Commit graph

9787 commits

Author SHA1 Message Date
Christoph Oelckers
93d634813d - fixed SW's savegame handling.
This set up the wrong game state for saves from within the game loop.
2020-01-05 20:41:57 +01:00
Christoph Oelckers
83292c9dd6 - fixed a few issues and added some savegame debug code for Shadow Warrior. 2020-01-05 18:49:19 +01:00
Christoph Oelckers
2dc0de5824 - fixed incorrect sampler binding. 2020-01-05 17:37:28 +01:00
Christoph Oelckers
9e7f91b5ac - fixed size of texture arrays.
We need 6 slots, not 5.
2020-01-05 12:56:32 +01:00
Christoph Oelckers
b6862cfd70 - fixed text input menu and y-positioning of option menus. 2020-01-05 12:12:14 +01:00
sirlemonhead
bddcde73f4 PCExhumed: Cheat code fixes.
Default to level 0 if no level number is specified and don't crash if only space characters are submitted. Thanks to NY00123 for reporting.
2020-01-05 10:48:55 +01:00
Christoph Oelckers
746aa4da82 - added a ClearScreen function to the 2D drawer to wrap the frequent occurence of this use case. 2020-01-05 10:48:44 +01:00
Christoph Oelckers
a3020ed867 - don't let joystick/controller axis events register as a keypress for screen advancing. 2020-01-05 10:36:52 +01:00
Christoph Oelckers
9f0bb97e63 - disabled printing the version on Blood's status bar. 2020-01-05 10:22:20 +01:00
Christoph Oelckers
6c6874cb0e - fixed scissoring with out of range coordinates.
Blood's status bar sets such a bogus clipping rectangle.
2020-01-05 10:21:34 +01:00
Christoph Oelckers
e84acb7e2f - invalidate the render state after finishing a frame.
Last bound textures in particular may not be valid anymore in the next frame in movie playback.
2020-01-05 09:38:44 +01:00
Christoph Oelckers
e61e77fb82 - handle textures in the render state.
This should complete the transition and allow storing the render state in an array so that Polymost can be rewritten to create draw lists instead of actually doing the rendering itself.
2020-01-04 23:58:26 +01:00
Christoph Oelckers
f6251cdf66 Merge branch 'master' of https://github.com/coelckers/Raze 2020-01-04 23:23:50 +01:00
Christoph Oelckers
e982c30590 - fixed Shadow Warrior's mirror code. 2020-01-04 23:23:36 +01:00
sirlemonhead
5e6c109d35 PCExhumed: Correct variable name/usage in runlist channel loop. 2020-01-04 10:06:15 +01:00
Magnus Norddahl
0714155e3a Fix ssao no longer working 2020-01-04 09:54:47 +01:00
Christoph Oelckers
ed813562eb - fixed sound in Blood cutscenes. 2020-01-04 00:07:20 +01:00
Christoph Oelckers
d4b32c535a - moved matrices to render state. 2020-01-03 23:38:50 +01:00
Christoph Oelckers
9de5814063 - fixed bad alpha setting for rotatesprite calls. 2020-01-03 22:05:00 +01:00
Christoph Oelckers
73950458d4 - fixed mouse selection for generated menus. 2020-01-03 21:28:01 +01:00
Christoph Oelckers
5cc165587e - added mouse control for image scroller menu. 2020-01-03 20:53:38 +01:00
Christoph Oelckers
4155d49e59 - fixed menu slider rendering. 2020-01-03 20:40:56 +01:00
Christoph Oelckers
39c55199f9 - added a few missing menu things. 2020-01-03 20:37:02 +01:00
Christoph Oelckers
f2cc7e3636 - The interpolation code needs the current frame rate so it must be retrieved. 2020-01-03 20:13:44 +01:00
Christoph Oelckers
064a453b41 - fixed: Key up events were processed as character input.
This broke the cheat input in Duke Nukem.
2020-01-03 19:28:54 +01:00
Magnus Norddahl
13a7b7d4b2 Hook up gl_ssao 2020-01-03 18:34:43 +01:00
Christoph Oelckers
6ba04e7a09 - fixed voxel rendering in indexed color mode. 2020-01-03 18:30:00 +01:00
Christoph Oelckers
f743b22661 - render voxels as triangles instead of quads.
