Commit graph

198 commits

Author SHA1 Message Date
hendricks266
c27616508e SW: Move HIT_PLAX_WALL out of the bit range used for limit raised struct IDs
git-svn-id: https://svn.eduke32.com/eduke32@8350 1a8010ca-5511-0410-912e-c29ae57300e0
2019-12-03 17:32:50 +01:00
hendricks266
863d35d7c2 SW: Activate ASSERT macro with RELEASE=0 builds
git-svn-id: https://svn.eduke32.com/eduke32@8349 1a8010ca-5511-0410-912e-c29ae57300e0
2019-12-03 17:32:49 +01:00
hendricks266
823e47f3e8 SW: Fix assertions and OOB so that the player can noclip OOB
git-svn-id: https://svn.eduke32.com/eduke32@8348 1a8010ca-5511-0410-912e-c29ae57300e0
2019-12-03 17:32:48 +01:00
hendricks266
f19848a1b3 SW: Address Sanitization commenceth
git-svn-id: https://svn.eduke32.com/eduke32@8347 1a8010ca-5511-0410-912e-c29ae57300e0
2019-12-03 17:32:46 +01:00
hendricks266
820bd2545c SW: Get widescreen aspect working
git-svn-id: https://svn.eduke32.com/eduke32@8346 1a8010ca-5511-0410-912e-c29ae57300e0
2019-12-03 17:32:45 +01:00
hendricks266
68668058c9 SW: Fix cheats only granting one Uzi instead of two
git-svn-id: https://svn.eduke32.com/eduke32@8343 1a8010ca-5511-0410-912e-c29ae57300e0
2019-11-30 09:28:11 +01:00
hendricks266
769b359928 SW: Add Alt Weapon Mode gamefunc and bind it to MOUSE3 by default
git-svn-id: https://svn.eduke32.com/eduke32@8342 1a8010ca-5511-0410-912e-c29ae57300e0

# Conflicts:
#	source/sw/src/_functio.h
#	source/sw/src/function.h
2019-11-30 09:28:10 +01:00
hendricks266
361a964067 SW: Fix NUMGAMEFUNCTIONS and mouse button select menu
git-svn-id: https://svn.eduke32.com/eduke32@8340 1a8010ca-5511-0410-912e-c29ae57300e0

# Conflicts:
#	source/sw/src/function.h
#	source/sw/src/menus.cpp
2019-11-30 09:26:50 +01:00
hendricks266
15b8bc959f SW: Add Equip Pickups weapon auto-switching toggle
git-svn-id: https://svn.eduke32.com/eduke32@8339 1a8010ca-5511-0410-912e-c29ae57300e0

# Conflicts:
#	source/sw/src/swconfig.cpp
2019-11-30 09:26:02 +01:00
hendricks266
8d2159ab70 SW: Implement Darts option, including bloody frames
git-svn-id: https://svn.eduke32.com/eduke32@8338 1a8010ca-5511-0410-912e-c29ae57300e0

# Conflicts:
#	source/sw/src/menus.cpp
#	source/sw/src/panel.cpp
#	source/sw/src/sprite.cpp
#	source/sw/src/swconfig.cpp
2019-11-30 09:24:32 +01:00
hendricks266
69c01587c7 SW: Make quick save and load actually quick
git-svn-id: https://svn.eduke32.com/eduke32@8337 1a8010ca-5511-0410-912e-c29ae57300e0

# Conflicts:
#	source/sw/src/game.cpp
#	source/sw/src/game.h
#	source/sw/src/menus.cpp
2019-11-30 09:23:47 +01:00
hendricks266
8b78440f76 SW: Upgrade SoundAngle() from the original 5-bit precision to EDuke32's 7-bit
git-svn-id: https://svn.eduke32.com/eduke32@8336 1a8010ca-5511-0410-912e-c29ae57300e0
2019-11-30 09:21:40 +01:00
hendricks266
1cac2c76c6 SW: Add debug_break() to _Assert()
git-svn-id: https://svn.eduke32.com/eduke32@8335 1a8010ca-5511-0410-912e-c29ae57300e0
2019-11-30 09:21:39 +01:00
Christoph Oelckers
07ac12110f - removed some piece of obsolete code merged from upstream. 2019-11-30 01:07:46 +01:00
hendricks266
f19c9eb840 SW: Clean up startup messages
git-svn-id: https://svn.eduke32.com/eduke32@8328 1a8010ca-5511-0410-912e-c29ae57300e0

