hendricks266
3d43f1c346
Fix the menu animations so that they are what I actually intended. DONT_BUILD.
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git-svn-id: https://svn.eduke32.com/eduke32@4689 1a8010ca-5511-0410-912e-c29ae57300e0
2014-10-28 20:46:14 +00:00
hendricks266
5bbb4afd76
Menu transition animations. DONT_BUILD.
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git-svn-id: https://svn.eduke32.com/eduke32@4688 1a8010ca-5511-0410-912e-c29ae57300e0
2014-10-27 10:14:50 +00:00
hendricks266
5dd1abd647
Two files forgotten in the previous commit. DONT_BUILD.
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git-svn-id: https://svn.eduke32.com/eduke32@4687 1a8010ca-5511-0410-912e-c29ae57300e0
2014-10-27 07:24:37 +00:00
hendricks266
1ed4df36f1
Update the menu code so that everything drawn to the screen is relative to an origin point, which for now remains zero.
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The three things using windowx/y hackery to crop tiles (user map menu background, color correction panels, automatic scrolling indicators) have been rewritten not to, so that the origin point would work properly with them. All three are slightly different now.
The changes are more extensive than you might predict, because I had to modify every rotatesprite/*text call to add its coordinates (shifted left by 16 if they weren't already) to the origin point.
DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4686 1a8010ca-5511-0410-912e-c29ae57300e0
2014-10-27 07:09:41 +00:00
hendricks266
5241070ab3
Fix a few lingering issues with recent menu changes. DONT_BUILD.
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git-svn-id: https://svn.eduke32.com/eduke32@4682 1a8010ca-5511-0410-912e-c29ae57300e0
2014-10-25 10:16:49 +00:00
terminx
8934226bb2
Another 5000 lines of pain and tears. DONT_BUILD.
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git-svn-id: https://svn.eduke32.com/eduke32@4680 1a8010ca-5511-0410-912e-c29ae57300e0
2014-10-25 03:36:34 +00:00
terminx
1c68e84e5a
Hi-res security viewscreens
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git-svn-id: https://svn.eduke32.com/eduke32@4679 1a8010ca-5511-0410-912e-c29ae57300e0
2014-10-25 03:35:21 +00:00
terminx
1e2fdef0e2
Forgot this in a previous commit, just removes a function prototype I moved elsewhere
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git-svn-id: https://svn.eduke32.com/eduke32@4677 1a8010ca-5511-0410-912e-c29ae57300e0
2014-10-25 03:34:50 +00:00
terminx
57fd527308
Fix in-game sound menu (F4)
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git-svn-id: https://svn.eduke32.com/eduke32@4676 1a8010ca-5511-0410-912e-c29ae57300e0
2014-10-25 03:34:38 +00:00
terminx
62f13fad76
Rename VM_OnEvent to VM_OnEvent_ and add move the checks for whether the event is actually defined or not to a wrapper declared static inline
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git-svn-id: https://svn.eduke32.com/eduke32@4673 1a8010ca-5511-0410-912e-c29ae57300e0
2014-10-25 03:33:53 +00:00
terminx
f15a25a144
Adjust default security camera refresh times
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git-svn-id: https://svn.eduke32.com/eduke32@4672 1a8010ca-5511-0410-912e-c29ae57300e0
2014-10-25 03:33:38 +00:00
terminx
088808eb3e
Mapster32 build fix
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git-svn-id: https://svn.eduke32.com/eduke32@4668 1a8010ca-5511-0410-912e-c29ae57300e0
2014-10-25 03:32:42 +00:00
terminx
36e2aa01cd
if 0 the input check at the beginning of animation playback as it seems to cause some cutscenes to be skipped.
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git-svn-id: https://svn.eduke32.com/eduke32@4662 1a8010ca-5511-0410-912e-c29ae57300e0
2014-10-25 03:30:51 +00:00
terminx
508595cac8
Fix a couple of botched FindDistance3D calls
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git-svn-id: https://svn.eduke32.com/eduke32@4659 1a8010ca-5511-0410-912e-c29ae57300e0
2014-10-25 03:29:38 +00:00
terminx
6c6b68d534
Various additional optimizations: add CLASSIC_SLICE_BY_4 mode to unroll some of the loops in a-c, replace integer divisions by a divisor unknown at compile time with usage of libdivide, clean up pragmas further by removing more old stuff that wasn't used anywhere. This is another one of those nasty commits that make people cry. DONT_BUILD.
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git-svn-id: https://svn.eduke32.com/eduke32@4658 1a8010ca-5511-0410-912e-c29ae57300e0
2014-10-25 03:29:21 +00:00
terminx
6f332e645d
Fix r4643, NUM_HARDCODED_ANIMS was increased for a reason. DONT_BUILD.
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git-svn-id: https://svn.eduke32.com/eduke32@4657 1a8010ca-5511-0410-912e-c29ae57300e0
2014-10-25 03:27:50 +00:00
terminx
06a0350af0
Fix a bug where if you had a savegame with an active viewscreen, the tile in the world wouldn't update until totalclock > what totalclock was when the game was saved.
