Commit graph

7335 commits

Author SHA1 Message Date
hendricks266
d6682d58d3 Expand use of VM_GetKeywordForID to all other references to vm_keywords[].
Fixes printing of incorrect keywords, reported by Trooper Dan.

git-svn-id: https://svn.eduke32.com/eduke32@6485 1a8010ca-5511-0410-912e-c29ae57300e0
2017-10-16 03:32:34 +00:00
hendricks266
b3455b7b4d Amend r6460 to move vm_keywords[] back to gamedef.cpp and factor the ID to keyword mapping into VM_GetKeywordForID().
git-svn-id: https://svn.eduke32.com/eduke32@6484 1a8010ca-5511-0410-912e-c29ae57300e0
2017-10-16 03:32:30 +00:00
hendricks266
aea57fde17 Fix infinite loop when requesting to open an invalid map from the command line.
git-svn-id: https://svn.eduke32.com/eduke32@6483 1a8010ca-5511-0410-912e-c29ae57300e0
2017-10-16 03:32:26 +00:00
hendricks266
ddd94d7b92 Re-add GAMETYPE_FRAGBAR to the default cases for deathmatch modes.
While the fragbar is indeed too cumbersome for use with more than 8 players, and a "show current score overlay" button is a better and more modern solution, this flag should connote whether a mode is *eligible* for it, not whether it is used at all.

TODO: Add a cvar for toggling the fragbar and turn it off by default.

git-svn-id: https://svn.eduke32.com/eduke32@6482 1a8010ca-5511-0410-912e-c29ae57300e0
2017-10-15 23:10:21 +00:00
hendricks266
6aaddf3fa2 Enumify the definition of g_gametypeFlags.
git-svn-id: https://svn.eduke32.com/eduke32@6481 1a8010ca-5511-0410-912e-c29ae57300e0
2017-10-15 23:10:18 +00:00
hendricks266
04d1f0eb29 Fix the bug where tapping (but not holding) fire with 1 ammo left for the chaingun would fail to switch away.
Reported by RunningDuke.

git-svn-id: https://svn.eduke32.com/eduke32@6480 1a8010ca-5511-0410-912e-c29ae57300e0
2017-10-15 23:10:15 +00:00
hendricks266
17c4d27298 if (A ? 1 : B) --> if (A || B)
git-svn-id: https://svn.eduke32.com/eduke32@6479 1a8010ca-5511-0410-912e-c29ae57300e0
2017-10-15 23:10:12 +00:00
hendricks266
2c7840d928 Fix infinite loop in OSD_StripColors() when trying to display a quote containing '^' not followed by a number.
This fixes Mission 2 of Platoon Leader, as reported by RunningDuke.

git-svn-id: https://svn.eduke32.com/eduke32@6478 1a8010ca-5511-0410-912e-c29ae57300e0
2017-10-15 23:10:09 +00:00
hendricks266
486791b3ee Add the Platoon Leader expansion for WWII GI to the GRP list.
git-svn-id: https://svn.eduke32.com/eduke32@6477 1a8010ca-5511-0410-912e-c29ae57300e0
2017-10-15 23:10:06 +00:00
hendricks266
1a256f2509 Duke: Scan for *.dat in addition to .grp, .zip, .ssi, etc.
git-svn-id: https://svn.eduke32.com/eduke32@6476 1a8010ca-5511-0410-912e-c29ae57300e0
2017-10-15 23:10:03 +00:00
hendricks266
64d76db260 Add support for MTM modules.
git-svn-id: https://svn.eduke32.com/eduke32@6475 1a8010ca-5511-0410-912e-c29ae57300e0
2017-10-15 23:09:59 +00:00
hendricks266
a14d427359 libxmp-lite: Import mtm_load.c
git-svn-id: https://svn.eduke32.com/eduke32@6474 1a8010ca-5511-0410-912e-c29ae57300e0
2017-10-15 23:09:55 +00:00
hendricks266
95d93f770e Eliminate the force-disabling of glprojectionhacks during showview.
Please notify me if this change negatively affects your code.

git-svn-id: https://svn.eduke32.com/eduke32@6473 1a8010ca-5511-0410-912e-c29ae57300e0
2017-10-09 07:37:17 +00:00
hendricks266
dfb98028f1 compat.h: Use C++17, C++11, or C11 static_assert if available.
git-svn-id: https://svn.eduke32.com/eduke32@6472 1a8010ca-5511-0410-912e-c29ae57300e0
2017-10-09 07:37:14 +00:00
hendricks266
4966b0922d compat.h: Only use C++ attribute versions of fallthrough if C++11 or greater.
git-svn-id: https://svn.eduke32.com/eduke32@6471 1a8010ca-5511-0410-912e-c29ae57300e0
2017-10-09 07:37:11 +00:00
hendricks266
3ac0a936c8 build.h: Error out if Visual Studio is older than 2013.
We keep getting support requests about this. See previous commit.

