terminx
f784eca65b
Very minor OSD cleanups, no functional changes. I was planning on doing more with this but decided to do something else instead, so I want it out of my tree without losing it. DONT_BUILD.
...
git-svn-id: https://svn.eduke32.com/eduke32@5280 1a8010ca-5511-0410-912e-c29ae57300e0
2015-07-08 03:34:37 +00:00
terminx
f0c9019d91
Move swapptr() to pragmas. DONT_BUILD.
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git-svn-id: https://svn.eduke32.com/eduke32@5268 1a8010ca-5511-0410-912e-c29ae57300e0
2015-07-08 03:33:43 +00:00
helixhorned
1d11b6fdd6
Free alloc'd anims in h_dukeanim. Adds a function hash_loop().
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git-svn-id: https://svn.eduke32.com/eduke32@5234 1a8010ca-5511-0410-912e-c29ae57300e0
2015-05-25 12:57:49 +00:00
hendricks266
ab58a33ec6
Menus: Add a Cheats menu to options.
...
It's old-school.
git-svn-id: https://svn.eduke32.com/eduke32@5084 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-24 10:49:03 +00:00
terminx
61f35b827a
Remove WeaponChoice* from eduke32.cfg and transition setting to "wchoice" cvar. This commit also removes an Android hack and changes the order of some of the in-game "F" key handling, just because it bugged me that some of them were out of order.
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git-svn-id: https://svn.eduke32.com/eduke32@5065 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-24 00:39:52 +00:00
helixhorned
c6b9fa52d9
osd.c: in OSD_HandleChar() for TAB, fix use of uninitialized osd->editor.buf[i].
...
Exposed by Valgrind. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4963 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-07 17:29:13 +00:00
terminx
c591711fe8
MSVC C++ build fixes. DONT_BUILD.
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git-svn-id: https://svn.eduke32.com/eduke32@4890 1a8010ca-5511-0410-912e-c29ae57300e0
2015-01-11 04:52:15 +00:00
hendricks266
c397841cda
Wii: Add a custom exception handler that saves the crash information to the log and directs the user to submit it to us. DONT_BUILD.
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git-svn-id: https://svn.eduke32.com/eduke32@4821 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-17 13:02:21 +00:00
hendricks266
9268b9f0b6
Make a bunch of things extern "C". This should fix C++ builds on OS X and with Lunatic. DONT_BUILD.
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git-svn-id: https://svn.eduke32.com/eduke32@4766 1a8010ca-5511-0410-912e-c29ae57300e0
2014-11-26 04:39:23 +00:00
hendricks266
164d9ccb41
Set up mouse cursor display in menus, with idle timeout fully implemented. No functionality yet. DONT_BUILD.
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git-svn-id: https://svn.eduke32.com/eduke32@4738 1a8010ca-5511-0410-912e-c29ae57300e0
2014-11-17 07:39:12 +00:00
helixhorned
232e479380
Fix oob write with stepping 'up' in the OSD history.
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git-svn-id: https://svn.eduke32.com/eduke32@4725 1a8010ca-5511-0410-912e-c29ae57300e0
2014-11-06 23:43:49 +00:00
terminx
3c8034609f
Fix a crash I caused with MSVC in OSD_SetLogFile(). Apparently, the behavior of setvbuf() when passed a NULL ptr for a buffer is actually left up to the implementation regarding what it does with the size parameter... DONT_BUILD.
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git-svn-id: https://svn.eduke32.com/eduke32@4718 1a8010ca-5511-0410-912e-c29ae57300e0
2014-11-02 05:36:05 +00:00
terminx
43a759ec07
Try out __restrict in the classic renderer. #define'd for easy removal in case it causes problems or is useless.
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git-svn-id: https://svn.eduke32.com/eduke32@4702 1a8010ca-5511-0410-912e-c29ae57300e0
2014-10-29 17:06:43 +00:00
terminx
de1d236366
Minor OSD_Exec() tweaks that got lost when chopping up a larger set of changes
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git-svn-id: https://svn.eduke32.com/eduke32@4678 1a8010ca-5511-0410-912e-c29ae57300e0
2014-10-25 03:35:05 +00:00
terminx
019315dd59
Rewrite OSD_Exec() to allow executing a .cfg that lives in a .grp or .zip. Use _IOLBF instead of _IONBF for the log in release builds.
