Commit graph

28 commits

Author SHA1 Message Date
Christoph Oelckers
e3084cd1b1 - ported Exhumed sound to OpenAL.
The regular sounds are not a big deal, but this game contains two special effects that were problematic to port. We'll have to wait and see if they work as intended - the original panning effect is not 3D compatible so I had to redo it.
2019-12-25 23:37:16 +01:00
Christoph Oelckers
2d7ad75b5f - lightened sound.cpp by deleting all inactive content. 2019-12-25 19:17:06 +01:00
sirlemonhead
3265b52c17 Add support for Powerslave demo version
# Conflicts:
#	source/exhumed/src/exhumed.cpp
#	source/exhumed/src/grpscan.cpp
#	source/exhumed/src/grpscan.h
#	source/exhumed/src/sound.cpp
2019-12-14 09:32:20 +01:00
Christoph Oelckers
cbfb79977a - adjustments to make it compile with the new menu code. 2019-12-13 21:01:14 +01:00
Christoph Oelckers
0cd7c9a5ae - removed the "configuration" Exhumed came with.
Seriously, what's the point of emulating something this worthless?
All settings have been remapped to the global CVARs.
2019-12-13 18:28:58 +01:00
Christoph Oelckers
b13ee90aa0 - first steps trying to get the game to work. 2019-12-13 00:19:34 +01:00
sirlemonhead
fae001df77 Even more silencing of compiler warnings
# Conflicts:
#	source/exhumed/src/aistuff.cpp
#	source/exhumed/src/config.cpp
#	source/exhumed/src/exhumed.cpp
#	source/exhumed/src/status.cpp
2019-12-02 21:18:39 +01:00
sirlemonhead
e115058cd3 Rewrote music playback to be more sensible. Hopefully this will get rid of the crashes that the handful of people reported. Needs to be fully tested.
Also, not sure what to do re: map screen. OG seems to keep playing the currently playing track, which seems slightly janky? should we just play track 19?

# Conflicts:
#	source/exhumed/src/cd.cpp
#	source/exhumed/src/cd.h
2019-11-29 00:39:20 +01:00
sirlemonhead
326947d976 Initial music playback support code
# Conflicts:
#	source/exhumed/src/cd.cpp
#	source/exhumed/src/cd.h
2019-11-24 22:39:25 +01:00
Christoph Oelckers
8d11990494 - more work on making Exhumed compile.
Almost done, down to 20 compile errors.
2019-11-24 13:59:36 +01:00
Christoph Oelckers
40772d9f0c - making more things compile. 2019-11-24 10:03:19 +01:00
Christoph Oelckers
0ad7f25a8a - added project and namespace wrappers to all Exhumed files. 2019-11-23 00:11:37 +01:00
nukeykt
af5f5aad77 Fix compiling errors
# Conflicts:
#	platform/Windows/pcexhumed.vcxproj
#	source/platform/win32/startwin.game.cpp
2019-11-22 17:41:30 +01:00
Christoph Oelckers
ff3dec2f08 - looks like I missed one commit... 2019-11-22 00:17:59 +01:00
sirlemonhead
be65a9863b Add License header to .h and .cpp files 2019-11-22 00:13:44 +01:00
nukeykt
f7fbcd09b4 Fix player taunts playing at full volume 2019-11-22 00:11:31 +01:00
nukeykt
708a6ecba6 Fix linux compiling 2019-11-22 00:11:16 +01:00
nukeykt
e4c1d0e7c8 Add checks for invalid sound that can cause crash 2019-11-22 00:11:14 +01:00
nukeykt
6f9cdaccfc Fix annoying bug with ambient creature sound timer 2019-11-22 00:03:13 +01:00
nukeykt
721ab04da1 Fix sound pitch shifting 2019-11-21 23:10:19 +01:00
nukeykt
fe7cbf87b7 Sound code fixes 2019-11-21 23:10:17 +01:00
nukeykt
bf07930b8c wip 2019-11-21 23:10:11 +01:00
nukeykt
6c9e6a3bfc Sound wip
# Conflicts:
#	source/audiolib/include/fx_man.h
#	source/audiolib/include/multivoc.h
2019-11-21 23:09:04 +01:00
nukeykt
6f0163af45 Add reverse engineered sound code 2019-11-21 23:06:53 +01:00
nukeykt
e0858d501c Game compiles now
# Conflicts:
#	platform/Windows/exhumed.vcxproj
#	platform/Windows/exhumed.vcxproj.filters
2019-11-21 22:59:45 +01:00
nukeykt
50349a6b3d wip
# Conflicts:
#	platform/Windows/exhumed.vcxproj
#	platform/Windows/exhumed.vcxproj.filters
#	source/build/include/build.h
#	source/build/src/palette.cpp
2019-11-21 22:59:33 +01:00
nukeykt
738aca5fe9 wip 2019-11-21 22:54:42 +01:00
nukeykt
936ce5a866 wip
# Conflicts:
#	platform/Windows/exhumed.vcxproj
#	platform/Windows/exhumed.vcxproj.filters
2019-11-21 22:52:46 +01:00