raze-gles/source/build/src
NY00123 3610609659 Add a workaround for possible rounding errors in calculations of
sintable and radarang. sintable[512] was different in a 32-bit build.

From-SVN: r8796
2020-04-08 00:38:48 +02:00
..
animvpx.cpp - used double frame buffering for VPX playback. 2020-03-05 20:56:41 +01:00
clip.cpp - stripped out most of the software renderer. 2020-03-29 14:55:09 +02:00
common.cpp - implemented 'map' CCMD for all games. 2020-01-28 11:20:30 +01:00
compat.cpp - cleanup and removal of unused code. 2019-12-29 16:35:51 +01:00
defs.cpp - got rid of the software rendering blend tables. 2020-03-29 17:23:57 +02:00
engine.cpp Add a workaround for possible rounding errors in calculations of 2020-04-08 00:38:48 +02:00
engine_oldmap.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
engine_priv.h - cleaned out most of the software renderer's static global variables. 2020-03-29 16:59:49 +02:00
hash.cpp - fix merge errors. 2019-12-08 08:51:54 +01:00
hightile.cpp - use a dedicated flag for defined hightile tints so that the shader can use them. 2020-02-09 15:53:08 +01:00
mdsprite.cpp Fix mdpivxoff and mdpivyoff commands 2020-02-29 10:05:23 +01:00
mhk.cpp Add mhkreset maphack command 2020-02-29 10:05:47 +01:00
palette.cpp - got rid of the software rendering blend tables. 2020-03-29 17:23:57 +02:00
polymost.cpp - removed all references to sdlayer.cpp as all that was left in there was only needed for software rendering. 2020-03-29 15:22:07 +02:00
pragmas.cpp - cleaned out most of the software renderer's static global variables. 2020-03-29 16:59:49 +02:00
scriptfile.cpp - cleaned out the remaining wrappers from cache1d.h and use the file system directly instead. 2019-12-07 10:49:23 +01:00
timer.cpp - fixed savegame validation and recursive ticker calls. 2019-11-30 23:33:04 +01:00
voxmodel.cpp Patch from Nuke.YKT to fix a y-flipped voxel rendering issue in Polymost 2020-03-20 17:34:48 +01:00