git-svn-id: https://svn.eduke32.com/eduke32@6470 1a8010ca-5511-0410-912e-c29ae57300e0
2017-10-09 07:37:08 +00:00
hendricks266
8ff6d59688 compat.h: Add EDUKE32_MSVC_CXX_PREREQ().
It is necessary for testing C++11 functionality because Visual Studio never defines __cplusplus to be 201112L.

git-svn-id: https://svn.eduke32.com/eduke32@6469 1a8010ca-5511-0410-912e-c29ae57300e0
2017-10-09 07:37:05 +00:00
hendricks266
7c2f233450 compat.h: Add detection of C++17.
git-svn-id: https://svn.eduke32.com/eduke32@6468 1a8010ca-5511-0410-912e-c29ae57300e0
2017-10-09 07:37:01 +00:00
hendricks266
32d3ca1591 Some more standalone stuff.
git-svn-id: https://svn.eduke32.com/eduke32@6467 1a8010ca-5511-0410-912e-c29ae57300e0
2017-10-09 07:36:58 +00:00
hendricks266
60fcb6527c Menus: If you open the Help menu with the F1 key, make Help the selected item on the main menu, if applicable.
git-svn-id: https://svn.eduke32.com/eduke32@6466 1a8010ca-5511-0410-912e-c29ae57300e0
2017-10-09 07:36:55 +00:00
hendricks266
ae81b6dce7 Menus: Factor out code into Menu_AboutToStartDisplaying and Menu_ChangingTo.
git-svn-id: https://svn.eduke32.com/eduke32@6465 1a8010ca-5511-0410-912e-c29ae57300e0
2017-10-09 07:36:52 +00:00
hendricks266
e971005153 Menus: Use SMALLFNTCURSOR for a text caret in the absence of a SPINNINGNUKEICON tile.
git-svn-id: https://svn.eduke32.com/eduke32@6464 1a8010ca-5511-0410-912e-c29ae57300e0
2017-10-09 07:36:48 +00:00
hendricks266
0ed359244e Menus: Factor out SPINNINGNUKEICON drawing
git-svn-id: https://svn.eduke32.com/eduke32@6463 1a8010ca-5511-0410-912e-c29ae57300e0
2017-10-09 07:36:45 +00:00
hendricks266
7e914f838a Avoid an unused variable warning with EDUKE32_STANDALONE.
git-svn-id: https://svn.eduke32.com/eduke32@6462 1a8010ca-5511-0410-912e-c29ae57300e0
2017-10-09 07:36:40 +00:00
terminx
ff8d608caf Fix in-game 2d map view line colors when using palettes that differ completely from Duke3D's palette
git-svn-id: https://svn.eduke32.com/eduke32@6461 1a8010ca-5511-0410-912e-c29ae57300e0
2017-10-08 22:15:51 +00:00
terminx
938d444b35 This should fix the scrambled log output when the game crashes while executing a CON script somewhere
git-svn-id: https://svn.eduke32.com/eduke32@6460 1a8010ca-5511-0410-912e-c29ae57300e0
2017-10-04 22:30:53 +00:00
hendricks266
5967749a10 Menus: Don't play EXITMENUSOUND when trying to close a root menu outside of an active game.
git-svn-id: https://svn.eduke32.com/eduke32@6459 1a8010ca-5511-0410-912e-c29ae57300e0
2017-09-27 05:22:35 +00:00
hendricks266
788ba4f373 Amend r6452.
git-svn-id: https://svn.eduke32.com/eduke32@6458 1a8010ca-5511-0410-912e-c29ae57300e0
2017-09-27 05:22:32 +00:00
hendricks266
029340b3a5 Prevent P_GetP from treating player indexes that are >= g_mostConcurrentPlayers as player 0, by checking against MAXPLAYERS instead.
Prevents the "gib on spawn in multiplayer" bug, and allows fake players to work properly.

Patch from Striker.

git-svn-id: https://svn.eduke32.com/eduke32@6457 1a8010ca-5511-0410-912e-c29ae57300e0
2017-09-27 02:30:37 +00:00
hendricks266
ee94494e3a Fix display of the fragbar in widescreen.
Patch from Striker.

git-svn-id: https://svn.eduke32.com/eduke32@6456 1a8010ca-5511-0410-912e-c29ae57300e0
2017-09-27 02:30:34 +00:00
hendricks266
b776c689bb Fix the fragbar not respecting GAMETYPE_FRAGBAR.
Patch from Striker.

git-svn-id: https://svn.eduke32.com/eduke32@6455 1a8010ca-5511-0410-912e-c29ae57300e0
2017-09-27 02:30:31 +00:00
hendricks266
11ce89d294 Fix randomseed in multiplayer.
Merged from private network branch.

