mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-12-24 10:40:46 +00:00
Added model animation interpolation in the material system.
git-svn-id: https://svn.eduke32.com/eduke32@1167 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
parent
0cf8a909d4
commit
f0c5278293
2 changed files with 131 additions and 97 deletions
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@ -44,10 +44,15 @@ extern int glerror;
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// MATERIAL
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typedef struct s_prmaterial {
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// PR_BIT_ANIM_INTERPOLATION
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GLfloat frameprogress;
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GLfloat* nextframedata;
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GLsizei nextframedatastride;
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// PR_BIT_DIFFUSE_MAP
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GLuint diffusemap;
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GLfloat diffusescalex, diffusescaley;
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// PR_BIT_DIFFUSE_MODULATION
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GLfloat diffusemodulation[4];
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GLuint glowmap;
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} _prmaterial;
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// BUILD DATA
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@ -133,6 +138,7 @@ typedef struct s_prlight {
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#define PR_INFO_LOG_BUFFER_SIZE 512
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typedef enum {
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PR_BIT_ANIM_INTERPOLATION,
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PR_BIT_DIFFUSE_MAP,
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PR_BIT_DIFFUSE_MODULATION,
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PR_BIT_DEFAULT, // must be just before last
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@ -149,6 +155,9 @@ typedef struct s_prprogrambit {
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typedef struct s_prrograminfo {
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GLhandleARB handle;
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// PR_BIT_ANIM_INTERPOLATION
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GLint attrib_nextFrameData;
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GLint uniform_frameProgress;
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} _prprograminfo;
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// CONTROL
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@ -203,8 +212,10 @@ static void polymer_drawskybox(short tilenum);
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static void polymer_drawmdsprite(spritetype *tspr);
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static void polymer_loadmodelvbos(md3model* m);
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// MATERIALS
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static void polymer_getmaterial(_prmaterial* material, short tilenum, char pal, signed char shade);
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static void polymer_bindmaterial(_prmaterial material);
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static void polymer_getscratchmaterial(_prmaterial* material);
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static void polymer_getbuildmaterial(_prmaterial* material, short tilenum, char pal, signed char shade);
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static int polymer_bindmaterial(_prmaterial material);
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static void polymer_unbindmaterial(int programbits);
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static void polymer_compileprogram(int programbits);
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# endif // !POLYMER_C
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@ -125,6 +125,25 @@ int lightcount;
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// MATERIALS
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_prprogrambit prprogrambits[PR_BIT_COUNT] = {
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{
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1 << PR_BIT_ANIM_INTERPOLATION,
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// vert_def
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"attribute vec4 nextFrameData;\n"
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"uniform float frameProgress;\n"
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"\n",
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// vert_prog
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" vec4 currentFramePosition;\n"
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" vec4 nextFramePosition;\n"
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" currentFramePosition = gl_Vertex * (1.0 - frameProgress);\n"
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" nextFramePosition = nextFrameData * frameProgress;\n"
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" currentFramePosition = currentFramePosition + nextFramePosition;\n"
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" result = gl_ModelViewProjectionMatrix * currentFramePosition;\n"
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"\n",
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// frag_def
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"",
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// frag_prog
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"",
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},
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{
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1 << PR_BIT_DIFFUSE_MAP,
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// vert_def
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@ -155,11 +174,12 @@ _prprogrambit prprogrambits[PR_BIT_COUNT] = {
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{
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1 << PR_BIT_DEFAULT,
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// vert_def
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"\n"
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"void main(void)\n"
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"{\n",
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"{\n"
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" vec4 result = ftransform();\n"
