:00
startwin.game.cpp - Config work almost done. 2019-10-27 13:40:24 +01:00
startwin.game.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00