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Factor the material code that's all over the place.
git-svn-id: https://svn.eduke32.com/eduke32@1163 1a8010ca-5511-0410-912e-c29ae57300e0
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b8c7125222
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2 changed files with 37 additions and 168 deletions
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@ -201,7 +201,8 @@ static void polymer_drawskybox(short tilenum);
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// MDSPRITES
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static void polymer_drawmdsprite(spritetype *tspr);
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static void polymer_loadmodelvbos(md3model* m);
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// GPU PROGRAMS
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// MATERIALS
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static void polymer_getmaterial(_prmaterial* material, short tilenum, char pal, signed char shade);
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static void polymer_bindmaterial(_prmaterial material);
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static void polymer_compileprogram(int programbits);
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@ -122,7 +122,7 @@ GLfloat artskydata[16];
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_prlight prlights[PR_MAXLIGHTS];
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int lightcount;
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// PROGRAMS
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// MATERIALS
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_prprogrambit prprogrambits[PR_BIT_COUNT] = {
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{
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1 << PR_BIT_DIFFUSE_MAP,
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@ -501,7 +501,6 @@ void polymer_drawsprite(int snum)
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{
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int curpicnum, xsize, ysize, tilexoff, tileyoff, xoff, yoff;
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spritetype *tspr;
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pthtyp* pth;
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float xratio, yratio, ang;
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float spos[3];
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@ -518,22 +517,7 @@ void polymer_drawsprite(int snum)
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curpicnum = tspr->picnum;
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if (picanm[curpicnum]&192) curpicnum += animateoffs(curpicnum,tspr->owner+32768);
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if (!waloff[curpicnum])
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loadtile(curpicnum);
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pth = gltexcache(curpicnum, tspr->pal, 0);
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spriteplane.material.diffusemodulation[0] =
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spriteplane.material.diffusemodulation[1] =
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spriteplane.material.diffusemodulation[2] =
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((float)(numpalookups-min(max(tspr->shade*shadescale,0),numpalookups)))/((float)numpalookups);
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if (pth && (pth->flags & 2) && (pth->palnum != tspr->pal))
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{
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spriteplane.material.diffusemodulation[0] *= (float)hictinting[tspr->pal].r / 255.0;
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spriteplane.material.diffusemodulation[1] *= (float)hictinting[tspr->pal].g / 255.0;
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spriteplane.material.diffusemodulation[2] *= (float)hictinting[tspr->pal].b / 255.0;
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}
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polymer_getmaterial(&spriteplane.material, curpicnum, tspr->pal, tspr->shade);
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if (tspr->cstat & 2)
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{
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@ -542,10 +526,6 @@ void polymer_drawsprite(int snum)
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else
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spriteplane.material.diffusemodulation[3] = 0.66f;
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}
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else
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spriteplane.material.diffusemodulation[3] = 1.0f;
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spriteplane.material.diffusemap = (pth) ? pth->glpic : 0;
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if (((tspr->cstat>>4) & 3) == 0)
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xratio = (float)(tspr->xrepeat) * 32.0f / 160.0f;
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@ -1160,8 +1140,6 @@ static int polymer_updatesector(short sectnum)
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short curstat, curpicnum, floorpicnum, ceilingpicnum;
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char curxpanning, curypanning;
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GLfloat* curbuffer;
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GLuint *curglpic, *curfbglpic;
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pthtyp* pth;
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s = prsectors[sectnum];
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sec = §or[sectnum];
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@ -1340,58 +1318,8 @@ attributes:
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(ceilingpicnum == s->ceilingpicnum))
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goto finish;
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i = 0;
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while (i < sec->wallnum)
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{
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//attributes
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j = 2;
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curbuffer = s->floor.material.diffusemodulation;
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curstat = sec->floorshade;
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curxpanning = sec->floorpal;
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curpicnum = floorpicnum;
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curglpic = &s->floor.material.diffusemap;
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curfbglpic = &s->floor.material.glowmap;
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while (j > 0)
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{
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if (j == 1)
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{
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curbuffer = s->ceil.material.diffusemodulation;
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curstat = sec->ceilingshade;