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git-svn-id: https://svn.eduke32.com/eduke32@4655 1a8010ca-5511-0410-912e-c29ae57300e0
2014-10-25 03:27:13 +00:00
terminx
b7b0b2c7ba
Fix up some incorrect PWEAPON macro usage
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git-svn-id: https://svn.eduke32.com/eduke32@4654 1a8010ca-5511-0410-912e-c29ae57300e0
2014-10-25 03:27:01 +00:00
terminx
3eaf78da8b
Tie a few random things previously hardcoded to p->curr_weapon == KNEE_WEAPON to curr_weapon being a weapon with a workslike of KNEE_WEAPON instead, and do the same with stuff hard coded for HANDREMOTE_WEAPON
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git-svn-id: https://svn.eduke32.com/eduke32@4650 1a8010ca-5511-0410-912e-c29ae57300e0
2014-10-25 03:25:57 +00:00
terminx
57cc3fe82a
Clean up GL background tinting a little bit. Remove access to glRectd in favor of glRecti.
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git-svn-id: https://svn.eduke32.com/eduke32@4649 1a8010ca-5511-0410-912e-c29ae57300e0
2014-10-25 03:25:35 +00:00
hendricks266
62b37ddb68
Further work on the Xcode project.
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git-svn-id: https://svn.eduke32.com/eduke32@4648 1a8010ca-5511-0410-912e-c29ae57300e0
2014-10-20 07:37:29 +00:00
hendricks266
8771614f87
Fix the Wii build and clean up remaining warnings. DONT_BUILD.
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git-svn-id: https://svn.eduke32.com/eduke32@4647 1a8010ca-5511-0410-912e-c29ae57300e0
2014-10-19 00:44:23 +00:00
hendricks266
6ff363a049
OS X: Add a preliminary Xcode project. DONT_BUILD.
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git-svn-id: https://svn.eduke32.com/eduke32@4646 1a8010ca-5511-0410-912e-c29ae57300e0
2014-10-18 04:50:47 +00:00
hendricks266
f46d901fe2
Fix warnings in menus.c. DONT_BUILD.
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git-svn-id: https://svn.eduke32.com/eduke32@4645 1a8010ca-5511-0410-912e-c29ae57300e0
2014-10-16 22:21:00 +00:00
hendricks266
295cf82323
Clean up warnings and build issues when building under OS X 10.9. DONT_BUILD.
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git-svn-id: https://svn.eduke32.com/eduke32@4644 1a8010ca-5511-0410-912e-c29ae57300e0
2014-10-16 21:03:24 +00:00
helixhorned
ff7d664d1e
Fix an oob access in parsedefinitions_game(). DONT_BUILD.
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git-svn-id: https://svn.eduke32.com/eduke32@4643 1a8010ca-5511-0410-912e-c29ae57300e0
2014-10-05 18:32:59 +00:00
terminx
706aec5527
Rename crc32() to Bcrc32() to avoid conflicts with the crc32() function in libpng/libz. DONT_BUILD.
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git-svn-id: https://svn.eduke32.com/eduke32@4642 1a8010ca-5511-0410-912e-c29ae57300e0
2014-10-01 17:09:54 +00:00
terminx
a46994a668
I thought I was clever, MinGW thought I should eat shit.
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git-svn-id: https://svn.eduke32.com/eduke32@4633 1a8010ca-5511-0410-912e-c29ae57300e0
2014-09-30 04:16:47 +00:00
terminx
71bb5e5c8e
Gamevar cleanup: drop "register" qualifiers, shuffle a few things around.
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git-svn-id: https://svn.eduke32.com/eduke32@4631 1a8010ca-5511-0410-912e-c29ae57300e0
2014-09-30 04:16:21 +00:00
terminx
c2517d0d99
Suppress tile and sound remapping debug output in debug builds when not using -condebug
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git-svn-id: https://svn.eduke32.com/eduke32@4630 1a8010ca-5511-0410-912e-c29ae57300e0
2014-09-30 04:16:06 +00:00
terminx
f553d6ad10
Add assertion for memory error handler in debug builds, add .def load time information to log, call Gv_ResetSystemDefaults() at startup to populate fake tilesizx/tilesizy arrays for CON
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git-svn-id: https://svn.eduke32.com/eduke32@4629 1a8010ca-5511-0410-912e-c29ae57300e0
2014-09-30 04:15:53 +00:00
terminx
8e98cbe083
Free h_labels table when done compiling CONs
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git-svn-id: https://svn.eduke32.com/eduke32@4628 1a8010ca-5511-0410-912e-c29ae57300e0
2014-09-30 04:15:41 +00:00
terminx
10474ad635
CON VM: get rid of extra VM_Execute() calls on CON_LEFTBRACE and get rid of returns on CON_RIGHTBRACE
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git-svn-id: https://svn.eduke32.com/eduke32@4627 1a8010ca-5511-0410-912e-c29ae57300e0
2014-09-30 04:15:29 +00:00
terminx
9839802457
Optimize .anm playback; update frames on screen at the .anm's framerate instead of blindly looping as fast as possible
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git-svn-id: https://svn.eduke32.com/eduke32@4626 1a8010ca-5511-0410-912e-c29ae57300e0
2014-09-30 04:15:17 +00:00
terminx
423b87a707
Faster CRC32 implementation (slicing-by-4 for 32-bit platforms and slicing-by-8 for 64-bit)
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git-svn-id: https://svn.eduke32.com/eduke32@4625 1a8010ca-5511-0410-912e-c29ae57300e0
2014-09-30 04:15:04 +00:00
terminx
31d2f15b24
Use option name for menubar title for options that display as a separate menu page with a scrolling list
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git-svn-id: https://svn.eduke32.com/eduke32@4624 1a8010ca-5511-0410-912e-c29ae57300e0
2014-09-30 04:14:35 +00:00
terminx
144a4798ce
More Polymost cleanup, also consolidate tilesizx and tilesizy into a single tilesiz vec2_t to ensure both x and y are always in the same cache line. I may add a new vec2_16t later. Still need to take care of emulating the old flat array for the sake of CON access.