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git-svn-id: https://svn.eduke32.com/eduke32@4660 1a8010ca-5511-0410-912e-c29ae57300e0
2014-10-25 03:29:53 +00:00
terminx
6c6b68d534
Various additional optimizations: add CLASSIC_SLICE_BY_4 mode to unroll some of the loops in a-c, replace integer divisions by a divisor unknown at compile time with usage of libdivide, clean up pragmas further by removing more old stuff that wasn't used anywhere. This is another one of those nasty commits that make people cry. DONT_BUILD.
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git-svn-id: https://svn.eduke32.com/eduke32@4658 1a8010ca-5511-0410-912e-c29ae57300e0
2014-10-25 03:29:21 +00:00
terminx
706aec5527
Rename crc32() to Bcrc32() to avoid conflicts with the crc32() function in libpng/libz. DONT_BUILD.
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git-svn-id: https://svn.eduke32.com/eduke32@4642 1a8010ca-5511-0410-912e-c29ae57300e0
2014-10-01 17:09:54 +00:00
terminx
2631da8822
Fix usage of uninitialized value
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git-svn-id: https://svn.eduke32.com/eduke32@4638 1a8010ca-5511-0410-912e-c29ae57300e0
2014-09-30 04:18:07 +00:00
terminx
423b87a707
Faster CRC32 implementation (slicing-by-4 for 32-bit platforms and slicing-by-8 for 64-bit)
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git-svn-id: https://svn.eduke32.com/eduke32@4625 1a8010ca-5511-0410-912e-c29ae57300e0
2014-09-30 04:15:04 +00:00
hendricks266
4f67f8f969
KenBuild.
...
DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4555 1a8010ca-5511-0410-912e-c29ae57300e0
2014-07-24 14:01:44 +00:00
terminx
06072db493
WIP OSD refactor, committing now before it stops applying cleanly to current svn. This shouldn't break anything in an obvious or major way.
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git-svn-id: https://svn.eduke32.com/eduke32@4536 1a8010ca-5511-0410-912e-c29ae57300e0
2014-07-06 00:12:25 +00:00
helixhorned
0900f4066c
Bye, bye, B*alloc(), all hail X*alloc()! Replace large portion of the calls...
...
... and cull code that is dead with the X*alloc() versions since they never
return NULL on requesting memory.
Use something like
git grep '[^Xx]\(m\|c\|re\)alloc *('
and
git grep '[^Xx]strdup *('
to see places where I left the B*alloc() calls intact.
BUILD_LUNATIC.
git-svn-id: https://svn.eduke32.com/eduke32@4491 1a8010ca-5511-0410-912e-c29ae57300e0
2014-05-30 00:02:19 +00:00
terminx
04c466f1f2
OSD scaling fixes (mostly)
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git-svn-id: https://svn.eduke32.com/eduke32@4435 1a8010ca-5511-0410-912e-c29ae57300e0
2014-04-13 03:19:50 +00:00
terminx
2177591619
Add xxHash ( https://code.google.com/p/xxhash/ ), a faster alternative to CRC32, and implement it in a few places. This is around 20-30% faster than CRC32 for me (it's also implemented into the "fileinfo" console command, so you can test for yourselves). I didn't have time to gather up all of the files supported by the startup window so this isn't used there yet. Additionally, this is by the same author as the LZ4 compression library we already use.
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git-svn-id: https://svn.eduke32.com/eduke32@4387 1a8010ca-5511-0410-912e-c29ae57300e0
2014-03-22 09:26:39 +00:00
terminx
ba0c64971c
Widespread use of ARRAY_SIZE macro.
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git-svn-id: https://svn.eduke32.com/eduke32@4385 1a8010ca-5511-0410-912e-c29ae57300e0
2014-03-22 09:25:15 +00:00
hendricks266
31a8bfebb6
SDL: Fix "the issue where if you hold down a key and enter the console then release it that the key remains held down until you hit it again outside the console".
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git-svn-id: https://svn.eduke32.com/eduke32@4269 1a8010ca-5511-0410-912e-c29ae57300e0
2014-01-27 10:30:25 +00:00
helixhorned
8dcee7c8dc
Factor some code in config.c into OSD_WriteAliases(), move symbol_t to osd.c.