Patch by [IFOC]75, prepared by Striker.

git-svn-id: https://svn.eduke32.com/eduke32@6454 1a8010ca-5511-0410-912e-c29ae57300e0
2017-09-27 02:30:28 +00:00
hendricks266
fc0eabebb6 Add player[].connected.
Patch from Striker.

git-svn-id: https://svn.eduke32.com/eduke32@6453 1a8010ca-5511-0410-912e-c29ae57300e0
2017-09-27 02:30:24 +00:00
hendricks266
385a3f9182 Address an oversight in r6212.
git-svn-id: https://svn.eduke32.com/eduke32@6452 1a8010ca-5511-0410-912e-c29ae57300e0
2017-09-27 02:30:21 +00:00
hendricks266
2506936b41 Cleanups in eduke32.vcxproj.
Thanks to [IFOC]75.

git-svn-id: https://svn.eduke32.com/eduke32@6451 1a8010ca-5511-0410-912e-c29ae57300e0
2017-09-27 02:30:17 +00:00
hendricks266
3a9228d69f SDL 2.0.6
git-svn-id: https://svn.eduke32.com/eduke32@6450 1a8010ca-5511-0410-912e-c29ae57300e0
2017-09-23 03:18:01 +00:00
hendricks266
5f79c71aa0 Address a typo in r6435 affecting SDL 1.2 builds.
git-svn-id: https://svn.eduke32.com/eduke32@6449 1a8010ca-5511-0410-912e-c29ae57300e0
2017-09-23 03:17:35 +00:00
hendricks266
36eb156d7d macOS: Fix crash in startup window when no game data is found.
git-svn-id: https://svn.eduke32.com/eduke32@6448 1a8010ca-5511-0410-912e-c29ae57300e0
2017-09-23 03:17:32 +00:00
hendricks266
c07e705c48 Update fallthrough__ definitions.
git-svn-id: https://svn.eduke32.com/eduke32@6447 1a8010ca-5511-0410-912e-c29ae57300e0
2017-09-23 03:17:29 +00:00
hendricks266
01c073f18a Update credits.
git-svn-id: https://svn.eduke32.com/eduke32@6446 1a8010ca-5511-0410-912e-c29ae57300e0
2017-09-23 03:17:26 +00:00
hendricks266
b713b8489d Pass the parameters of the warp and skill cheats to EVENT_ACTIVATECHEAT through userdef[].m_* and read them back afterward.
git-svn-id: https://svn.eduke32.com/eduke32@6445 1a8010ca-5511-0410-912e-c29ae57300e0
2017-09-23 03:17:22 +00:00
terminx
f203ca78a2 Amend r6439
git-svn-id: https://svn.eduke32.com/eduke32@6444 1a8010ca-5511-0410-912e-c29ae57300e0
2017-09-21 04:32:14 +00:00
terminx
ab79264047 Make setinput work better in EVENT_PROCESSINPUT
git-svn-id: https://svn.eduke32.com/eduke32@6443 1a8010ca-5511-0410-912e-c29ae57300e0
2017-09-19 19:10:51 +00:00
terminx
bdf81027ec NETCODE_DISABLE implementation tweaks. I think this is better.
git-svn-id: https://svn.eduke32.com/eduke32@6442 1a8010ca-5511-0410-912e-c29ae57300e0
2017-09-19 19:10:45 +00:00
terminx
389c71e185 uint64_t based FPS limiter
git-svn-id: https://svn.eduke32.com/eduke32@6441 1a8010ca-5511-0410-912e-c29ae57300e0
2017-09-19 19:10:39 +00:00
terminx
60d06d8757 useless change
git-svn-id: https://svn.eduke32.com/eduke32@6440 1a8010ca-5511-0410-912e-c29ae57300e0
2017-09-19 19:10:33 +00:00
terminx
ac3faa5fd4 Force enabling NVIDIA threaded optimizations. Probably only works on Linux, but the extra putenv() call doesn't hurt anyone anywhere else.
git-svn-id: https://svn.eduke32.com/eduke32@6439 1a8010ca-5511-0410-912e-c29ae57300e0
2017-09-19 19:10:27 +00:00
terminx
29fc836bb1 Switch palookup memory allocation to Xalligned_alloc and fix what looks like a botched preprocessor condition
git-svn-id: https://svn.eduke32.com/eduke32@6438 1a8010ca-5511-0410-912e-c29ae57300e0
2017-09-19 19:10:19 +00:00
terminx
c7d2f0b869 Add a few 2560 x XXXX modes to the default video modes added to the various lists
git-svn-id: https://svn.eduke32.com/eduke32@6437 1a8010ca-5511-0410-912e-c29ae57300e0
2017-08-27 10:20:53 +00:00
terminx
0958b57047 Refer to video modes as "software" and "OpenGL" in the startup window instead of simply by how many bpp they are. End users are likely to understand this distinction more.
git-svn-id: https://svn.eduke32.com/eduke32@6436 1a8010ca-5511-0410-912e-c29ae57300e0
2017-08-27 10:20:48 +00:00