Mitchell Richters
fd149e50ee
- Remove early return from GrpScan()
that was allowing addons to come through even if they weren't valid.
...
* Raze configured to only search $PROGDIR with a single `worldtour.grp` file would attempt to autoload even if its dependency CRC wasn't present. Attempted to re-arrange function but had mixed results. Removing this early return is what worked under all test cases.
2021-08-24 20:56:28 +10:00
Christoph Oelckers
90b7524706
- SW: fixed episode indexing resulting in bad display on the automap.
2021-08-24 09:57:36 +02:00
Mitchell Richters
5a32000d1e
- Blood: Interpolate the alpha and shade values when interpolating QAVs.
2021-08-24 10:07:58 +10:00
Mitchell Richters
b1fa923f02
- Blood: Re-organise QAVInterpProps
struct so that when statically declaring forcedinterpdata
, only the required value needs passing.
2021-08-24 10:06:54 +10:00
Mitchell Richters
542f005565
- Blood: Fixed weapon switching while using Voodoo Doll playing its idle animation.
...
* Fixes #517 .
2021-08-24 07:25:52 +10:00
Christoph Oelckers
feb11a2f9a
- fixed one merge conflict that managed to slip through.
2021-08-23 19:24:56 +02:00
Christoph Oelckers
0e7c61dc33
- tabified code.
2021-08-23 19:21:41 +02:00
Christoph Oelckers
ac40e86ab2
- actSpawnSprite
...
# Conflicts:
# source/games/blood/src/actor.cpp
# Conflicts:
# source/games/blood/src/actor.cpp
2021-08-23 19:20:05 +02:00
Christoph Oelckers
ebdb4927cc
- got rid of a few sprite/xsprite references.
...
# Conflicts:
# source/games/blood/src/actor.cpp
2021-08-23 19:19:36 +02:00
Christoph Oelckers
2cfb4f908e
- actProcessSprites done.
...
# Conflicts:
# source/games/blood/src/actor.cpp
# Conflicts:
# source/games/blood/src/actor.cpp
# Conflicts:
# source/games/blood/src/actor.cpp
2021-08-23 19:18:22 +02:00
Christoph Oelckers
7faebdcbf1
- first two loops of actProcessSprites split off and redone.
...
# Conflicts:
# source/games/blood/src/actor.cpp
2021-08-23 19:15:18 +02:00
Christoph Oelckers
ddcb12a8b2
- MoveMissile + actExplodeSprite.
...
# Conflicts:
# source/games/blood/src/actor.cpp
2021-08-23 19:15:08 +02:00
Christoph Oelckers
29c2e68270
- tabified MoveDude
...
# Conflicts:
# source/games/blood/src/actor.cpp
2021-08-23 19:13:29 +02:00
Christoph Oelckers
8c01c363a9
- replaced remaining access to sprite[] and xsprite[] in processed code.
...
# Conflicts:
# source/games/blood/src/actor.cpp
# Conflicts:
# source/games/blood/src/actor.cpp
# Conflicts:
# source/games/blood/src/actor.cpp
2021-08-23 19:13:28 +02:00
Christoph Oelckers
c1d52f7393
- replaced all occurences of gDudeExtra and moved that struct into DBloodActor.
...
# Conflicts:
# source/games/blood/src/ai.cpp
2021-08-23 19:13:28 +02:00
Christoph Oelckers
4fed1debe4
- moveDude part 1.
2021-08-23 19:13:28 +02:00
Christoph Oelckers
3aa9d6f8be
- MoveThing.
...
# Conflicts:
# source/games/blood/src/actor.cpp
2021-08-23 19:12:58 +02:00
Christoph Oelckers
6d958135e0
- give TMap a proper move constructor and assignment operator.
2021-08-23 19:05:31 +02:00
carnivoroussociety
e74e581637
Fix issues with self collision on MoveMissile()
...
Only with new accurate clipmove() use
2021-08-23 18:40:38 +02:00
Mitchell Richters
4ffd02b1e1
- Blood: Declare qavGetInterpType()
as static within qav.cpp.
2021-08-23 21:00:45 +10:00
Mitchell Richters
276c000f9f
- Blood: Add mechanism to be able to force QAV interpolation based on picnum for testing purposes and not for end-user usage.
2021-08-23 20:54:30 +10:00
carnivoroussociety
2365be7c95
Add modern map kViewEffectSpotProgress support
...
Fix kViewEffectShowWeapon positional/angle offset for voodoo doll
2021-08-23 19:28:32 +10:00
Mitchell Richters
1d0924e45a
- Fix invocation name in FileSystem::GetLongName()
error output.
...
* Thanks to @Gaerzi for spotting this.
2021-08-23 18:55:42 +10:00
Mitchell Richters
a920fc5aef
- Add support for first
and last
keyword for defineqav
parser when process interpolate ignore
block.
2021-08-23 15:34:30 +10:00
Mitchell Richters
23be5ffe8c
- Add support for all
keyword for defineqav
parser when process interpolate ignore
block, and ensure the lowest value can't be below 0.