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git-svn-id: https://svn.eduke32.com/eduke32@4213 1a8010ca-5511-0410-912e-c29ae57300e0
2013-12-24 09:44:24 +00:00
helixhorned
a2d0008e32
osd.c: patch up a possible oob access of osdtext[].
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git-svn-id: https://svn.eduke32.com/eduke32@4210 1a8010ca-5511-0410-912e-c29ae57300e0
2013-12-24 09:44:20 +00:00
helixhorned
ceebc8077c
OSD: on non-Windows, make textmode=0 the default, just like in Windows.
...
This fixes some init and update anomalies: before,
- init would always be the graphical mode (0), but writing
merely "osdtextmode" would switch it
- osdtextmode would not get saved to the cfg
git-svn-id: https://svn.eduke32.com/eduke32@4139 1a8010ca-5511-0410-912e-c29ae57300e0
2013-11-04 22:56:12 +00:00
helixhorned
e19a271a86
OSD: retire OSD_GetFmt(), OSD_GetFmtPtr() and OSD_GetTextPtr() functions.
...
These were too much "looking into the implementation of a module" for my
taste, hence OSD_GetShadePal() earlier.
git-svn-id: https://svn.eduke32.com/eduke32@4138 1a8010ca-5511-0410-912e-c29ae57300e0
2013-11-04 22:56:10 +00:00
helixhorned
d4c2749b94
OSD: make plain display (osdtextmode=1) colorized, too.
...
git-svn-id: https://svn.eduke32.com/eduke32@4137 1a8010ca-5511-0410-912e-c29ae57300e0
2013-11-04 22:56:09 +00:00
helixhorned
37d8cbedcc
OSD: factor out getting sh/pal using format+text buffers into OSD_GetShadePal().
...
git-svn-id: https://svn.eduke32.com/eduke32@4136 1a8010ca-5511-0410-912e-c29ae57300e0
2013-11-04 22:56:08 +00:00
terminx
43414456a4
Add support for listing symbols of a specified prefix to the "listsymbols" console command
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git-svn-id: https://svn.eduke32.com/eduke32@3990 1a8010ca-5511-0410-912e-c29ae57300e0
2013-08-06 23:53:12 +00:00
terminx
b6ee86a8f3
Bump MAXSYMBOLS to 512. This was probably the cause for the savestate and restorestate debug commands not being registered with the OSD at startup.
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git-svn-id: https://svn.eduke32.com/eduke32@3984 1a8010ca-5511-0410-912e-c29ae57300e0
2013-08-06 23:52:04 +00:00
helixhorned
560f88b022
Replace inline "qsetmode==200" checks with in3dmode().
...
Analogously for the negation; remove a couple of redundant decls of "qsetmode".
git-svn-id: https://svn.eduke32.com/eduke32@3823 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-30 09:13:32 +00:00
terminx
dc0b74e846
Alter cvar system to fill the cvar name into the description line automatically, and remove the cvar name from the descriptions for all cvars
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git-svn-id: https://svn.eduke32.com/eduke32@3783 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-17 03:43:20 +00:00
terminx
872ea59160
Rename gltexinvalidateall to gltexinvalidatetype and add an enum for the two currently accepted values, INVALIDATE_ALL and INVALIDATE_ART
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git-svn-id: https://svn.eduke32.com/eduke32@3765 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-15 02:20:08 +00:00
terminx
08444cb825
WIP texture cache refactoring
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git-svn-id: https://svn.eduke32.com/eduke32@3758 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-15 02:17:17 +00:00
terminx
80f645c65e
Add some new cvar flags to handle cvars that need to invalidate textures or reset the video mode after modifying
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git-svn-id: https://svn.eduke32.com/eduke32@3757 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-15 02:16:19 +00:00
helixhorned
d5a1f0a0d4
osd.c: Fix OSD_StripColors() with empty input string.
...
git-svn-id: https://svn.eduke32.com/eduke32@3727 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-04 16:36:13 +00:00
terminx
e0acee6356
Replace the osdcvar_t members that needed to be kept in sync with cvar_t with an actual cvar_t. If this is questionable for any reason I'm forgetting, feel free to revert!