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curxpanning = sec->ceilingpal;
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curpicnum = ceilingpicnum;
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curglpic = &s->ceil.material.diffusemap;
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curfbglpic = &s->ceil.material.glowmap;
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}
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if (!waloff[curpicnum])
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loadtile(curpicnum);
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curbuffer[0] = curbuffer[1] = curbuffer[2] =
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((float)(numpalookups-min(max(curstat*shadescale,0),numpalookups)))/((float)numpalookups);
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curbuffer[3] = 1.0f;
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pth = gltexcache(curpicnum,curxpanning,0);
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if (pth && (pth->flags & 2) && (pth->palnum != curxpanning))
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{
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curbuffer[0] *= (float)hictinting[curxpanning].r / 255.0;
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curbuffer[1] *= (float)hictinting[curxpanning].g / 255.0;
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curbuffer[2] *= (float)hictinting[curxpanning].b / 255.0;
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}
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*curglpic = (pth) ? pth->glpic : 0;
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if (pth && (pth->flags & 16))
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*curfbglpic = pth->ofb->glpic;
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else
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*curfbglpic = 0;
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j--;
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}
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i++;
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}
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polymer_getmaterial(&s->floor.material, floorpicnum, sec->floorpal, sec->floorshade);
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polymer_getmaterial(&s->ceil.material, ceilingpicnum, sec->ceilingpal, sec->ceilingshade);
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s->floorshade = sec->floorshade;
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s->floorpal = sec->floorpal;
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@ -1699,29 +1627,7 @@ static void polymer_updatewall(short wallnum)
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curpicnum = wallpicnum;
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if (!waloff[curpicnum])
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loadtile(curpicnum);
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pth = gltexcache(curpicnum, wal->pal, 0);
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w->wall.material.diffusemap = pth ? pth->glpic : 0;
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if (pth && (pth->flags & 16))
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w->wall.material.glowmap = pth->ofb->glpic;
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else
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w->wall.material.glowmap = 0;
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w->wall.material.diffusemodulation[0] =
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w->wall.material.diffusemodulation[1] =
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w->wall.material.diffusemodulation[2] =
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((float)(numpalookups-min(max(wal->shade*shadescale,0),numpalookups)))/((float)numpalookups);
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w->wall.material.diffusemodulation[3] = 1.0f;
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if (pth && (pth->flags & 2) && (pth->palnum != wal->pal))
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{
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w->wall.material.diffusemodulation[0] *= (float)hictinting[wal->pal].r / 255.0;
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w->wall.material.diffusemodulation[1] *= (float)hictinting[wal->pal].g / 255.0;
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w->wall.material.diffusemodulation[2] *= (float)hictinting[wal->pal].b / 255.0;
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}
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polymer_getmaterial(&w->wall.material, curpicnum, wal->pal, wal->shade);
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if (wal->cstat & 4)
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yref = sec->floorz;
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@ -1798,29 +1704,7 @@ static void polymer_updatewall(short wallnum)
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curypanning = wal->ypanning;
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}
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if (!waloff[curpicnum])
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loadtile(curpicnum);
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pth = gltexcache(curpicnum, curpal, 0);
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w->wall.material.diffusemap = pth ? pth->glpic : 0;
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if (pth && (pth->flags & 16))
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w->wall.material.glowmap = pth->ofb->glpic;
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else
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w->wall.material.glowmap = 0;
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w->wall.material.diffusemodulation[0] =
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w->wall.material.diffusemodulation[1] =
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w->wall.material.diffusemodulation[2] =
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((float)(numpalookups-min(max(curshade*shadescale,0),numpalookups)))/((float)numpalookups);
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w->wall.material.diffusemodulation[3] = 1.0f;
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if (pth && (pth->flags & 2) && (pth->palnum != curpal))
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{
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w->wall.material.diffusemodulation[0] *= (float)hictinting[curpal].r / 255.0;
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w->wall.material.diffusemodulation[1] *= (float)hictinting[curpal].g / 255.0;
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w->wall.material.diffusemodulation[2] *= (float)hictinting[curpal].b / 255.0;
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}
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polymer_getmaterial(&w->wall.material, curpicnum, curpal, curshade);
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if ((!(wal->cstat & 2) && (wal->cstat & 4)) || ((wal->cstat & 2) && (wall[nwallnum].cstat & 4)))
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yref = sec->ceilingz;
