Commit graph

22 commits

Author SHA1 Message Date
Christoph Oelckers
026cc7153c - externalized the controller bindings and removed all code responsible for maintaining them separately.
Bindings were changed a bit because what was there was a very poor default for my own controller.
2019-12-02 18:33:11 +01:00
Christoph Oelckers
1cfe5be130 - fixed creation of true color textures.
The palette check was not correct so they ended up empty and caused other problems down the line.
2019-12-01 21:43:54 +01:00
Christoph Oelckers
9d71416a55 - key binding verification.
Should be correct now, except for a few places which were unified.
2019-11-30 20:18:42 +01:00
Christoph Oelckers
a7bbd7324e Merge branch 'master' into menu_for_real 2019-11-29 19:55:16 +01:00
hendricks266
1616ee0c6a - added more SW GRP detection data (from latest VoidSW)
- added SWCustom.txt from SWP, mainly as reference. What's really needed is one for Wanton Destruction, though.
2019-11-29 19:51:28 +01:00
Christoph Oelckers
1adceb82ef - consolidation of defbinds definitions.
Putting all the generic definitions in files used by all games greatly reduces the clutter and chance for errors.
2019-11-26 21:06:43 +01:00
Christoph Oelckers
52cfb7fb92 - completely disconnected the old menu from the rest of the game to allow rebuilding the new one.
Sadly this uncovered a few more places where script events are allowed too broad access to the game state.
2019-11-23 23:05:24 +01:00
Christoph Oelckers
2997bb6292 - the keybinding menu is finally working.
Obviously the existing menu implementation from Duke Nukem needs to be tossed out at some point, but at least the functionality is there again.
2019-11-09 22:22:51 +01:00
Christoph Oelckers
b6a3a60251 - console output is functional. 2019-11-06 23:40:10 +01:00
Christoph Oelckers
bbf0a73471 - input works again. 2019-11-04 20:29:07 +01:00
Christoph Oelckers
25341c7221 - hook up the buttons.
This is still just glue code, the Build implementation suffers from poor support for multiple keys bound to a single button so they are due for replacement as soon as input is working again.
2019-11-04 18:17:14 +01:00
Christoph Oelckers
1b65510bc2 - kaybinds updated, including mouse buttons.
Joysticks not yet done.
2019-11-04 00:05:11 +01:00
Christoph Oelckers
dc9d75685e - fixed keybind setup. 2019-11-02 20:13:00 +01:00
Christoph Oelckers
82c844e405 - added GZDoom's resource management classes. 2019-10-28 23:46:15 +01:00
Christoph Oelckers
ef9f50aa12 - extracted all original combat macro texts from the original games.
Unlike EDuke32 the new config system can handle them per game. Usefulness is another matter, though.
2019-10-27 00:48:07 +02:00
Christoph Oelckers
db1a9a9363 - the config finally get saved.
Still with a few errors, though.
2019-10-26 20:47:37 +02:00
Christoph Oelckers
1e0d49f947 - game starts again. 2019-10-26 13:16:32 +02:00
Christoph Oelckers
f1cdaf6054 - changed mismatching names in the binding files. 2019-10-26 11:32:39 +02:00
Christoph Oelckers
5abc034540 - added a set of left handed key bindings because neither of the offerings is really good for that. 2019-10-26 09:22:49 +02:00
Christoph Oelckers
47acdae8e6 - moved binding files to subdirectory
- fixed search/replace error.
2019-10-26 09:05:17 +02:00
Christoph Oelckers
cfaafcede7 - everything compiles again (not tested yet.) 2019-10-26 00:32:49 +02:00
Christoph Oelckers
d058084c10 - added an engine resource file.
Currently this only contains the main Polymost shaders and the resources from nblood.pk3.
The latter cannot be used yet because the Build resource management system is too stubborn to add the newly added file without some changes.
It's better to refactor the entire system instead.
2019-10-04 23:29:00 +02:00