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"\n",
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// vert_prog
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" gl_Position = ftransform();\n"
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" gl_Position = result;\n"
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"}\n",
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// frag_def
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"void main(void)\n"
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@ -199,32 +219,6 @@ _pranimatespritesinfo asi;
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int polymer_init(void)
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{
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int i, j;
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char modelvpstring[] =
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"!!ARBvp1.0\n"
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"ATTRIB in_pos = vertex.position;\n"
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"ATTRIB in_pos2 = vertex.texcoord[1];\n"
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"ATTRIB in_col = vertex.color;\n"
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"ATTRIB in_tex = vertex.texcoord;\n"
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"OUTPUT out_pos = result.position;\n"
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"OUTPUT out_col = result.color;\n"
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"OUTPUT out_tex = result.texcoord;\n"
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"OUTPUT out_fog = result.fogcoord;\n"
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"PARAM mvp[4] = { state.matrix.mvp };\n"
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"PARAM bld[2] = { state.matrix.texture[0].row[0..1] };\n"
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"TEMP a;\n"
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"TEMP b;\n"
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"MUL a, in_pos2, bld[0].x;\n"
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"MUL b, in_pos, bld[1].y;\n"
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"ADD a, a, b;\n"
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"DP4 b.x, mvp[0], a;\n"
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"DP4 b.y, mvp[1], a;\n"
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"DP4 b.z, mvp[2], a;\n"
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"DP4 b.w, mvp[3], a;\n"
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"MOV out_pos, b;\n"
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"MOV out_col, in_col;\n"
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"MOV out_tex, in_tex;\n"
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"MOV out_fog, b.z;\n"
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"END\n";
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if (pr_verbosity >= 1) OSD_Printf("Initalizing Polymer subsystem...\n");
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@ -269,13 +263,6 @@ int polymer_init(void)
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i++;
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}
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if (pr_gpusmoothing)
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{
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bglGenProgramsARB(1, &modelvp);
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bglBindProgramARB(GL_VERTEX_PROGRAM_ARB, modelvp);
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bglProgramStringARB(GL_VERTEX_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB, strlen(modelvpstring), modelvpstring);
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}
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if (pr_verbosity >= 1) OSD_Printf("PR : Initialization complete.\n");
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return (1);
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}
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@ -518,7 +505,7 @@ void polymer_drawsprite(int snum)
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curpicnum = tspr->picnum;
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if (picanm[curpicnum]&192) curpicnum += animateoffs(curpicnum,tspr->owner+32768);
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polymer_getmaterial(&spriteplane.material, curpicnum, tspr->pal, tspr->shade);
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polymer_getbuildmaterial(&spriteplane.material, curpicnum, tspr->pal, tspr->shade);
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if (tspr->cstat & 2)
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{
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@ -899,6 +886,7 @@ static void polymer_displayrooms(short dacursectnum)
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static void polymer_drawplane(short sectnum, short wallnum, _prplane* plane, int indicecount)
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{
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int materialbits;
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// if ((depth < 1) && (plane != NULL) &&
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// (wallnum >= 0) && (wall[wallnum].overpicnum == 560)) // insert mirror condition here
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@ -1020,7 +1008,7 @@ static void polymer_drawplane(short sectnum, short wallnum, _prplane* pl
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// bglBindTexture(GL_TEXTURE_2D, plane->material.diffusemap);
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polymer_bindmaterial(plane->material);
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materialbits = polymer_bindmaterial(plane->material);
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if (plane->vbo && (pr_vbos > 0))
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{
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@ -1031,7 +1019,7 @@ static void polymer_drawplane(short sectnum, short wallnum, _prplane* pl
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OMGDRAWSHIT;
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}
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bglUseProgramObjectARB(0);
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polymer_unbindmaterial(materialbits);
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// if ((depth < 1) && (plane->plane != NULL) &&
