terminx
b8f668aa9b
Polymost projection changes to correct the perspective in widescreen and ultrawide resolutions.
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Patch from Nuke.YKT and Fox.
git-svn-id: https://svn.eduke32.com/eduke32@7916 1a8010ca-5511-0410-912e-c29ae57300e0
# Conflicts:
# source/build/include/polymost.h
# source/build/src/polymost.cpp
2019-09-20 15:48:55 +02:00
pogokeen
1664310159
Support clamping in polymost1Frag.glsl and use it for sprites
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git-svn-id: https://svn.eduke32.com/eduke32@7783 1a8010ca-5511-0410-912e-c29ae57300e0
# Conflicts:
# source/build/include/polymost.h
# source/build/src/polymost1Frag.glsl
# source/build/src/voxmodel.cpp
2019-09-20 15:10:02 +02:00
pogokeen
8cbdf3a0c4
Use stencil buffer in Polymost to restrict mirrors to only render within the region of the screen occupied by the mirror wall.
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Additionally, raise minimum number of stencil buffer bits to accomodate future use of the stencil buffer.
git-svn-id: https://svn.eduke32.com/eduke32@7736 1a8010ca-5511-0410-912e-c29ae57300e0
# Conflicts:
# source/build/include/build.h
# source/build/src/polymer.cpp
# source/build/src/polymost.cpp
# source/kenbuild/src/game.cpp
2019-09-20 14:04:29 +02:00
pogokeen
9b621c0ef2
Add GL debugging event annotations for Polymost functions
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git-svn-id: https://svn.eduke32.com/eduke32@7681 1a8010ca-5511-0410-912e-c29ae57300e0
# Conflicts:
# source/build/include/polymost.h
# source/build/src/mdsprite.cpp
# source/build/src/polymost.cpp
2019-09-20 10:14:12 +02:00
Christoph Oelckers
53335f20ec
- Blood merge
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# Conflicts:
# source/build/include/polymost.h
# source/build/src/build.cpp
# source/build/src/engine.cpp
# source/build/src/polymost.cpp
# source/build/src/voxmodel.cpp
2019-09-19 22:06:49 +02:00
terminx
be86eb779b
This is a few less instructions
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git-svn-id: https://svn.eduke32.com/eduke32@7618 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-19 15:00:57 +02:00
pogokeen
2765ebec87
Fix depth buffer issue causing translucent sprites to not render properly in Polymost.
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Use polymost_spriteHasTranslucency() and polymost_maskWallHasTranslucency() to determine if a sprite has translucency.
Optimize sprite rendering when in Polymost by only sorting sprites with translucency.
git-svn-id: https://svn.eduke32.com/eduke32@7612 1a8010ca-5511-0410-912e-c29ae57300e0
# Conflicts:
# source/build/src/polymost.cpp
2019-09-19 14:56:47 +02:00
terminx
301ac48ccd
Utilize the types added in the previous commit
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This patch is a bit large.
git-svn-id: https://svn.eduke32.com/eduke32@7603 1a8010ca-5511-0410-912e-c29ae57300e0
# Conflicts:
# source/build/include/mdsprite.h
# source/build/src/build.cpp
# source/build/src/polymer.cpp
# source/build/src/polymost.cpp
# source/build/src/voxmodel.cpp
2019-09-19 14:46:31 +02:00
terminx
a5965e2562
Remove r_usetileshades--GLOBAL_NO_GL_TILESHADES flag for DN64 not affected
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This also locks the texture filtering options in the menu behind ifdef guards until they're fixed.
git-svn-id: https://svn.eduke32.com/eduke32@7420 1a8010ca-5511-0410-912e-c29ae57300e0
# Conflicts:
# source/build/src/polymost.cpp
# source/duke3d/src/menus.cpp
2019-09-19 10:50:18 +02:00
Christoph Oelckers
51dc82b6a6
- merged in the changes RedNukem made to the Build code.
2019-09-19 00:19:02 +02:00
Christoph Oelckers
e0f823a492
- refactored texture setup to use an intermediate layer.
2019-09-18 22:16:15 +02:00
Christoph Oelckers
524f6cf5e5
- crap
2019-09-13 22:18:37 +02:00
terminx
770b255bff
Calculate texture coordinates as double since we're storing them that way anyway
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This isn't really intended to fix any specific issue, but to shut up Visual Studio whining about arithmetic overflows.
git-svn-id: https://svn.eduke32.com/eduke32@7403 1a8010ca-5511-0410-912e-c29ae57300e0
2019-03-19 17:08:05 +00:00
terminx
e513e1ceae
Cleanup includes
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git-svn-id: https://svn.eduke32.com/eduke32@7186 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:09:48 +00:00
terminx
1d71ea3fc0
polymost_setTexturePosSize() and polymost_setHalfTexelSize(): pass vec4f_t and vec2f_t by const reference instead of by value
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git-svn-id: https://svn.eduke32.com/eduke32@7085 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-25 23:29:30 +00:00
terminx
2e2731c119
Same sort of thing as the previous commits, but for the engine. Forward declaration cleanup and constification.
