terminx
ae0b6e87be
Display number of savegames to be deleted before removing, automatically remove old savegames from the install dir in EDUKE32_STANDALONE builds. DONT_BUILD.
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git-svn-id: https://svn.eduke32.com/eduke32@6754 1a8010ca-5511-0410-912e-c29ae57300e0
2018-03-08 05:15:11 +00:00
terminx
8b80937424
CSV format for CON timing output
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git-svn-id: https://svn.eduke32.com/eduke32@6753 1a8010ca-5511-0410-912e-c29ae57300e0
2018-03-08 05:15:05 +00:00
hendricks266
9e0c1277ba
Remove " Settings" from user profile folders on Windows
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git-svn-id: https://svn.eduke32.com/eduke32@6752 1a8010ca-5511-0410-912e-c29ae57300e0
2018-03-08 03:55:52 +00:00
hendricks266
6895ca0fc0
Menu stuff
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git-svn-id: https://svn.eduke32.com/eduke32@6751 1a8010ca-5511-0410-912e-c29ae57300e0
2018-03-08 03:55:48 +00:00
hendricks266
328fec27fb
Add verification screens for deleting saves
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git-svn-id: https://svn.eduke32.com/eduke32@6750 1a8010ca-5511-0410-912e-c29ae57300e0
2018-03-08 03:55:45 +00:00
hendricks266
10d67bdf9e
Menus: "Clean Up Obsolete Saves"
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git-svn-id: https://svn.eduke32.com/eduke32@6749 1a8010ca-5511-0410-912e-c29ae57300e0
2018-03-08 03:55:41 +00:00
hendricks266
d3882d2c2c
Autosave culling
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git-svn-id: https://svn.eduke32.com/eduke32@6748 1a8010ca-5511-0410-912e-c29ae57300e0
2018-03-08 03:55:36 +00:00
hendricks266
210df6f92d
Saves: Make the save filename counter automatically take the highest number present so as to not fill in gaps (which would make sorting inaccurate)
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git-svn-id: https://svn.eduke32.com/eduke32@6747 1a8010ca-5511-0410-912e-c29ae57300e0
2018-03-08 03:55:32 +00:00
hendricks266
d04d0128e3
ReadSaveGameHeaders at start and close
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git-svn-id: https://svn.eduke32.com/eduke32@6746 1a8010ca-5511-0410-912e-c29ae57300e0
2018-03-08 03:55:28 +00:00
hendricks266
867b4db1a0
Menus: Delete key in save/load game menu
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git-svn-id: https://svn.eduke32.com/eduke32@6745 1a8010ca-5511-0410-912e-c29ae57300e0
2018-03-08 03:55:25 +00:00
hendricks266
8019d8f6f0
Saves: Sort saves Z-A by filename and internally preserve the names of ones deemed unfit to display
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git-svn-id: https://svn.eduke32.com/eduke32@6744 1a8010ca-5511-0410-912e-c29ae57300e0
2018-03-08 03:55:21 +00:00
hendricks266
b437636528
Saves: implement isAutoSave for headers
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git-svn-id: https://svn.eduke32.com/eduke32@6743 1a8010ca-5511-0410-912e-c29ae57300e0
2018-03-08 03:55:17 +00:00
hendricks266
b80501b2c2
Menus: Add "Save Setup" menu, currently for standalone builds only
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git-svn-id: https://svn.eduke32.com/eduke32@6742 1a8010ca-5511-0410-912e-c29ae57300e0
2018-03-08 03:55:12 +00:00
hendricks266
3d8e1afba9
Saves: Add userbyteversion to savegame header and userdef
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git-svn-id: https://svn.eduke32.com/eduke32@6741 1a8010ca-5511-0410-912e-c29ae57300e0
2018-03-08 03:55:07 +00:00
hendricks266
4c48a848a3
Saves: Overload ptrsize as a bitfield
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git-svn-id: https://svn.eduke32.com/eduke32@6740 1a8010ca-5511-0410-912e-c29ae57300e0
2018-03-08 03:55:02 +00:00
hendricks266
f4ba85b600
Saves: Change header string to "E32SAVEGAME" (but still accept "EDuke32SAVE")
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git-svn-id: https://svn.eduke32.com/eduke32@6739 1a8010ca-5511-0410-912e-c29ae57300e0
2018-03-08 03:54:58 +00:00
hendricks266
4158aa802a
Improve r6723. Adds EVENT_LASTWEAPON.
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Patch from Fox.
git-svn-id: https://svn.eduke32.com/eduke32@6738 1a8010ca-5511-0410-912e-c29ae57300e0
2018-03-08 03:54:54 +00:00
terminx
6e7cc1878a
Improve CON perf tracking's ability to determine actor names
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git-svn-id: https://svn.eduke32.com/eduke32@6737 1a8010ca-5511-0410-912e-c29ae57300e0
2018-03-08 02:39:21 +00:00
terminx
a22394db8d
Backport some CON profiling stuff from Lunatic. Use "printtimes" in the console.