2021-08-23 15:06:04 +10:00
Mitchell Richters
e68b793852
- Add some extra safety to defineqav
parser to ensure some unsupported actions can't be performed.
2021-08-23 14:19:33 +10:00
Mitchell Richters
62e1fdf709
- Blood: Fix handling of QAVs defined as loopable while interpolating.
2021-08-23 12:05:13 +10:00
Mitchell Richters
ddc7b3d730
Merge branch 'master' into master
2021-08-23 11:40:05 +10:00
Mitchell Richters
ebdc9c31f2
- Blood: Ensure new QAV timer doesn't process while game is paused.
2021-08-23 11:05:08 +10:00
Mitchell Richters
1ee6fd76c4
Merge branch 'blood-qavrework'
...
# Conflicts:
# source/core/gamecvars.cpp
# source/core/gamecvars.h
# source/games/blood/src/weapon.cpp
2021-08-23 11:02:09 +10:00
Mitchell Richters
d7450e12f0
- Blood: Re-add interpolated weapon QAVs in an externalised, disabled-by-default fashion.
2021-08-23 10:55:08 +10:00
Mitchell Richters
6975997ae3
- Blood: Remove weaponQAV[]
array entirely.
2021-08-23 10:49:47 +10:00
Mitchell Richters
5bfdd74844
- Blood: Revert "- Blood: Ensure looped QAVs interpolate using last frame in the array."
2021-08-23 09:32:00 +10:00
Mitchell Richters
916241dcdb
- Blood: Implement defineqav
DEF parser with hookup to game-side code.
2021-08-23 09:00:47 +10:00
Mitchell Richters
da78160cd1
- Blood: Revert code to dump out QAVs to disk and remove all hard-coded interpolation repairs.
2021-08-22 21:20:15 +10:00
carnivoroussociety
72225c9b8c
Added various missing item/ammo types to common_game.h
...
Renamed kAmmoItemVoodooDoll->kItemAmmoVoodooDoll
Renamed kMissileFireballNapam->kMissileFireballNapalm
2021-08-22 17:49:02 +10:00
Mitchell Richters
499e400cdb
- Blood: Add command-line switch to dump repaired QAVs back out to disk so that they can be included in raze.pk3.
...
* This required restoring the original struct temporarily to ensure contents dumped to disk were 1:1 with how they came in.
2021-08-22 15:22:58 +10:00
Mitchell Richters
907e0974e9
- Add GetLongName()
method to FileSystem
class.
2021-08-22 15:03:28 +10:00
Mitchell Richters
a681aad281
- Blood: Add interpolation repair and properties for kQAVLITEFLAM
(res_id: 5).
2021-08-22 15:03:20 +10:00
Mitchell Richters
6256de8013
- Blood: Extend interpolation repair for kQAVBUNUP
(res_id: 16) to add missing tile in first frame.
2021-08-22 11:23:29 +10:00
Mitchell Richters
2edbd3447c
- Blood: Extend interpolation properties for kQAVBUNFUSE
(res_id: 21) to stop interpolating all tiles after frame 6 and not just tile index 4.
2021-08-22 10:55:01 +10:00
Mitchell Richters
7e8ec89a68
- Blood: Add interpolation repair for kQAVSTAFDOWN
(res_id: 119).
2021-08-22 08:18:17 +10:00
Mitchell Richters
a03848d1f8
- Blood: Add interpolation repair for kQAVSTAFIRE4
(res_id: 116).
2021-08-22 08:18:14 +10:00
Mitchell Richters
fb084734e3
- Blood: Add interpolation repair for kQAVVDSPEL1
(res_id: 110).
2021-08-22 08:18:00 +10:00
Mitchell Richters
0172373650
- Blood: Add interpolation repair for kQAVVDDOWN
(res_id: 109).
2021-08-22 08:17:50 +10:00
Mitchell Richters
95878bcea1
- Blood: Add interpolation repair for kQAVVDFIRE4
(res_id: 106) and kQAVVDFIRE5
(res_id: 107).
2021-08-22 08:17:47 +10:00
Mitchell Richters
d34fd124b7
- Blood: Add interpolation repair for kQAVVDFIRE3
(res_id: 105).
2021-08-22 08:17:44 +10:00
Mitchell Richters
a3a2cd8da8
- Blood: Add interpolation repair for kQAVVDFIRE1
(res_id: 103) and kQAVVDFIRE2
(res_id: 104).
2021-08-22 08:17:37 +10:00
Mitchell Richters
dd1e716082
- Blood: Extend backported voodoo doll fix from BloodGDX to always use kQAVVDIDLE2
when the player is moving. As kQAVVDIDLE2
has moving frames and is not a static idle animation, call it via StartQAV()
so that weaponTimer
is started.
2021-08-22 08:17:33 +10:00
Mitchell Richters
cd092153eb
- Blood: Mark kQAVVDIDLE2
(res_id: 102) as being loopable.
2021-08-22 08:17:14 +10:00