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git-svn-id: https://svn.eduke32.com/eduke32@4623 1a8010ca-5511-0410-912e-c29ae57300e0
2014-09-30 04:14:21 +00:00
terminx
e20f297774
r_showfps 2, displaying min and max fps
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git-svn-id: https://svn.eduke32.com/eduke32@4622 1a8010ca-5511-0410-912e-c29ae57300e0
2014-09-30 04:13:14 +00:00
terminx
5d1475b26c
Remove some #if 0'd functions from audiolib
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git-svn-id: https://svn.eduke32.com/eduke32@4621 1a8010ca-5511-0410-912e-c29ae57300e0
2014-09-30 04:12:57 +00:00
terminx
f8b340de02
Next time I'll test with sound enabled when attempting to fix a warning in audiolib ;)
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git-svn-id: https://svn.eduke32.com/eduke32@4616 1a8010ca-5511-0410-912e-c29ae57300e0
2014-09-30 04:09:03 +00:00
terminx
3681d5e553
Respect ud.bgstretch when displaying the title screen during netplay
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git-svn-id: https://svn.eduke32.com/eduke32@4614 1a8010ca-5511-0410-912e-c29ae57300e0
2014-09-30 04:08:35 +00:00
terminx
0a62ba1a21
On Android, remove the counter that automatically proceeds from the startup screen to the main menu and require a button press instead.
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git-svn-id: https://svn.eduke32.com/eduke32@4613 1a8010ca-5511-0410-912e-c29ae57300e0
2014-09-30 04:08:23 +00:00
terminx
f4a8cdfa28
Don't display QUOTE_F1HELP on Android when starting a new game with the shareware version.
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git-svn-id: https://svn.eduke32.com/eduke32@4612 1a8010ca-5511-0410-912e-c29ae57300e0
2014-09-30 04:08:10 +00:00
terminx
c97d01111a
Change vid_brightness/contrast/gamma cvars to float vs double and do the same for OSD text scaling
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git-svn-id: https://svn.eduke32.com/eduke32@4611 1a8010ca-5511-0410-912e-c29ae57300e0
2014-09-30 04:07:57 +00:00
terminx
ee82c62afc
Allow loading the header from savegames with a different version. This is needed to allow starting a new game on the episode/level/skill saved in an incompatible savegame.
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git-svn-id: https://svn.eduke32.com/eduke32@4610 1a8010ca-5511-0410-912e-c29ae57300e0
2014-09-30 04:07:41 +00:00
terminx
b8c8f153ac
WIP menu restructuring and updates. Revolt is in the air...
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git-svn-id: https://svn.eduke32.com/eduke32@4609 1a8010ca-5511-0410-912e-c29ae57300e0
2014-09-30 04:07:29 +00:00
terminx
bd26dd5612
Fix a compile warning
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git-svn-id: https://svn.eduke32.com/eduke32@4608 1a8010ca-5511-0410-912e-c29ae57300e0
2014-09-30 04:07:14 +00:00
terminx
1a286d1e52
Default r_osdhightile to 1
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git-svn-id: https://svn.eduke32.com/eduke32@4603 1a8010ca-5511-0410-912e-c29ae57300e0
2014-09-30 04:05:19 +00:00
terminx
599ff50ca0
Misc Android changes and fixes, add alternate HUD mode that displays at the top of the screen, add support for replacing the DREALMS tile during startup with a 3dr.anm/3dr.ivf, fix usage of widescreen menu background or status bar tiles, limit - key from actually sizing down the screen (which has decreased performance instead of increasing it for a long, long time). The size can still be set manually from the console for special cases.
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git-svn-id: https://svn.eduke32.com/eduke32@4602 1a8010ca-5511-0410-912e-c29ae57300e0
2014-09-30 04:05:07 +00:00
terminx
0d68e1d4a9
Allow old version savegames to "load" by just starting a new game on the volume, level and skill written in the savegame header.
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git-svn-id: https://svn.eduke32.com/eduke32@4596 1a8010ca-5511-0410-912e-c29ae57300e0
2014-09-30 04:03:30 +00:00