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git-svn-id: https://svn.eduke32.com/eduke32@6736 1a8010ca-5511-0410-912e-c29ae57300e0
2018-03-08 00:29:41 +00:00
terminx
ee37c04623
Remove attempt at being compatible with the original ranges of ang and horiz values, and introduce a q16 version of drawrooms (and showroom)
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git-svn-id: https://svn.eduke32.com/eduke32@6735 1a8010ca-5511-0410-912e-c29ae57300e0
2018-03-07 12:02:03 +00:00
terminx
b99aaf0438
Truncate instead of round when returning avel and horz from getinput
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git-svn-id: https://svn.eduke32.com/eduke32@6734 1a8010ca-5511-0410-912e-c29ae57300e0
2018-03-07 12:01:55 +00:00
terminx
8e8892aa3a
And we'll put a happy little int16_t right over here
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git-svn-id: https://svn.eduke32.com/eduke32@6733 1a8010ca-5511-0410-912e-c29ae57300e0
2018-03-07 05:41:11 +00:00
terminx
dfa5c0d712
Missed files from last commit
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git-svn-id: https://svn.eduke32.com/eduke32@6732 1a8010ca-5511-0410-912e-c29ae57300e0
2018-03-07 04:23:58 +00:00
terminx
48270bfb9c
q16avel/q16horz
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git-svn-id: https://svn.eduke32.com/eduke32@6731 1a8010ca-5511-0410-912e-c29ae57300e0
2018-03-07 04:21:52 +00:00
terminx
d9722401ed
Store configuration data in AppData on Windows in standalone builds
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git-svn-id: https://svn.eduke32.com/eduke32@6730 1a8010ca-5511-0410-912e-c29ae57300e0
2018-03-07 04:21:46 +00:00
terminx
aca16910d0
Use ~/.config/APPBASENAME instead of ~/.APPBASENAME on Linux
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git-svn-id: https://svn.eduke32.com/eduke32@6729 1a8010ca-5511-0410-912e-c29ae57300e0
2018-03-07 04:21:41 +00:00
terminx
0e0de77439
Move APPNAME and APPBASENAME to common_game.h so we can use them for the data paths in common.cpp
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git-svn-id: https://svn.eduke32.com/eduke32@6728 1a8010ca-5511-0410-912e-c29ae57300e0
2018-03-07 04:21:37 +00:00
terminx
3b6bb3b7a3
Fix up CON to work with Q16.16 values
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git-svn-id: https://svn.eduke32.com/eduke32@6727 1a8010ca-5511-0410-912e-c29ae57300e0
2018-03-07 04:21:31 +00:00
terminx
a76750df55
Q16.16 for player angle, too
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git-svn-id: https://svn.eduke32.com/eduke32@6725 1a8010ca-5511-0410-912e-c29ae57300e0
2018-03-07 04:21:18 +00:00
terminx
4d8bb170a3
Use Q16.16 fixed point for player horiz
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git-svn-id: https://svn.eduke32.com/eduke32@6724 1a8010ca-5511-0410-912e-c29ae57300e0
2018-03-07 04:21:05 +00:00
terminx
7fa0abda26
Add gamefunc for switching to your last used weapon
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git-svn-id: https://svn.eduke32.com/eduke32@6723 1a8010ca-5511-0410-912e-c29ae57300e0
2018-03-07 04:20:50 +00:00
hendricks266
ea391a9b83
Re-allow negative hitags on crack sprites.
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git-svn-id: https://svn.eduke32.com/eduke32@6722 1a8010ca-5511-0410-912e-c29ae57300e0
2018-03-06 10:25:17 +00:00
hendricks266
cd5b23e855
Perform CON_SAVE after a frame is drawn
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git-svn-id: https://svn.eduke32.com/eduke32@6721 1a8010ca-5511-0410-912e-c29ae57300e0
2018-03-06 10:25:11 +00:00
hendricks266
9c23735d98
Menu stuff
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git-svn-id: https://svn.eduke32.com/eduke32@6720 1a8010ca-5511-0410-912e-c29ae57300e0
2018-03-06 10:25:07 +00:00
hendricks266
821814fe32
Avoid filtering seams by drawing custom scrollbars twice, like the scuba gear and chaingun.
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Patch from Fox.
git-svn-id: https://svn.eduke32.com/eduke32@6719 1a8010ca-5511-0410-912e-c29ae57300e0
2018-03-06 10:25:04 +00:00
hendricks266
a1f3ec8c63
Menus: Allow mouse axis scale to go to zero.
