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- compile fixes.
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2 changed files with 2 additions and 2 deletions
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@ -71,7 +71,7 @@ double g_beforeSwapTime;
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GameInterface* gi;
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int myconnectindex, numplayers;
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int connecthead, connectpoint2[MAXMULTIPLAYERS];
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int32_t xres = -1, yres = -1, bpp = 0, refreshfreq = -1;
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int32_t xres = -1, yres = -1, bpp = 0;
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auto vsnprintfptr = vsnprintf; // This is an inline in Visual Studio but we need an address for it to satisfy the MinGW compiled libraries.
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@ -307,7 +307,7 @@ void PlayerInterruptKeys()
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bPlayerPan = kTrue;
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nDestVertPan[nLocalPlayer] = PlayerList[nLocalPlayer].q16horiz;
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}
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else if (buttonMap.ButtonDown(gamefunc_Look_Straight))
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else if (buttonMap.ButtonDown(gamefunc_Center_View))
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{
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bLockPan = kFalse;
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bPlayerPan = kFalse;
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