mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-11-18 10:11:50 +00:00
b92edcc798
git-svn-id: https://svn.eduke32.com/eduke32@3463 1a8010ca-5511-0410-912e-c29ae57300e0
142 lines
1.6 KiB
Text
142 lines
1.6 KiB
Text
{
|
|
engine_main_arrays_are_static;
|
|
engine_v8;
|
|
|
|
sector;
|
|
wall;
|
|
sprite;
|
|
tsprite;
|
|
spriteext;
|
|
|
|
numsectors;
|
|
numwalls;
|
|
numyaxbunches;
|
|
spritesortcnt;
|
|
|
|
rendmode;
|
|
totalclock;
|
|
randomseed;
|
|
xdim;
|
|
ydim;
|
|
windowx1;
|
|
windowy1;
|
|
windowx2;
|
|
windowy2;
|
|
|
|
yax_getbunch;
|
|
|
|
getceilzofslopeptr;
|
|
getflorzofslopeptr;
|
|
getzsofslopeptr;
|
|
|
|
headspritesect;
|
|
headspritestat;
|
|
prevspritesect;
|
|
prevspritestat;
|
|
nextspritesect;
|
|
nextspritestat;
|
|
|
|
headsectbunch;
|
|
nextsectbunch;
|
|
|
|
krand;
|
|
ksqrt;
|
|
inside;
|
|
getangle;
|
|
cansee;
|
|
hitscan;
|
|
neartag;
|
|
rotatesprite;
|
|
|
|
dist;
|
|
ldist;
|
|
|
|
updatesector;
|
|
updatesectorz;
|
|
updatesectorbreadth;
|
|
|
|
gethitickms;
|
|
OSD_Printf;
|
|
|
|
luaJIT_BC_defs_common;
|
|
|
|
|
|
|
|
g_sizes_of_what;
|
|
g_sizes_of;
|
|
g_elCallDepth;
|
|
|
|
kopen4loadfrommod;
|
|
kfilelength;
|
|
kclose;
|
|
kread;
|
|
|
|
g_scriptModules;
|
|
g_scriptModulesNum;
|
|
|
|
G_ConFile;
|
|
G_DoGameStartup;
|
|
C_DefineSound;
|
|
C_DefineMusic;
|
|
C_DefineQuote;
|
|
C_DefineVolumeName;
|
|
C_DefineSkillName;
|
|
C_DefineLevelName;
|
|
C_DefineProjectile;
|
|
|
|
actor;
|
|
g_camera;
|
|
ud;
|
|
g_player;
|
|
g_playerWeapon;
|
|
g_tile;
|
|
ProjectileData;
|
|
SpriteProjectile;
|
|
|
|
ScriptQuotes;
|
|
|
|
screenpeek;
|
|
hudweap;
|
|
playerswhenstarted;
|
|
lastvisinc;
|
|
g_spriteDeleteQueueSize;
|
|
BlimpSpawnSprites;
|
|
g_scriptVersion;
|
|
g_currentFrameRate;
|
|
g_currentMenu;
|
|
|
|
luaJIT_BC_lunacon;
|
|
luaJIT_BC_con_lang;
|
|
luaJIT_BC_geom;
|
|
luaJIT_BC_randgen;
|
|
luaJIT_BC_stat;
|
|
luaJIT_BC_bitar;
|
|
luaJIT_BC_control;
|
|
|
|
rand_jkiss_u32;
|
|
rand_jkiss_dbl;
|
|
md4once;
|
|
|
|
A_IncurDamage;
|
|
P_AddWeaponMaybeSwitch;
|
|
A_Shoot;
|
|
A_IncurDamage;
|
|
A_Spawn;
|
|
VM_FallSprite;
|
|
VM_ResetPlayer2;
|
|
A_RadiusDamage;
|
|
G_OperateSectors;
|
|
A_Dodge;
|
|
A_InsertSprite;
|
|
A_Spawn;
|
|
A_AddToDeleteQueue;
|
|
P_DoQuote;
|
|
G_ClearCameraView;
|
|
|
|
A_CheckAnySoundPlaying;
|
|
A_PlaySound;
|
|
S_CheckSoundPlaying;
|
|
S_StopEnvSound;
|
|
FX_StopAllSounds;
|
|
S_ChangeSoundPitch;
|
|
};
|