...
git-svn-id: https://svn.eduke32.com/eduke32@7072 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-16 06:09:09 +00:00
pogokeen
0b41a17f6b
polymost.h: fix order of parameters to match polymost.cpp
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git-svn-id: https://svn.eduke32.com/eduke32@7049 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-10 14:37:06 +00:00
terminx
0a84e2caef
Untabify polymost.h
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git-svn-id: https://svn.eduke32.com/eduke32@7009 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-07 05:20:52 +00:00
terminx
e92e9d4f04
"Lomont then searched for a constant optimal even after one and two Newton iterations and found 0x5F375A86, which is more accurate than the original at every iteration stage."
...
git-svn-id: https://svn.eduke32.com/eduke32@6958 1a8010ca-5511-0410-912e-c29ae57300e0
2018-07-29 19:31:12 +00:00
pogokeen
dcdffb73d0
Dynamic tilepacking for indexed colour textures
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git-svn-id: https://svn.eduke32.com/eduke32@6883 1a8010ca-5511-0410-912e-c29ae57300e0
2018-05-08 17:32:16 +00:00
terminx
1fd209444f
Continuing the quest for clearer function names
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git-svn-id: https://svn.eduke32.com/eduke32@6829 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-12 21:03:12 +00:00
pogokeen
a364b7bbfd
Polymost palette-indexed texture rendering
...
git-svn-id: https://svn.eduke32.com/eduke32@6776 1a8010ca-5511-0410-912e-c29ae57300e0
2018-03-21 20:41:26 +00:00
pogokeen
3ca5f33c73
Moved to GLAD for dynamic GL/WGL and extension loading.
...
Refactored extension usage that became core in GL2, and adjusted some types for GL2 compatibility.
git-svn-id: https://svn.eduke32.com/eduke32@6656 1a8010ca-5511-0410-912e-c29ae57300e0
2018-02-16 06:38:21 +00:00
pogokeen
464e65541c
polymost_drawpoly(): drawarrays optimization
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git-svn-id: https://svn.eduke32.com/eduke32@6652 1a8010ca-5511-0410-912e-c29ae57300e0
2018-02-16 06:37:58 +00:00
hendricks266
4c095c954d
Fix tints with negative shades in r_usenewshading 4.
...
Patch from Fox.
git-svn-id: https://svn.eduke32.com/eduke32@6561 1a8010ca-5511-0410-912e-c29ae57300e0
2017-12-12 05:14:12 +00:00
hendricks266
b6d7de7d27
Add def "globalflags" bit 4, and for individual palettes the "tint" flag bit 512. This makes fog the same for all shades. Make fog behave normally with sector structure .fogpal.
...
Patch from Fox.
git-svn-id: https://svn.eduke32.com/eduke32@6559 1a8010ca-5511-0410-912e-c29ae57300e0
2017-12-12 05:14:06 +00:00
hendricks266
66162032a0
Add r_usenewshading 4.
...
Uses a constant determined from the shade tables.
Patch from Fox.
git-svn-id: https://svn.eduke32.com/eduke32@6515 1a8010ca-5511-0410-912e-c29ae57300e0
2017-11-29 07:29:33 +00:00
hendricks266
ad46ac785f
Add new tint flag 256, which always skips hightile when picking an image source.
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git-svn-id: https://svn.eduke32.com/eduke32@6218 1a8010ca-5511-0410-912e-c29ae57300e0
2017-06-21 13:46:59 +00:00
hendricks266
70245fc4f1
Create a new struct for hictinting that uses a uint16_t for flags.r
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git-svn-id: https://svn.eduke32.com/eduke32@6215 1a8010ca-5511-0410-912e-c29ae57300e0
2017-06-21 13:46:44 +00:00
hendricks266
62a921c409
Remove the implicit "static" from our FORCE_INLINE macro.
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This will be important for C++ member functions.
git-svn-id: https://svn.eduke32.com/eduke32@6076 1a8010ca-5511-0410-912e-c29ae57300e0
2017-02-25 08:15:53 +00:00
hendricks266
1cc9d13ccf
The great repository rearrangement of 2017.
...
Files moved but not modified. Changes to follow in a subsequent commit.
You down with CPP?
git-svn-id: https://svn.eduke32.com/eduke32@6055 1a8010ca-5511-0410-912e-c29ae57300e0
2017-02-01 10:01:11 +00:00