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// (wallnum >= 0) && (wall[wallnum].overpicnum == 560)) // insert mirror condition here
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@ -1316,8 +1304,8 @@ attributes:
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(ceilingpicnum == s->ceilingpicnum))
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goto finish;
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polymer_getmaterial(&s->floor.material, floorpicnum, sec->floorpal, sec->floorshade);
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polymer_getmaterial(&s->ceil.material, ceilingpicnum, sec->ceilingpal, sec->ceilingshade);
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polymer_getbuildmaterial(&s->floor.material, floorpicnum, sec->floorpal, sec->floorshade);
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polymer_getbuildmaterial(&s->ceil.material, ceilingpicnum, sec->ceilingpal, sec->ceilingshade);
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s->floorshade = sec->floorshade;
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s->floorpal = sec->floorpal;
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@ -1624,7 +1612,7 @@ static void polymer_updatewall(short wallnum)
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curpicnum = wallpicnum;
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polymer_getmaterial(&w->wall.material, curpicnum, wal->pal, wal->shade);
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polymer_getbuildmaterial(&w->wall.material, curpicnum, wal->pal, wal->shade);
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if (wal->cstat & 4)
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yref = sec->floorz;
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@ -1701,7 +1689,7 @@ static void polymer_updatewall(short wallnum)
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curypanning = wal->ypanning;
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}
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polymer_getmaterial(&w->wall.material, curpicnum, curpal, curshade);
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polymer_getbuildmaterial(&w->wall.material, curpicnum, curpal, curshade);
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if ((!(wal->cstat & 2) && (wal->cstat & 4)) || ((wal->cstat & 2) && (wall[nwallnum].cstat & 4)))
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yref = sec->ceilingz;
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@ -1770,12 +1758,12 @@ static void polymer_updatewall(short wallnum)
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else
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curpicnum = wallpicnum;
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polymer_getmaterial(&w->over.material, curpicnum, wal->pal, wal->shade);
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polymer_getbuildmaterial(&w->over.material, curpicnum, wal->pal, wal->shade);
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if (wal->cstat & 16)
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{
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// mask
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polymer_getmaterial(&w->mask.material, wal->overpicnum, wal->pal, wal->shade);
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polymer_getbuildmaterial(&w->mask.material, wal->overpicnum, wal->pal, wal->shade);
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if (wal->cstat & 128)
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{
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if (wal->cstat & 512)
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@ -2240,6 +2228,7 @@ static void polymer_drawmdsprite(spritetype *tspr)
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GLfloat* color;
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md3xyzn_t *v0, *v1;
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md3surf_t *s;
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int materialbits;
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m = (md3model*)models[tile2model[Ptile2tile(tspr->picnum,sprite[tspr->owner].pal)].modelid];
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updateanimation((md2model *)m,tspr);
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@ -2286,7 +2275,7 @@ static void polymer_drawmdsprite(spritetype *tspr)
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bglScalef(scale * tspr->xrepeat, scale * tspr->xrepeat, scale * tspr->yrepeat);
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bglTranslatef(0.0f, 0.0, m->zadd * 64);
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mdspritematerial.diffusescalex = mdspritematerial.diffusescaley = 1.0f;
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polymer_getscratchmaterial(&mdspritematerial);
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color = mdspritematerial.diffusemodulation;
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@ -2320,14 +2309,7 @@ static void polymer_drawmdsprite(spritetype *tspr)
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color[3] = 1.0;
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if (pr_gpusmoothing)
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{
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bglEnable(GL_VERTEX_PROGRAM_ARB);
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bglMatrixMode(GL_TEXTURE);
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bglLoadIdentity();
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bglScalef(m->interpol, 1 - m->interpol, 1.0);
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bglMatrixMode(GL_MODELVIEW);
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}
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mdspritematerial.frameprogress = m->interpol;
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for (surfi=0;surfi<m->head.numsurfs;surfi++)
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{
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@ -2335,39 +2317,34 @@ static void polymer_drawmdsprite(spritetype *tspr)
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v0 = &s->xyzn[m->cframe*s->numverts];
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v1 = &s->xyzn[m->nframe*s->numverts];
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mdspritematerial.diffusemap = mdloadskin((md2model *)m,tile2model[Ptile2tile(tspr->picnum,sprite[tspr->owner].pal)].skinnum,tspr->pal,surfi);
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mdspritematerial.diffusemap =
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mdloadskin((md2model *)m,tile2model[Ptile2tile(tspr->picnum,sprite[tspr->owner].pal)].skinnum,tspr->pal,surfi);