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git-svn-id: https://svn.eduke32.com/eduke32@3350 1a8010ca-5511-0410-912e-c29ae57300e0
2012-12-31 01:51:03 +00:00
helixhorned
0dd78fb029
Cleanup of console/on-screen-display (OSD) functionality.
...
- Rewrite the "clear background" routine in a no-brainer way instead of
juggling around with rotatesprite(). Make it common to game+editor.
Expose glRectd to glbuild.
- Don't stop OSD text line drawing when encountering a non-printable char.
Instead, treat it as space.
- In OSD_SetTextMode(), don't use swaplong (which really swaps 32-bit ints)
to swap pointers. Write an analogous "swapptr" instead.
- When changing from/to OSD, don't inject a pause key. This *might* have been
the cause of the reported pausing problems.
- clean up the code...
(Yes, this commit throws together too much stuff. I suck sometimes. :P)
git-svn-id: https://svn.eduke32.com/eduke32@3321 1a8010ca-5511-0410-912e-c29ae57300e0
2012-12-25 16:13:50 +00:00
helixhorned
255c84c5a2
Clip printext256() at xdim, don't crash OSD_Printf() with empty string.
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git-svn-id: https://svn.eduke32.com/eduke32@3318 1a8010ca-5511-0410-912e-c29ae57300e0
2012-12-25 16:13:36 +00:00
helixhorned
d6fe35a7d0
Fix one key <--> multiple gamefuncs dispatching.
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git-svn-id: https://svn.eduke32.com/eduke32@3123 1a8010ca-5511-0410-912e-c29ae57300e0
2012-11-06 23:06:31 +00:00
hendricks266
fcf9beae6a
Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup.
...
Credit to Plagman for the idea and doing the work on the game side, which is included in this commit.
(Building as C++ will give us features with which we can make improvements and optimizations on the multiplayer code and Polymer.)
git-svn-id: https://svn.eduke32.com/eduke32@3116 1a8010ca-5511-0410-912e-c29ae57300e0
2012-11-05 02:49:08 +00:00
helixhorned
bdedbc6f76
Constify various char* vars, parameters, etc. for more -Wwrite-strings cleanness
...
-Wwrite-strings is useful to detect code where string literals and e.g. alloc'd
strings are used side-by-side, potentially creating dangerous situations, or to
find uses of old, non-constified APIs. However, enabling it would still flood
the log with too many warnings. Also, GCC wrongly warns for initializations of
char arrays.
git-svn-id: https://svn.eduke32.com/eduke32@2796 1a8010ca-5511-0410-912e-c29ae57300e0
2012-07-01 22:11:33 +00:00
hendricks266
9f61e6e2d5
Superficial text changes:
...
- Help window text cleaned and made more consistent between game and editor
- Added help entry for "-clipmap"
- Log text for using CON, DEF, and RTS files has been made consistent
- All instances of '%s' have been replaced with \"%s\" because ' is a valid filename character. (At least on Windows.)
git-svn-id: https://svn.eduke32.com/eduke32@2538 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-26 05:05:57 +00:00
hendricks266
858746d081
Fix JonoF's email address.
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git-svn-id: https://svn.eduke32.com/eduke32@2456 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-12 04:47:04 +00:00
helixhorned
8b7a4dab9b
Define Batoi/Batol to strtol(...) in compat.h and use these when necessary.
...
That is, everyplace a user input is to be converted. The only remaining
instance of atoi() is now atoi(s_buildDate).
git-svn-id: https://svn.eduke32.com/eduke32@2374 1a8010ca-5511-0410-912e-c29ae57300e0
2012-02-20 21:17:39 +00:00
helixhorned
51fb860650
* Thin out models in memory by removing unused frames. This saves 200MB with DNE on Polymer.
...
* fix memory corruption when loading a Polymer savegame using another renderer and then change to Polymer
* fix possible crash in OSD_Exec() and uninitialized mem access in game config reader
* move makeasmwriteable() to baselayer.c
git-svn-id: https://svn.eduke32.com/eduke32@1910 1a8010ca-5511-0410-912e-c29ae57300e0
2011-06-19 18:30:32 +00:00