Commit graph

1202 commits

Author SHA1 Message Date
Christoph Oelckers
55a879fcc0 - put EDuke frontend source into a namespace.
This commit does not work yet!
2019-09-21 22:53:00 +02:00
Christoph Oelckers
30c47a8511 - include namespace file in all sources as the very first include. 2019-09-21 20:59:54 +02:00
Christoph Oelckers
92fa2cc030 - removed Mapster launcher images. 2019-09-21 20:28:55 +02:00
Christoph Oelckers
7721ed31c0 - removed Lunatic remains.
This looks as dead as it could be, so away it goes.
2019-09-21 20:27:29 +02:00
Christoph Oelckers
639d1fb4d3 - we do not want to build an editor here. 2019-09-21 20:24:11 +02:00
Christoph Oelckers
15f5a35fd8 - removed all extern "C" from EDuke32 folder, plus some other dead code I noticed. 2019-09-21 19:38:38 +02:00
Christoph Oelckers
71b332459b - removed Android and Mapster headers plus raw EDuke assets in Blood folder. 2019-09-21 19:30:20 +02:00
Christoph Oelckers
998ac01157 - manual merge of all NBlood changes that couldn't get cherry picked. 2019-09-21 13:02:17 +02:00
nukeykt
107a630883 Add TROR rendering
# Conflicts:
#	source/blood/src/mapedit.cpp
#	source/build/include/editor.h
#	source/build/include/polymer.h
#	source/build/src/build.cpp
#	source/build/src/polymer.cpp
2019-09-21 10:11:02 +02:00
nukeykt
75d2e81e98 Move midi stuff to audiolib
# Conflicts:
#	platform/Windows/eduke32.vcxproj
#	platform/Windows/nblood.vcxproj.filters
#	source/audiolib/include/al_midi.h
#	source/audiolib/include/opl3.h
#	source/audiolib/include/oplmidi.h
#	source/audiolib/src/_al_midi.h
#	source/audiolib/src/_oplmidi.h
#	source/audiolib/src/al_midi.cpp
#	source/audiolib/src/opl3.cpp
#	source/audiolib/src/oplmidi.cpp
#	source/duke3d/Dependencies.mak
#	source/duke3d/src/sdlmusic.cpp
2019-09-21 09:37:07 +02:00
terminx
225be48aca Fix issue where the borderless windowed mode menu option wasn't starting out reflecting the current value
git-svn-id: https://svn.eduke32.com/eduke32@8130 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 23:27:47 +02:00
terminx
4ad6dd65b1 EDUKE32_STANDALONE does, however, need this
git-svn-id: https://svn.eduke32.com/eduke32@8129 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 23:27:32 +02:00
terminx
d3448c0ccc EDUKE32_STANDALONE doesn't need this
git-svn-id: https://svn.eduke32.com/eduke32@8128 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 23:27:32 +02:00
terminx
701c67eb9e "digital axis shit based on mouse movement should be eliminated"
git-svn-id: https://svn.eduke32.com/eduke32@8127 1a8010ca-5511-0410-912e-c29ae57300e0

# Conflicts:
#	source/duke3d/src/menus.cpp
2019-09-20 23:27:31 +02:00
terminx
b99ac8c4a0 This should help with some of the player movement fuckery
This fixes the bug that let you jump through the ticket booth window in E1L1 and the problems jumping into vents when run mode is disabled.

git-svn-id: https://svn.eduke32.com/eduke32@8119 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 23:25:40 +02:00
terminx
05fae1eb1a This fixes the shrinker in E1L4
I wonder what it breaks! :D