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if (!mdspritematerial.diffusemap)
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continue;
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polymer_bindmaterial(mdspritematerial);
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if (pr_vbos > 1)
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{
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bglBindBufferARB(GL_ARRAY_BUFFER_ARB, m->texcoords[surfi]);
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bglTexCoordPointer(2, GL_FLOAT, 0, 0);
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if (pr_gpusmoothing)
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{
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bglClientActiveTextureARB(GL_TEXTURE1_ARB);
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bglEnableClientState(GL_TEXTURE_COORD_ARRAY);
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}
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bglBindBufferARB(GL_ARRAY_BUFFER_ARB, m->geometry[surfi]);
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bglVertexPointer(3, GL_SHORT, sizeof(md3xyzn_t), (GLfloat*)(m->cframe * s->numverts * sizeof(md3xyzn_t)));
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if (pr_gpusmoothing)
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bglTexCoordPointer(3, GL_SHORT, sizeof(md3xyzn_t), (GLfloat*)(m->nframe * s->numverts * sizeof(md3xyzn_t)));
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{
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mdspritematerial.nextframedata = (GLfloat*)(m->nframe * s->numverts * sizeof(md3xyzn_t));
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mdspritematerial.nextframedatastride = sizeof(md3xyzn_t);
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}
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materialbits = polymer_bindmaterial(mdspritematerial);
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bglBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, m->indices[surfi]);
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bglDrawElements(GL_TRIANGLES, s->numtris * 3, GL_UNSIGNED_INT, 0);
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polymer_unbindmaterial(materialbits);
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bglBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, 0);
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bglBindBufferARB(GL_ARRAY_BUFFER_ARB, 0);
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if (pr_gpusmoothing)
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{
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bglDisableClientState(GL_TEXTURE_COORD_ARRAY);
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bglClientActiveTextureARB(GL_TEXTURE0_ARB);
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}
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}
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else
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{
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@ -2376,32 +2353,20 @@ static void polymer_drawmdsprite(spritetype *tspr)
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if (pr_gpusmoothing)
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{
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bglClientActiveTextureARB(GL_TEXTURE1_ARB);
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bglEnableClientState(GL_TEXTURE_COORD_ARRAY);
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bglTexCoordPointer(3, GL_SHORT, sizeof(md3xyzn_t), v1);
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mdspritematerial.nextframedata = (GLfloat*)(v1);
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mdspritematerial.nextframedatastride = sizeof(md3xyzn_t);
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}
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materialbits = polymer_bindmaterial(mdspritematerial);
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bglDrawElements(GL_TRIANGLES, s->numtris * 3, GL_UNSIGNED_INT, s->tris);
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if (pr_gpusmoothing)
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{
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bglDisableClientState(GL_TEXTURE_COORD_ARRAY);
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bglClientActiveTextureARB(GL_TEXTURE0_ARB);
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}
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polymer_unbindmaterial(materialbits);
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}
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}
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bglPopMatrix();
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if (pr_gpusmoothing)
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{
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bglDisable(GL_VERTEX_PROGRAM_ARB);
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bglMatrixMode(GL_TEXTURE);
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bglLoadIdentity();
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bglMatrixMode(GL_MODELVIEW);
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}
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globalnoeffect=0;
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}
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@ -2440,29 +2405,49 @@ static void polymer_loadmodelvbos(md3model* m)
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}
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// MATERIALS
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static void polymer_getmaterial(_prmaterial* material, short tilenum, char pal, signed char shade)
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static void polymer_getscratchmaterial(_prmaterial* material)
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{
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// this function returns a material that won't validate any bits
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// make sure to keep it up to date with the validation logic in bindmaterial
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// PR_BIT_ANIM_INTERPOLATION
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material->frameprogress = 0.0f;
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material->nextframedata = NULL;
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material->nextframedatastride = 0;
