Commit graph

121 commits

Author SHA1 Message Date
plagman
ad1091b2df Light culling and proper diffuse material.
git-svn-id: https://svn.eduke32.com/eduke32@1233 1a8010ca-5511-0410-912e-c29ae57300e0
2009-03-08 20:38:51 +00:00
plagman
3da52aede8 Update TODO list to current state of things.
git-svn-id: https://svn.eduke32.com/eduke32@1232 1a8010ca-5511-0410-912e-c29ae57300e0
2009-03-03 21:12:17 +00:00
plagman
dec76c4907 Glue code between internal light source management and the game.
git-svn-id: https://svn.eduke32.com/eduke32@1227 1a8010ca-5511-0410-912e-c29ae57300e0
2009-02-14 14:31:58 +00:00
plagman
dba29b0fbe Shader Model 3 "compatibility" for multilights. The light count will be arbitrarily limited and performance will be suboptimal, but it should work.
git-svn-id: https://svn.eduke32.com/eduke32@1222 1a8010ca-5511-0410-912e-c29ae57300e0
2009-02-05 08:56:59 +00:00
plagman
03b6403312 Very tentative attempt at backwards-compatible multi-lights.
git-svn-id: https://svn.eduke32.com/eduke32@1219 1a8010ca-5511-0410-912e-c29ae57300e0
2009-01-23 10:59:18 +00:00
plagman
91c6cf8f7a Multiple light sources and repair the indentation fuckup caused by the transition to normalized integer types.
git-svn-id: https://svn.eduke32.com/eduke32@1212 1a8010ca-5511-0410-912e-c29ae57300e0
2009-01-16 05:03:12 +00:00
plagman
d1b9aa4c5c I'm about to change the core lighting code pretty deeply and I'll be happy to have this revision as a working backup after I screw everything up.
git-svn-id: https://svn.eduke32.com/eduke32@1211 1a8010ca-5511-0410-912e-c29ae57300e0
2009-01-14 14:13:51 +00:00
terminx
9095a4911d git-svn-id: https://svn.eduke32.com/eduke32@1206 1a8010ca-5511-0410-912e-c29ae57300e0 2009-01-10 07:38:50 +00:00
terminx
d6914ed108 ass rape
git-svn-id: https://svn.eduke32.com/eduke32@1205 1a8010ca-5511-0410-912e-c29ae57300e0
2009-01-09 09:29:17 +00:00
terminx
c94b4d63cb separate objects for polymost.c/mdsprite.c/hightile.c and friends
git-svn-id: https://svn.eduke32.com/eduke32@1173 1a8010ca-5511-0410-912e-c29ae57300e0
2008-12-02 10:44:39 +00:00
plagman
f062dafaed Light my fire.
git-svn-id: https://svn.eduke32.com/eduke32@1170 1a8010ca-5511-0410-912e-c29ae57300e0
2008-11-29 20:16:19 +00:00
plagman
0c869a2254 Fullbright/glow material bit.
git-svn-id: https://svn.eduke32.com/eduke32@1169 1a8010ca-5511-0410-912e-c29ae57300e0
2008-11-27 23:00:57 +00:00
plagman
b50b229c1d Detail map material bit.
git-svn-id: https://svn.eduke32.com/eduke32@1168 1a8010ca-5511-0410-912e-c29ae57300e0
2008-11-27 22:26:46 +00:00
plagman
f0c5278293 Added model animation interpolation in the material system.
git-svn-id: https://svn.eduke32.com/eduke32@1167 1a8010ca-5511-0410-912e-c29ae57300e0
2008-11-27 16:19:24 +00:00
plagman
b60ee26a25 Moved sprite flipping in the material code and implemented polymost texture scaling.
git-svn-id: https://svn.eduke32.com/eduke32@1164 1a8010ca-5511-0410-912e-c29ae57300e0
2008-11-26 17:24:08 +00:00
plagman
e884cef8df Factor the material code that's all over the place.
git-svn-id: https://svn.eduke32.com/eduke32@1163 1a8010ca-5511-0410-912e-c29ae57300e0
2008-11-26 14:22:07 +00:00
plagman
b8c7125222 Diffuse map bit and _prprograminfo for storing possible uniform and attributes locations.
git-svn-id: https://svn.eduke32.com/eduke32@1162 1a8010ca-5511-0410-912e-c29ae57300e0
2008-11-26 08:37:14 +00:00
plagman
0f385d3021 Material/program validation and diffuse modulation bit.
git-svn-id: https://svn.eduke32.com/eduke32@1154 1a8010ca-5511-0410-912e-c29ae57300e0
2008-11-25 11:32:49 +00:00
plagman
bd98e3676b In a material world...
git-svn-id: https://svn.eduke32.com/eduke32@1153 1a8010ca-5511-0410-912e-c29ae57300e0
2008-11-25 10:42:22 +00:00
plagman
08923413f2 Polymer GPU program management stuff.
git-svn-id: https://svn.eduke32.com/eduke32@1152 1a8010ca-5511-0410-912e-c29ae57300e0
2008-11-25 09:07:38 +00:00
terminx
d9867cfaaf Moved build to a subdir underneath the eduke32 dir to avoid people trying to compile from the build src dir by mistake
git-svn-id: https://svn.eduke32.com/eduke32@1105 1a8010ca-5511-0410-912e-c29ae57300e0
2008-10-20 03:09:19 +00:00
Renamed from polymer/build/include/polymer.h (Browse further)