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git-svn-id: https://svn.eduke32.com/eduke32@6718 1a8010ca-5511-0410-912e-c29ae57300e0
2018-03-06 10:24:59 +00:00
hendricks266
ab3c4366e4
Fix "setvarvar: Gv_GetVarX(): invalid player ID -1" message for certain userdef accesses
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git-svn-id: https://svn.eduke32.com/eduke32@6717 1a8010ca-5511-0410-912e-c29ae57300e0
2018-03-03 08:22:55 +00:00
hendricks266
478165f00c
Fix "too many sprites spawned" check
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git-svn-id: https://svn.eduke32.com/eduke32@6716 1a8010ca-5511-0410-912e-c29ae57300e0
2018-03-03 06:37:16 +00:00
hendricks266
1adf766fac
Move "EVENT_DISPLAYREST" after "EVENT_DISPLAYCROSSHAIR".
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Patch from Fox.
git-svn-id: https://svn.eduke32.com/eduke32@6715 1a8010ca-5511-0410-912e-c29ae57300e0
2018-03-01 13:46:56 +00:00
hendricks266
293491644f
1. Fix translucency in the mouse cursor.
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2. In "EVENT_DISPLAYCROSSHAIR" and "EVENT_DISPLAYCURSOR", make "userdef[].return" 1 and 2 return the coordinates, and 3 the alpha ("EVENT_DISPLAYCURSOR" only).
3. New event "EVENT_DISPLAYPOINTER"
Similar to "EVENT_DISPLAYCURSOR", it is used to display the pointer that controls the aiming in Wii. "RETURN" / "userdef[].return" work in the same way as "EVENT_DISPLAYCURSOR".
Patch from Fox.
git-svn-id: https://svn.eduke32.com/eduke32@6714 1a8010ca-5511-0410-912e-c29ae57300e0
2018-03-01 13:46:52 +00:00
hendricks266
920ec3f6a2
Fix the position of the notch when scaling the slidebar with the mouse.
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Patch from Fox.
git-svn-id: https://svn.eduke32.com/eduke32@6713 1a8010ca-5511-0410-912e-c29ae57300e0
2018-03-01 13:46:48 +00:00
terminx
1c342e0bde
Reduce max volume to prevent audio clipping
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git-svn-id: https://svn.eduke32.com/eduke32@6711 1a8010ca-5511-0410-912e-c29ae57300e0
2018-02-27 15:21:01 +00:00
hendricks266
de272d0d00
Hide the joystick menu instead of disabling it.
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git-svn-id: https://svn.eduke32.com/eduke32@6710 1a8010ca-5511-0410-912e-c29ae57300e0
2018-02-27 01:11:47 +00:00
pogokeen
94b2fc68af
astub.cpp: only call GL functions if we are in a GL mode
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git-svn-id: https://svn.eduke32.com/eduke32@6709 1a8010ca-5511-0410-912e-c29ae57300e0
2018-02-27 00:52:28 +00:00
hendricks266
3a14b405a2
Clean up order of UserdefsLabels[].
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Bump BYTEVERSION.
Patch from Fox.
git-svn-id: https://svn.eduke32.com/eduke32@6707 1a8010ca-5511-0410-912e-c29ae57300e0
2018-02-26 20:20:05 +00:00
hendricks266
4f17a26061
New userdef structure "return"
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This works like an extension of the RETURN gamevar and it accepts multiple values. Reading or writing the value of "userdef[].return 0" is the same as reading of writing the RETURN gamevar.
The following userdefs are now aliases:
- m_origin_x = userdef[].return 1
- m_origin_y = userdef[].return 2
- screenarea_x1 = userdef[].return 0
- screenarea_y1 = userdef[].return 1
- screenarea_x1 = userdef[].return 2
Additionally, the API for EVENT_PLAYLEVELMUSICSLOT is hereby redefined to use return 1 and 2 (not 0) _instead of_ ud.m_*_number.
Patch from Fox.
git-svn-id: https://svn.eduke32.com/eduke32@6706 1a8010ca-5511-0410-912e-c29ae57300e0
2018-02-26 20:20:00 +00:00
hendricks266
9878d0c322
Revise the userdef code to accept multiple values.
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Patch from Fox.
git-svn-id: https://svn.eduke32.com/eduke32@6705 1a8010ca-5511-0410-912e-c29ae57300e0
2018-02-26 20:19:55 +00:00
hendricks266
e26760b6af
Use the user's desktop resolution, fullscreen, as the default, instead of 1024x768 windowed.
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git-svn-id: https://svn.eduke32.com/eduke32@6704 1a8010ca-5511-0410-912e-c29ae57300e0
2018-02-26 14:46:52 +00:00
hendricks266
9deeb94f06
Invalidate TILE_SAVESHOT whenever it is overwritten, so that it updates properly in GL.
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(Also remove a redundant call to the screenshot function.)
git-svn-id: https://svn.eduke32.com/eduke32@6703 1a8010ca-5511-0410-912e-c29ae57300e0
2018-02-26 14:46:48 +00:00
hendricks266
d155564975
Menus: Improve text position over save/load screenshots.
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git-svn-id: https://svn.eduke32.com/eduke32@6702 1a8010ca-5511-0410-912e-c29ae57300e0
2018-02-26 14:46:44 +00:00