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// PR_BIT_DIFFUSE_MAP
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material->diffusemap = 0;
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material->diffusescalex = material->diffusescaley = 1.0f;
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// PR_BIT_DIFFUSE_MODULATION
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material->diffusemodulation[0] =
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material->diffusemodulation[1] =
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material->diffusemodulation[2] =
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material->diffusemodulation[3] = 1.0f;
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}
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static void polymer_getbuildmaterial(_prmaterial* material, short tilenum, char pal, signed char shade)
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{
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pthtyp* pth;
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polymer_getscratchmaterial(material);
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if (!waloff[tilenum])
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loadtile(tilenum);
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pth = gltexcache(tilenum, pal, 0);
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material->diffusemap = (pth) ? pth->glpic : 0;
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if (pth)
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material->diffusemap = pth->glpic;
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if (pth->hicr)
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{
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material->diffusescalex = pth->hicr->xscale;
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material->diffusescaley = pth->hicr->yscale;
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} else
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material->diffusescalex = material->diffusescaley = 1.0f;
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}
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material->diffusemodulation[0] =
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material->diffusemodulation[1] =
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material->diffusemodulation[2] =
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((float)(numpalookups-min(max(shade*shadescale,0),numpalookups)))/((float)numpalookups);
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material->diffusemodulation[3] = 1.0f;
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if (pth && (pth->flags & 2) && (pth->palnum != pal))
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{
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@ -2472,7 +2457,7 @@ static void polymer_getmaterial(_prmaterial* material, short tilenum, ch
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}
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}
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static void polymer_bindmaterial(_prmaterial material)
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static int polymer_bindmaterial(_prmaterial material)
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{
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int programbits;
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@ -2480,6 +2465,10 @@ static void polymer_bindmaterial(_prmaterial material)
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// --------- bit validation
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// PR_BIT_ANIM_INTERPOLATION
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if (material.nextframedata)
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programbits |= prprogrambits[PR_BIT_ANIM_INTERPOLATION].bit;
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// PR_BIT_DIFFUSE_MAP
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if (material.diffusemap)
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programbits |= prprogrambits[PR_BIT_DIFFUSE_MAP].bit;
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@ -2493,8 +2482,22 @@ static void polymer_bindmaterial(_prmaterial material)
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if (!prprograms[programbits].handle)
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polymer_compileprogram(programbits);
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bglUseProgramObjectARB(prprograms[programbits].handle);
|
||||
|
||||
// --------- bit setup
|
||||
|
||||
// PR_BIT_ANIM_INTERPOLATION
|
||||
if (programbits & prprogrambits[PR_BIT_ANIM_INTERPOLATION].bit)
|
||||
{
|
||||
bglEnableVertexAttribArrayARB(prprograms[programbits].attrib_nextFrameData);
|
||||
bglVertexAttribPointerARB(prprograms[programbits].attrib_nextFrameData,
|
||||
3, GL_SHORT, GL_FALSE,
|
||||
material.nextframedatastride,
|
||||
material.nextframedata);
|
||||
|
||||
bglUniform1fARB(prprograms[programbits].uniform_frameProgress, material.frameprogress);
|
||||
}
|
||||
|
||||
// PR_BIT_DIFFUSE_MAP
|
||||
if (programbits & prprogrambits[PR_BIT_DIFFUSE_MAP].bit)
|
||||
{
|
||||
|
@ -2515,7 +2518,18 @@ static void polymer_bindmaterial(_prmaterial material)
|
|||
material.diffusemodulation[3]);
|
||||
}
|
||||
|
||||
bglUseProgramObjectARB(prprograms[programbits].handle);
|
||||
return (programbits);
|
||||
}
|
||||
|
||||
static void polymer_unbindmaterial(int programbits)
|
||||
{
|
||||
// PR_BIT_ANIM_INTERPOLATION
|
||||
if (programbits & prprogrambits[PR_BIT_ANIM_INTERPOLATION].bit)
|
||||
{
|
||||
bglDisableVertexAttribArrayARB(prprograms[programbits].attrib_nextFrameData);
|
||||
}
|
||||
|
||||
bglUseProgramObjectARB(0);
|
||||
}
|
||||
|
||||
static void polymer_compileprogram(int programbits)
|
||||
|
@ -2584,6 +2598,15 @@ static void polymer_compileprogram(int programbits)
|
|||
if (pr_verbosity >= 1) OSD_Printf("Compiling GPU program with bits %i...\n", programbits);
|
||||
if (infobuffer[0])
|
||||
if (pr_verbosity >= 1) OSD_Printf("Info log:\n%s\n", infobuffer);
|
||||
|
||||
// --------- ATTRIBUTE/UNIFORM LOCATIONS
|
||||
|
||||
// PR_BIT_ANIM_INTERPOLATION
|
||||
if (programbits & prprogrambits[PR_BIT_ANIM_INTERPOLATION].bit)
|
||||
{
|
||||
prprograms[programbits].attrib_nextFrameData = bglGetAttribLocationARB(program, "nextFrameData");
|
||||
prprograms[programbits].uniform_frameProgress = bglGetUniformLocationARB(program, "frameProgress");
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
||||
|
|
Loading…
Reference in a new issue