Quads are not available in the core profile which is required to run GL 3.3 on macOS.
2020-01-03 18:09:05 +01:00
Christoph Oelckers
07754b3255 - std::filesystem is gone. 2020-01-03 17:56:22 +01:00
Christoph Oelckers
9f0b720b25 -second function freed of std::filesystem. 2020-01-03 17:34:52 +01:00
Christoph Oelckers
c82d6de6c3 - fixed a few typos and uninitialized variables. 2020-01-03 17:08:41 +01:00
Christoph Oelckers
78e7b2dd8c - getting rid of std::filesystem, part one.
Since it's not usable on macOS it needs to go.
2020-01-03 14:19:52 +01:00
hendricks266
6a4870e7fb actors.cpp: Address -Wsometimes-uninitialized warnings
git-svn-id: https://svn.eduke32.com/eduke32@8528 1a8010ca-5511-0410-912e-c29ae57300e0
2020-01-03 11:48:42 +01:00
Christoph Oelckers
e2d64a1c4a - copied anim fix to RR. 2020-01-03 11:47:10 +01:00
Christoph Oelckers
6c55d8ed69 Merge branch 'master' of https://github.com/coelckers/Raze 2020-01-03 11:43:56 +01:00
Christoph Oelckers
ce75832945 - color and depth func moved to render state. 2020-01-03 11:43:44 +01:00
Christoph Oelckers
27ed6cdae5 - viewport and scissor moved to render state. 2020-01-03 10:48:22 +01:00
Christoph Oelckers
cfc0ba48cb - moved render style handling to the render state and simplified its storage to use FRenderStyle instead of its components. 2020-01-03 10:48:22 +01:00
Magnus Norddahl
b3e754ecbe Fix uninitialized variables causing black screen sometimes when playing videos 2020-01-03 09:45:15 +01:00
Christoph Oelckers
6574c34543 - re-enabled MIDI selection, but only with the devices that are supposed to be seen. 2020-01-03 09:22:22 +01:00
Evan Ramos
a6c2641c20 Rednukem: Fix tspr->clipdist bits 2020-01-03 08:07:28 +01:00
Evan Ramos
148c8770e9 Blood: Constify some {u,t,}spritetype templates
This is important where tracked spritetype could be involved.
2020-01-03 08:07:27 +01:00
Evan Ramos
d7a7bb3e78 Make use of renderAddTSpriteFromSprite
# Conflicts:
#	source/blood/src/m32exec.cpp
#	source/rr/src/m32exec.cpp
2020-01-03 08:07:27 +01:00
Evan Ramos
e363cd53a5 tspritetype cleanup
# Conflicts:
#	source/blood/src/m32common.cpp
#	source/blood/src/m32exec.cpp
#	source/blood/src/m32structures.cpp
#	source/blood/src/mapedit.cpp
#	source/rr/src/astub.cpp
#	source/rr/src/m32common.cpp
#	source/rr/src/m32exec.cpp
#	source/rr/src/m32structures.cpp
2020-01-03 08:07:10 +01:00
Evan Ramos
8fce9c5be8 Blood: Restore original tspritetype member synonyms
# Conflicts:
#	source/blood/src/view.cpp
2020-01-03 08:06:07 +01:00
Evan Ramos
1caabf2e7b Add Blood-specific synonyms for tspritetype members 2020-01-03 08:05:43 +01:00
Christoph Oelckers
6135e388ed - changed the remaining license headers from GZDoom's renderer's files, in agreement with all contributors to this code. 2020-01-03 08:03:29 +01:00
Christoph Oelckers
08695b8e17 Merge branch 'master' of https://github.com/coelckers/Raze 2020-01-03 07:53:06 +01:00
Christoph Oelckers
94b620dc8d Authors update. 2020-01-03 07:52:55 +01:00
Magnus Norddahl
066f444dd0 Hook up vid_fps 2020-01-03 06:28:25 +01:00