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@ -1889,30 +1773,12 @@ static void polymer_updatewall(short wallnum)
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else
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curpicnum = wallpicnum;
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if (!waloff[curpicnum])
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loadtile(curpicnum);
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polymer_getmaterial(&w->over.material, curpicnum, wal->pal, wal->shade);
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if (wal->cstat & 16)
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{
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// mask glpic and color
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if (!waloff[wal->overpicnum])
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loadtile(wal->overpicnum);
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pth = gltexcache(wal->overpicnum, wal->pal, 0);
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w->mask.material.diffusemap = pth ? pth->glpic : 0;
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w->mask.material.diffusemodulation[0] =
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w->mask.material.diffusemodulation[1] =
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w->mask.material.diffusemodulation[2] =
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((float)(numpalookups-min(max(wal->shade*shadescale,0),numpalookups)))/((float)numpalookups);
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w->mask.material.diffusemodulation[3] = 1.0f;
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if (pth && (pth->flags & 2) && (pth->palnum != wal->pal))
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{
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w->mask.material.diffusemodulation[0] *= (float)hictinting[wal->pal].r / 255.0;
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w->mask.material.diffusemodulation[1] *= (float)hictinting[wal->pal].g / 255.0;
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w->mask.material.diffusemodulation[2] *= (float)hictinting[wal->pal].b / 255.0;
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}
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// mask
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polymer_getmaterial(&w->mask.material, wal->overpicnum, wal->pal, wal->shade);
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if (wal->cstat & 128)
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{
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if (wal->cstat & 512)
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@ -1920,29 +1786,6 @@ static void polymer_updatewall(short wallnum)
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else
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w->mask.material.diffusemodulation[3] = 0.66f;
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}
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else
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w->mask.material.diffusemodulation[3] = 1.0f;
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}
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pth = gltexcache(curpicnum, wal->pal, 0);
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w->over.material.diffusemap = pth ? pth->glpic : 0;
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if (pth && (pth->flags & 16))
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w->over.material.glowmap = pth->ofb->glpic;
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else
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w->over.material.glowmap = 0;
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w->over.material.diffusemodulation[0] =
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w->over.material.diffusemodulation[1] =
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w->over.material.diffusemodulation[2] =
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((float)(numpalookups-min(max(wal->shade*shadescale,0),numpalookups)))/((float)numpalookups);
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w->over.material.diffusemodulation[3] = 1.0f;
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if (pth && (pth->flags & 2) && (pth->palnum != wal->pal))
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{
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w->over.material.diffusemodulation[0] *= (float)hictinting[wal->pal].r / 255.0;
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w->over.material.diffusemodulation[1] *= (float)hictinting[wal->pal].g / 255.0;
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w->over.material.diffusemodulation[2] *= (float)hictinting[wal->pal].b / 255.0;
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}
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if (wal->cstat & 4)
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@ -2598,7 +2441,32 @@ static void polymer_loadmodelvbos(md3model* m)
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}
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}
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// GPU PROGRAMS
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// MATERIALS
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static void polymer_getmaterial(_prmaterial* material, short tilenum, char pal, signed char shade)
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{
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pthtyp* pth;
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if (!waloff[tilenum])
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loadtile(tilenum);
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pth = gltexcache(tilenum, pal, 0);
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material->diffusemodulation[0] =
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material->diffusemodulation[1] =
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material->diffusemodulation[2] =
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((float)(numpalookups-min(max(shade*shadescale,0),numpalookups)))/((float)numpalookups);
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material->diffusemodulation[3] = 1.0f;
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if (pth && (pth->flags & 2) && (pth->palnum != pal))
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{
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material->diffusemodulation[0] *= (float)hictinting[pal].r / 255.0;
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material->diffusemodulation[1] *= (float)hictinting[pal].g / 255.0;
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material->diffusemodulation[2] *= (float)hictinting[pal].b / 255.0;
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}
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material->diffusemap = (pth) ? pth->glpic : 0;
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}
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static void polymer_bindmaterial(_prmaterial material)
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{
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int programbits;
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