# Conflicts:
#	source/sw/src/game.cpp
#	source/sw/src/grpscan.cpp
2019-11-29 17:29:11 +01:00
hendricks266
0dbf0a36a1 SW: Rename the poorly named "Cool Stuff" menu entry to "Credits" and clean it up
git-svn-id: https://svn.eduke32.com/eduke32@8326 1a8010ca-5511-0410-912e-c29ae57300e0
2019-11-29 00:48:17 +01:00
hendricks266
d4eb10d10d SW: Fix saves
Dynamically-allocated structs strike again.

git-svn-id: https://svn.eduke32.com/eduke32@8325 1a8010ca-5511-0410-912e-c29ae57300e0

# Conflicts:
#	source/sw/src/saveable.h
2019-11-29 00:48:16 +01:00
hendricks266
0a70c5e55f SW: Sanitize all uses of wall.nextwall to prevent OOBs
git-svn-id: https://svn.eduke32.com/eduke32@8322 1a8010ca-5511-0410-912e-c29ae57300e0

# Conflicts:
#	source/sw/src/jnstub.cpp
#	source/sw/src/sector.cpp
2019-11-27 18:04:01 +01:00
Christoph Oelckers
abdd807e7f - fixed merge errors. 2019-11-26 19:10:24 +01:00
hendricks266
510e737360 SW: Fix "MV_GetVoice(): bad handle" log spam
git-svn-id: https://svn.eduke32.com/eduke32@8311 1a8010ca-5511-0410-912e-c29ae57300e0

# Conflicts:
#	source/sw/src/draw.cpp
#	source/sw/src/menus.cpp
2019-11-26 18:08:43 +01:00
hendricks266
f411b72783 SW: Fix widescreen flickering in end of level screen
git-svn-id: https://svn.eduke32.com/eduke32@8310 1a8010ca-5511-0410-912e-c29ae57300e0
2019-11-26 18:06:41 +01:00
hendricks266
1a0b363ded SW: Allow the Run key to Walk when AutoRun is enabled
git-svn-id: https://svn.eduke32.com/eduke32@8309 1a8010ca-5511-0410-912e-c29ae57300e0

# Conflicts:
#	source/sw/src/game.cpp
#	source/sw/src/player.cpp
2019-11-26 18:06:40 +01:00
hendricks266
7fb425aebb SW: Fix non-debug builds on Windows
git-svn-id: https://svn.eduke32.com/eduke32@8308 1a8010ca-5511-0410-912e-c29ae57300e0
2019-11-26 18:04:51 +01:00
hendricks266
83cfcb65a8 SW: Update the port credits
Still far from perfect.

git-svn-id: https://svn.eduke32.com/eduke32@8307 1a8010ca-5511-0410-912e-c29ae57300e0
2019-11-26 18:04:50 +01:00
hendricks266
9dde07ced9 SW: Copy the sln==1 GetUpperLowerSector case from the editor to the game
This avoids upper and lower remaining unmodified.

Sector 469 in Seppuku Station causes it!

git-svn-id: https://svn.eduke32.com/eduke32@8306 1a8010ca-5511-0410-912e-c29ae57300e0

# Conflicts:
#	source/sw/src/brooms.cpp
2019-11-26 18:04:48 +01:00
hendricks266
a51e91d4e9 SW: Fix keyboard input
git-svn-id: https://svn.eduke32.com/eduke32@8303 1a8010ca-5511-0410-912e-c29ae57300e0

# Conflicts:
#	source/duke3d/src/config.cpp
#	source/duke3d/src/menus.cpp
#	source/mact/include/control.h
#	source/mact/src/control.cpp
#	source/sw/src/config.cpp
#	source/sw/src/menus.cpp
2019-11-26 18:03:13 +01:00
hendricks266
383ecda2b2 SW: Avoid an OOB in GetUpperLowerSector
git-svn-id: https://svn.eduke32.com/eduke32@8302 1a8010ca-5511-0410-912e-c29ae57300e0

# Conflicts:
#	source/sw/src/brooms.cpp
2019-11-26 17:59:30 +01:00
hendricks266
fd3ec56827 SW: Fix OOB access when viewing a mirror
git-svn-id: https://svn.eduke32.com/eduke32@8299 1a8010ca-5511-0410-912e-c29ae57300e0
2019-11-26 17:58:20 +01:00
hendricks266
2fc49b3489 SW: Fix mouse aiming
git-svn-id: https://svn.eduke32.com/eduke32@8298 1a8010ca-5511-0410-912e-c29ae57300e0

