raze-gles/source
Richard C. Gobeille 01bb5491af Rename G_HaveActor() and G_DefaultActorHealth() for clarity
The new names are G_TileHasActor() and G_DefaultActorHealthForTile().

# Conflicts:
#	source/duke3d/src/duke3d.h
2020-04-08 00:38:50 +02:00
..
blood - removed debug messages in Blood's savegame code. 2020-04-03 23:35:52 +02:00
build Add a workaround for possible rounding errors in calculations of 2020-04-08 00:38:48 +02:00
common - fixed joystick CVAR use. 2020-04-08 00:38:42 +02:00
duke3d Rename G_HaveActor() and G_DefaultActorHealth() for clarity 2020-04-08 00:38:50 +02:00
exhumed Exhumed: Fix look up/down in line with input amendments. 2020-04-06 08:06:38 +02:00
glbackend - cleaned out most of the software renderer's static global variables. 2020-03-29 16:59:49 +02:00
libsmackerdec - fixed Blood cutscene playback. 2019-12-30 21:36:08 +01:00
platform - removed screen tilting code for software renderer. 2020-03-29 08:36:39 +02:00
rr Further improve Duke3D and RR main game loop. 2020-03-30 09:53:04 +02:00
sw SW: Don't process input at frame rate if ScrollMode2D is true. 2020-04-06 21:28:36 +02:00
thirdparty Merge fix16.cpp and fix16_str.cpp 2020-03-20 17:29:20 +01:00
CMakeLists.txt - cleaned out most of the software renderer's static global variables. 2020-03-29 16:59:49 +02:00
g_pch.h - cleaned up the remaining dependencies on windows.h 2020-02-03 21:30:57 +01:00
gitinfo.cpp - rewrote the screenshot code to use m_png as its backend. 2019-11-02 12:59:59 +01:00