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m32
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Lunatic: a couple of small changes.
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2013-01-06 18:56:45 +00:00 |
test
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Lunatic: [gs]et{player,actor}var, access to protected projectile members.
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2013-02-10 16:23:59 +00:00 |
bcarray.lua
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Lunatic: prefer to use ctype objects instead of C type strings.
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2013-01-26 17:07:53 +00:00 |
bcheck.lua
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Lunatic (translator): provide checked write access to a couple more members.
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2013-02-01 13:05:00 +00:00 |
bigytiles.lua
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Fix build.lua's loadarts(), add bigytiles.lua.
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2012-12-23 14:00:00 +00:00 |
bitar.lua
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Lunatic: prefer to use ctype objects instead of C type strings.
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2013-01-26 17:07:53 +00:00 |
bittest.lua
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Lunatic: prefer to use ctype objects instead of C type strings.
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2013-01-26 17:07:53 +00:00 |
build.lua
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Fix build.lua's loadarts(), add bigytiles.lua.
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2012-12-23 14:00:00 +00:00 |
con_lang.lua
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Lunatic: [gs]et{player,actor}var, access to protected projectile members.
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2013-02-10 16:23:59 +00:00 |
control.lua
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Lunatic (translator): thisprojectile, *shoot.
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2013-02-07 21:01:18 +00:00 |
defs.ilua
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Lunatic: [gs]et{player,actor}var, access to protected projectile members.
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2013-02-10 16:23:59 +00:00 |
defs_common.lua
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Lunatic: working tsprite methods, static members, struct array timing test.
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2013-02-10 16:23:54 +00:00 |
defs_m32.ilua
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Lunatic: provide access to actor-tsprite.
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2013-02-01 13:05:20 +00:00 |
dynsymlist
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Lunatic: projectiles...
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2013-02-07 21:01:03 +00:00 |
dynsymlist_m32
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Lunatic: provide access to actor-tsprite.
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2013-02-01 13:05:20 +00:00 |
findmaps.sh
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Lunatic: update structures, find maps case-insensitively in findmaps.sh.
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2012-11-03 19:32:43 +00:00 |
foreachmap.lua
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build.lua: provide simplistic "readdefs()", use in foreachmap.lua.
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2012-11-18 19:01:39 +00:00 |
geom.lua
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Lunatic: prefer to use ctype objects instead of C type strings.
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2013-01-26 17:07:53 +00:00 |
listglobals.sh
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Lunatic: gasping for some air.
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2012-12-09 13:24:28 +00:00 |
lunacon.lua
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Lunatic: [gs]et{player,actor}var, access to protected projectile members.
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2013-02-10 16:23:59 +00:00 |
lunatic_game.c
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Lunatic: grabbag of different things.
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2013-01-05 13:09:31 +00:00 |
lunatic_game.h
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Lunatic: print -> OSD_Printf, error reporting.
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2012-12-25 16:13:41 +00:00 |
lunatic_m32.c
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Lunatic: fix stack discipline.
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2013-01-01 15:24:11 +00:00 |
lunatic_m32.h
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Lunatic reorganization part 2: split into engine and editor/game parts.
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2012-11-10 20:59:00 +00:00 |
map2text.lua
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build.lua map loader: add the option of canonicalizing sprite order.
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2012-08-26 22:13:57 +00:00 |
mapastats.lua
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Lunatic: add 'stat' module for running statistics.
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2012-08-02 10:52:32 +00:00 |
mapdiff.sh
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build.lua map loader: add the option of canonicalizing sprite order.
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2012-08-26 22:13:57 +00:00 |
mapstats.lua
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Add ART loader for the LuaJIT BUILD struct loader module, 2 more examples.
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2012-07-08 21:47:11 +00:00 |
mapypan.lua
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Add ART loader for the LuaJIT BUILD struct loader module, 2 more examples.
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2012-07-08 21:47:11 +00:00 |
profdemo.lua
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Lunatic: a couple of small changes.
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2013-01-06 18:56:45 +00:00 |
randgen.lua
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Lunatic: better protection of array members inside structs.
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2012-11-25 13:18:52 +00:00 |
stat.lua
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Lunatic: a couple of small changes.
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2013-01-06 18:56:45 +00:00 |
strict.lua
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Lunatic t.: handle prefix-problematic commands for real, definelevelname, ...
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2012-06-17 19:45:37 +00:00 |
test.elua
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Lunatic: [gs]et{player,actor}var, access to protected projectile members.
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2013-02-10 16:23:59 +00:00 |