Commit Graph

175 Commits

Author SHA1 Message Date
Christoph Oelckers 156a225ff4 - renamed global palookup variable.
Since the same word gets used in text messages and local variables in the game code it is easier this way to search for it and facilitate its transition to the translation table management in PaletteContainer.
2020-04-13 23:58:46 +02:00
Christoph Oelckers fda4293013 - draw the movie franes outside of the tile system to reduce the palette maintenance.
The movie code has always been the part causing the most issues because it alters the palettes - the rest treats them as static data.
2020-04-13 23:58:45 +02:00
Christoph Oelckers fac004b4d2 - palette code cleanup 2020-04-13 23:58:44 +02:00
Christoph Oelckers f74ba52990 - compile fixes. 2020-04-12 05:40:16 +02:00
Christoph Oelckers d46ea7481f - handle RRRA E1L2's fog in the shader instead of hacking the shade tables. 2020-04-12 08:30:43 +02:00
Christoph Oelckers 4d1d90d712 - use a global constant for the transparent palette index instead of hardcoding it to the 255 literal everywhere.
- added the needed glue to allow palettecontainer.cpp to compile.
2020-04-12 08:30:43 +02:00
Christoph Oelckers ac07af7028 - m_png.cpp is common. 2020-04-12 08:30:42 +02:00
Christoph Oelckers f1040fa699 - match with GZDoom's console code, move to 'common'. 2020-04-12 08:30:42 +02:00
Christoph Oelckers 57cb22f135 - console code matching with GZDoom
Refactored the buttons to be definable locally per game for easier handling of differing input.
2020-04-12 08:30:41 +02:00
Christoph Oelckers 14cdfa3f3c - more file matching.
- moved c_con to Duke subproject because it's the only one using this stuff.
2020-04-12 08:30:41 +02:00
Christoph Oelckers 2883553ed2 - moved file lookup functions to utilities and matched to GZDoom's version. 2020-04-12 08:30:41 +02:00
Christoph Oelckers a60a0eeefa - use GZDoom's CMake based updaterevision tool. 2020-04-12 08:30:41 +02:00
Christoph Oelckers 8e87674d4c - backend code matching with GZDoom 2020-04-12 08:30:40 +02:00
Christoph Oelckers 0ca4bbd0c4 - changed some menu related names to match GZDoom. 2020-04-12 08:30:40 +02:00
Christoph Oelckers 5584c726ba - file system update and adjustment. 2020-04-12 08:30:40 +02:00
Christoph Oelckers ac32194079 - code cleanup / removal of imgui. 2020-04-12 08:30:39 +02:00
Christoph Oelckers f671eb622f - migrated to GZDoom's utility code. 2020-04-12 08:30:39 +02:00
Christoph Oelckers 2a9813eb5c - code matching with GZDoom. 2020-04-12 08:30:38 +02:00
Christoph Oelckers 797640c494 - use ZDoom's memory allocation wrapper instead of EDuke's.
This simply plays nicer with the compiler's diagnostics.
2020-04-12 08:30:38 +02:00
Christoph Oelckers 66ecb05eb8 - use Printf as the only command to print to the console.
All uses of OSD_Printf, initprintf etc. have been renamed.
2020-04-12 08:30:38 +02:00
Christoph Oelckers 588162e083 - removed redundant MAKE_ID definition. 2020-04-12 08:30:37 +02:00
Christoph Oelckers 69b8976c66 - GZDoom timer code added.
This may come in handy later.
2020-04-12 08:30:37 +02:00
Christoph Oelckers 672a9eb912 - removed the unused CompressedFileWriter class. 2020-04-12 08:30:37 +02:00
Christoph Oelckers 6ef93ba514 - match cmdlib.cpp/.h with GZDoom. 2020-04-12 08:30:36 +02:00
Christoph Oelckers e2f5e8fe34 - renamed 'common' to 'core'.
We'll need 'common' for something else.
2020-04-12 08:30:36 +02:00