# Conflicts:
#	source/sw/src/config.cpp
#	source/sw/src/game.cpp
2019-11-26 17:58:19 +01:00
hendricks266
92a699b7eb SW: Fix enough OOBs to get in-game
git-svn-id: https://svn.eduke32.com/eduke32@8295 1a8010ca-5511-0410-912e-c29ae57300e0

# Conflicts:
#	source/sw/src/_functio.h
#	source/sw/src/config.cpp
#	source/sw/src/sector.cpp
2019-11-26 17:50:55 +01:00
hendricks266
41194f99f9 SW: Fix playing track 0 when entering the sound settings
git-svn-id: https://svn.eduke32.com/eduke32@8294 1a8010ca-5511-0410-912e-c29ae57300e0

# Conflicts:
#	source/sw/src/menus.cpp
2019-11-26 17:49:49 +01:00
Christoph Oelckers
728635c1c0 - correct application of in_mouseflip flag. 2019-11-20 23:29:13 +01:00
Christoph Oelckers
200f54ad47 - mouse turning works. 2019-11-20 22:50:37 +01:00
Christoph Oelckers
2da4294ba5 - hooked up the event processing for Shadow Warrior, so keyboard input is working now. Mouse movement is not being processed yet.
Also removed some leftover code from the old input system.
2019-11-20 22:01:44 +01:00
Christoph Oelckers
6d40c9202c - deleted a batch of code from engine.cpp which is only needed for the assembly drawers. 2019-11-20 19:33:36 +01:00
Christoph Oelckers
234283ca8a - SW: added validation checks to WallSetup.
This code wrote to array index -1.
With this change the level finally gets rendered, although it still doesn't work.
2019-11-19 23:04:22 +01:00
Christoph Oelckers
fd31d4fa6a - replaced 32 bit SDL library - the preincluded one appeared to be broken.
- fixed main group autochoice.
- fixed uninitialized player links for Shadow Warrior.
2019-11-19 22:35:52 +01:00
Christoph Oelckers
f24de03501 - fixed auto-picking of game GRPS from the command line. 2019-11-19 21:35:35 +01:00
Christoph Oelckers
557bd201fb - removed unused code. (MDA screen hack - huh???)
- Shadow Warrior updates from SWP.
2019-11-19 20:43:11 +01:00
Christoph Oelckers
5fc81d1bd4 - made brightmaps operational.
The logic is not yet optimal but at least it works.
2019-11-10 19:42:26 +01:00
Christoph Oelckers
21ac5e87b5 - added blend table translucency estimation instead of using a lame default.
- draw fullscreen blends below the console.
- moved all mouse event processing out of the SDL backend to D_PostEvent.
- removed all remaining code for dealing with mouse buttons directly.
2019-11-10 15:15:14 +01:00
Christoph Oelckers
299f596afc - Changed EDuke menu to receive all settings storage locations as CVARs.
With this out of the way the only part that needs a real replacement immediately is the keybinds menu.
2019-11-09 19:15:03 +01:00
hendricks266
dc10a8b03d SW, KenBuild: Replace strupr with Bstrupr
git-svn-id: https://svn.eduke32.com/eduke32@8283 1a8010ca-5511-0410-912e-c29ae57300e0

# Conflicts:
#	source/kenbuild/src/kdmeng.cpp
#	source/sw/src/bldscript.cpp
#	source/sw/src/jbhlp.cpp
2019-11-08 17:42:09 +01:00
hendricks266
fbb75aae0b SW: Replace UCHAR with unsigned char
git-svn-id: https://svn.eduke32.com/eduke32@8282 1a8010ca-5511-0410-912e-c29ae57300e0
2019-11-08 17:41:40 +01:00
hendricks266
125ec7ad2c SW: Replace MAXLONG with INT32_MAX
git-svn-id: https://svn.eduke32.com/eduke32@8281 1a8010ca-5511-0410-912e-c29ae57300e0
2019-11-08 17:41:39 +01:00
Christoph Oelckers
9aa275f996 - got rid of some editor-only code and the entire buildvfs header
Nearly all file write access now uses the FileWriter class, which is UTF-8-safe on all platforms - unlike stdio.
2019-11-08 02:02:54 +01:00
Christoph Oelckers
b6a3a60251 - console output is functional. 2019-11-06 23:40:10 +01:00
Christoph Oelckers
5d31119a49 - fixed the Shadow Warrior menu, but it doesn't do much good. The game appears to be thoroughly broken. 2019-11-06 19:22:14 +01:00
Christoph Oelckers
c46b22e52e - more cleanup of obsolete OSD code. 2019-11-05 20:16:53 +01:00
Christoph Oelckers
a4483f131d - Printf related cleanup. 2019-11-05 20:07:16 +01:00