Commit graph

27 commits

Author SHA1 Message Date
terminx
fe4245dfc3 Voxel fix
git-svn-id: https://svn.eduke32.com/eduke32@7791 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:10:21 +02:00
terminx
f46db45970 Voxel fixes from Nuke
git-svn-id: https://svn.eduke32.com/eduke32@7788 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:10:14 +02:00
pogokeen
1664310159 Support clamping in polymost1Frag.glsl and use it for sprites
git-svn-id: https://svn.eduke32.com/eduke32@7783 1a8010ca-5511-0410-912e-c29ae57300e0

# Conflicts:
#	source/build/include/polymost.h
#	source/build/src/polymost1Frag.glsl
#	source/build/src/voxmodel.cpp
2019-09-20 15:10:02 +02:00
terminx
a075a89304 Voxel fixes from Nuke.YKT
git-svn-id: https://svn.eduke32.com/eduke32@7778 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 14:39:40 +02:00
terminx
dc9c7bc7b0 Make shadows on voxels in Polymost look like they do in classic
git-svn-id: https://svn.eduke32.com/eduke32@7770 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 14:36:47 +02:00
terminx
2ce96f67be Patch from Nuke.YKT to add support for the cstat flip bits to voxels in both software and Polymost
git-svn-id: https://svn.eduke32.com/eduke32@7723 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 13:17:29 +02:00
terminx
ccdba037b5 Added Xfree() function to accompany the Xmalloc() family of functions and change all uses of Bfree() to Xfree()
This was necessary because everything is already allocated with the Xmalloc() functions, but a future commit will make blocks allocated with those functions no longer compatible with the system implementation of free(), which Bfree() wraps.

git-svn-id: https://svn.eduke32.com/eduke32@7705 1a8010ca-5511-0410-912e-c29ae57300e0

# Conflicts:
#	source/build/src/build.cpp
#	source/build/src/mdsprite.cpp
#	source/build/src/polymer.cpp
#	source/build/src/polymost.cpp
#	source/build/src/texcache.cpp
#	source/build/src/voxmodel.cpp
2019-09-20 12:07:10 +02:00
pogokeen
9b621c0ef2 Add GL debugging event annotations for Polymost functions
git-svn-id: https://svn.eduke32.com/eduke32@7681 1a8010ca-5511-0410-912e-c29ae57300e0

# Conflicts:
#	source/build/include/polymost.h
#	source/build/src/mdsprite.cpp
#	source/build/src/polymost.cpp
2019-09-20 10:14:12 +02:00
Christoph Oelckers
8074d8251e - can be compiled again but crashes. 2019-09-19 23:02:57 +02:00
Christoph Oelckers
53335f20ec - Blood merge
# Conflicts:
#	source/build/include/polymost.h
#	source/build/src/build.cpp
#	source/build/src/engine.cpp
#	source/build/src/polymost.cpp
#	source/build/src/voxmodel.cpp
2019-09-19 22:06:49 +02:00
terminx
301ac48ccd Utilize the types added in the previous commit
This patch is a bit large.

git-svn-id: https://svn.eduke32.com/eduke32@7603 1a8010ca-5511-0410-912e-c29ae57300e0

# Conflicts:
#	source/build/include/mdsprite.h
#	source/build/src/build.cpp
#	source/build/src/polymer.cpp
#	source/build/src/polymost.cpp
#	source/build/src/voxmodel.cpp
2019-09-19 14:46:31 +02:00
terminx
fb36b256de Fix "spriteshadow" on voxels in Polymost
git-svn-id: https://svn.eduke32.com/eduke32@7441 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-19 12:14:48 +02:00
Christoph Oelckers
e0f823a492 - refactored texture setup to use an intermediate layer. 2019-09-18 22:16:15 +02:00
Christoph Oelckers
cb2e2cc222 - count correctly. 2019-09-16 22:14:44 +02:00
Christoph Oelckers
0359602159 - some missed parts. 2019-09-16 21:27:07 +02:00
Christoph Oelckers
6536d910b3 - all drawing is being routed through the interface layer, all vertex buffers are gone.
No big loss here, none of them made much sense performance wise.
2019-09-16 21:08:42 +02:00
terminx
f31f31a17e Rework previous commit to use a little less floating point math
git-svn-id: https://svn.eduke32.com/eduke32@7369 1a8010ca-5511-0410-912e-c29ae57300e0
2019-03-02 23:21:32 +00:00
terminx
17fa3ea5ff Patch from Nuke.YKT to fix voxel rotation in Polymost
git-svn-id: https://svn.eduke32.com/eduke32@7368 1a8010ca-5511-0410-912e-c29ae57300e0
2019-03-02 23:21:29 +00:00
hendricks266
7414f29348 Add buildvfs, abstraction layer for file I/O.
Currently it passes calls through to the system libraries as before.

Also adds an incomplete implementation on PhysFS.

git-svn-id: https://svn.eduke32.com/eduke32@7359 1a8010ca-5511-0410-912e-c29ae57300e0
2019-03-01 08:51:50 +00:00
terminx
9613bbac33 Use std::min and std::max instead of min and max macros.
git-svn-id: https://svn.eduke32.com/eduke32@7078 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-16 06:09:54 +00:00
terminx
2e2731c119 Same sort of thing as the previous commits, but for the engine. Forward declaration cleanup and constification.
git-svn-id: https://svn.eduke32.com/eduke32@7072 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-16 06:09:09 +00:00
pogokeen
dcdffb73d0 Dynamic tilepacking for indexed colour textures
git-svn-id: https://svn.eduke32.com/eduke32@6883 1a8010ca-5511-0410-912e-c29ae57300e0
2018-05-08 17:32:16 +00:00
pogokeen
a364b7bbfd Polymost palette-indexed texture rendering
git-svn-id: https://svn.eduke32.com/eduke32@6776 1a8010ca-5511-0410-912e-c29ae57300e0
2018-03-21 20:41:26 +00:00
pogokeen
3ca5f33c73 Moved to GLAD for dynamic GL/WGL and extension loading.
Refactored extension usage that became core in GL2, and adjusted some types for GL2 compatibility.

git-svn-id: https://svn.eduke32.com/eduke32@6656 1a8010ca-5511-0410-912e-c29ae57300e0
2018-02-16 06:38:21 +00:00
hendricks266
62a921c409 Remove the implicit "static" from our FORCE_INLINE macro.
This will be important for C++ member functions.

git-svn-id: https://svn.eduke32.com/eduke32@6076 1a8010ca-5511-0410-912e-c29ae57300e0
2017-02-25 08:15:53 +00:00
hendricks266
aa04307ad1 Route all inclusion of libc headers and most of POSIX headers through compat.h.
git-svn-id: https://svn.eduke32.com/eduke32@6074 1a8010ca-5511-0410-912e-c29ae57300e0
2017-02-25 08:15:36 +00:00
hendricks266
1cc9d13ccf The great repository rearrangement of 2017.
Files moved but not modified. Changes to follow in a subsequent commit.

You down with CPP?

git-svn-id: https://svn.eduke32.com/eduke32@6055 1a8010ca-5511-0410-912e-c29ae57300e0
2017-02-01 10:01:11 +00:00
Renamed from polymer/eduke32/build/src/voxmodel.c (Browse further)