git-svn-id: https://svn.eduke32.com/eduke32@8117 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 23:25:39 +02:00
terminx
e6d72ae2b6 Add missing EDUKE32_STANDALONE ifdef
git-svn-id: https://svn.eduke32.com/eduke32@8111 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 23:23:18 +02:00
terminx
4e15b11571 Remove getzsofslope_player() and use yax_getzsofslope() and getcorrectzsofslope() to determine the player's .truecz and .truefz values
git-svn-id: https://svn.eduke32.com/eduke32@8110 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 23:23:18 +02:00
terminx
a5dacd4b12 Fix bug dating back to the DOS version where actors on sector lines would sometimes fail to shoot hitscan projectiles
git-svn-id: https://svn.eduke32.com/eduke32@8107 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 23:23:16 +02:00
terminx
8f347bde0b Fix bug with SFLAG_NOWATERSECTOR in EDUKE32_STANDALONE (Fury) builds
git-svn-id: https://svn.eduke32.com/eduke32@8106 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 23:23:15 +02:00
terminx
b127997824 Just formatting...
git-svn-id: https://svn.eduke32.com/eduke32@8104 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 23:23:04 +02:00
terminx
ea66e1a8ee Expose control over the list of statnums that hitradius will damage to CON
git-svn-id: https://svn.eduke32.com/eduke32@8103 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 23:23:03 +02:00
terminx
1b12de0037 Fix a couple remaining issues with crouch toggle
git-svn-id: https://svn.eduke32.com/eduke32@8102 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 23:23:02 +02:00
terminx
48ca8f01aa Take slope heights into account in A_RadiusDamage()
git-svn-id: https://svn.eduke32.com/eduke32@8101 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 23:23:02 +02:00
terminx
0cba9d2036 This theoretically helps with cases in which the player is squished by geometry
git-svn-id: https://svn.eduke32.com/eduke32@8100 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 23:23:01 +02:00
terminx
35274783a9 Eliminate another goofy holdover from the old version of A_RadiusDamage()
git-svn-id: https://svn.eduke32.com/eduke32@8099 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 23:23:01 +02:00
terminx
22f67f17e9 Add missing abs() call to z check before EVENT_JUMP
git-svn-id: https://svn.eduke32.com/eduke32@8098 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 23:23:00 +02:00
hendricks266
475743424f Make sjson its own object
git-svn-id: https://svn.eduke32.com/eduke32@8091 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 23:19:58 +02:00
terminx
e3f1399484 Fix dumbass problem with A_RadiusDamage()
git-svn-id: https://svn.eduke32.com/eduke32@8090 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 23:18:48 +02:00
terminx
8aa8b7bef6 EDUKE32_STANDALONE stuff
git-svn-id: https://svn.eduke32.com/eduke32@8089 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 23:18:48 +02:00
terminx
f144f1a0bc Relax SKIPWALLCHECK enforcement with SHRINKSPARK projectile in Duke3D
git-svn-id: https://svn.eduke32.com/eduke32@8086 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 23:17:59 +02:00
terminx
ad4afc2020 More A_RadiusDamage() work
git-svn-id: https://svn.eduke32.com/eduke32@8085 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 23:17:59 +02:00
terminx
11e9baa045 Add borderless windowed mode options to menu
git-svn-id: https://svn.eduke32.com/eduke32@8084 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 23:17:58 +02:00
terminx
12eea3740c EDUKE32_STANDALONE crap
git-svn-id: https://svn.eduke32.com/eduke32@8083 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 23:17:58 +02:00
terminx
aa8ce8d42a Fix USE_OPENGL=0 builds
git-svn-id: https://svn.eduke32.com/eduke32@8082 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 23:17:57 +02:00
terminx
8ac4c6739a Change A_DamageWall() parameter from pointer to reference because we don't write to it
git-svn-id: https://svn.eduke32.com/eduke32@8080 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 23:17:22 +02:00
terminx
9cc608715e Fast A_RadiusDamage()
git-svn-id: https://svn.eduke32.com/eduke32@8079 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 23:17:21 +02:00
Christoph Oelckers
625586b729 - delete unneeded content from rsrc folders.
None of these will be used in any way so they may just go.
2019-09-20 22:16:34 +02:00
terminx
3a071ae6b7 At some point these two lines got removed from CON_IFCANSHOOTTARGET
git-svn-id: https://svn.eduke32.com/eduke32@8075 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 21:15:15 +02:00
terminx
e262135463 Use multiples of 5 for the HUD scale option and cap the range at 50-100
git-svn-id: https://svn.eduke32.com/eduke32@8071 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 21:10:42 +02:00
terminx
1ba0406b4d uint64_t in G_FPSLimit()
git-svn-id: https://svn.eduke32.com/eduke32@8070 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 21:10:42 +02:00
terminx
598a0f2630 Allow up to fov 140 from console
git-svn-id: https://svn.eduke32.com/eduke32@8068 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 21:10:41 +02:00
terminx
5f8e7193d7 Bind medkit to mouse3 by default
git-svn-id: https://svn.eduke32.com/eduke32@8067 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 21:10:40 +02:00
terminx
c670cceb18 Remove C as alternate default bind for regular gamefunc_Crouch
git-svn-id: https://svn.eduke32.com/eduke32@8066 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 21:10:40 +02:00
terminx
d0223fd744 Support fullscreening to the correct display in multiple monitor configurations
git-svn-id: https://svn.eduke32.com/eduke32@8063 1a8010ca-5511-0410-912e-c29ae57300e0

# Conflicts:
#	source/build/include/baselayer.h
#	source/build/src/polymost.cpp
2019-09-20 21:10:22 +02:00
terminx
f868345670 More gamefunc_Toggle_Crouch improvements
git-svn-id: https://svn.eduke32.com/eduke32@8061 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 21:09:57 +02:00
terminx
4300eb1a66 Rename gamefunc_Crouch_Toggle to gamefunc_Toggle_Crouch to match the only existing similarly named gamefunc, gamefunc_Toggle_Crosshair
Now bound to C by default.

git-svn-id: https://svn.eduke32.com/eduke32@8059 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 21:09:18 +02:00
terminx
e6cb2e4a8d Use a sound's volume offset parameter as the max distance if the explosion flag is set
git-svn-id: https://svn.eduke32.com/eduke32@8058 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 21:09:18 +02:00
terminx
dcf9768c20 Rework crouch toggle
This is almost entirely contained in P_GetInput() now. It still uses two separately mappable buttons but you can get away with only gamefunc_Crouch_Toggle.

git-svn-id: https://svn.eduke32.com/eduke32@8057 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 21:09:17 +02:00
terminx
9841b053ea Set actor .bpos after A_GetZLimits() in A_Spawn()
git-svn-id: https://svn.eduke32.com/eduke32@8055 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 21:09:16 +02:00