helixhorned
9617227a87
Support for the first "thumb" mouse button, called MOUSE4 in the menu.
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The second one is passed to the 'mouseb' variable, but the game currently
can't map it since ud.config.MouseFunctions[] would have to be enlarged,
breaking savegame compatibility.
Works both for the Windows and SDL layers. For the latter, instead of using
the SDL_BUTTON_X1/X2 macro constants, I'm using 8 and 9, since that is what
SDL (and incidentally or not, xev) gives me for those buttons.
git-svn-id: https://svn.eduke32.com/eduke32@2252 1a8010ca-5511-0410-912e-c29ae57300e0
2012-01-12 20:48:57 +00:00
helixhorned
57e132a044
Remove after_handleevents_hook and its only user, the keystatus-level clearing
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of SPACE and C when in side-view mode. Now, this is accomplished by checking
directly in the overheadeditor code.
git-svn-id: https://svn.eduke32.com/eduke32@2119 1a8010ca-5511-0410-912e-c29ae57300e0
2011-11-25 09:50:07 +00:00
helixhorned
3dd39c118d
Fix an init issue with the earlier ATI workaround.
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git-svn-id: https://svn.eduke32.com/eduke32@2094 1a8010ca-5511-0410-912e-c29ae57300e0
2011-10-30 21:48:57 +00:00
helixhorned
35a151d2cd
Workaround (two, actually) for the hardware gamma bug in 8-bit fullscreen with
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ATI cards.
From the time of OpenGL initialization, gamma lookup in classic/fullscreen
will be done in software. Before that, always do a setgamma() after setting the
palette, since this is what resets the HW gamma. However, this may lead to
unappealing artifacts with portions of the scene being sent to the screen with
different gammas.
git-svn-id: https://svn.eduke32.com/eduke32@2085 1a8010ca-5511-0410-912e-c29ae57300e0
2011-10-27 13:14:22 +00:00
plagman
f08610b6c8
Polymer: support for creating a debugging context in winlayer
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This also fixes a warning when building for Windows.
git-svn-id: https://svn.eduke32.com/eduke32@2067 1a8010ca-5511-0410-912e-c29ae57300e0
2011-10-03 00:14:56 +00:00
plagman
93b4d6182e
Polymer: preliminary support for GL_ARB_debug_output
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This won't actually do anything until the a debug bit is added when
creating the context, but that requires support for GLX_create_context
which SDL doesn't support. I'll add support for WGL_create_context to
winlayer in a bit as a stopgap.
Also updates our local copy of glext.h with a fresh one from the
Khronos registry.
git-svn-id: https://svn.eduke32.com/eduke32@2056 1a8010ca-5511-0410-912e-c29ae57300e0
2011-10-02 05:56:35 +00:00
helixhorned
86345f2b00
backtrace.c: add flags to open() so that the log file is opened user-r/w.
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This way, crashlogs will really be appended. Additionally, print a time
at the end of each backtrace.
winlayer.c: load ebacktrace1.dll instead of the old one
Makefile.common: when building with DEBUGANYWAY=1, don't omit frame pointers
This will let us get a stack trace for crashes with the release build code.
git-svn-id: https://svn.eduke32.com/eduke32@2040 1a8010ca-5511-0410-912e-c29ae57300e0
2011-09-22 16:52:55 +00:00
helixhorned
7582b86237
Add high-resolution timers C API for profiling. The functions are called
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uint64_t gethiticks() and gethitickspersec(). For SDL 1.2, the timer
has the same resolution as getticks (1000 Hz). For Windows and SDL 1.3,
the resolution of the underlying perf-timers is used. The only user of
these functions right now is some TROR on-screen debugging code.
Revert an earlier change regarding r_preview_mouseaim. We can't do the
check because editstatus is set later.
git-svn-id: https://svn.eduke32.com/eduke32@2026 1a8010ca-5511-0410-912e-c29ae57300e0
2011-09-15 17:05:00 +00:00
helixhorned
701c69fecc
misc. cleanup:
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- remove 'imageSize' global which was always yres*bytesperline and only used once
- some clearbuf() -> Bmemset() because I find the latter easier to read
- remove some clearbufs to 0 of some global arrays on init
git-svn-id: https://svn.eduke32.com/eduke32@2023 1a8010ca-5511-0410-912e-c29ae57300e0
2011-09-15 17:03:50 +00:00
helixhorned
80d9badb9b
Patch up this issue:
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http://forums.duke4.net/topic/4685-glitch-on-keyboard-customization-page/
by setting the key_names[] characters in the non-ASCII range to '?' on Windows
git-svn-id: https://svn.eduke32.com/eduke32@1953 1a8010ca-5511-0410-912e-c29ae57300e0
2011-07-30 20:36:04 +00:00
helixhorned
51fb860650
* Thin out models in memory by removing unused frames. This saves 200MB with DNE on Polymer.
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* fix memory corruption when loading a Polymer savegame using another renderer and then change to Polymer
* fix possible crash in OSD_Exec() and uninitialized mem access in game config reader
* move makeasmwriteable() to baselayer.c
git-svn-id: https://svn.eduke32.com/eduke32@1910 1a8010ca-5511-0410-912e-c29ae57300e0
2011-06-19 18:30:32 +00:00
terminx
1fdafcdad6
Cleaning out my tree... mostly internal changes. Adds workaround to disable texture compression with the crappy fglrx driver on Linux, fixes FIRE sprites so that they don't render at their sector's floorz all the time, changes CON compiler around a bit to use a loop instead of calling C_ParseCommand() 10 million times.
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git-svn-id: https://svn.eduke32.com/eduke32@1857 1a8010ca-5511-0410-912e-c29ae57300e0
2011-04-07 01:16:29 +00:00
terminx
44ab4b6ca1
Disable texture compression when ATI's horrible OpenGL implementation is detected
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git-svn-id: https://svn.eduke32.com/eduke32@1841 1a8010ca-5511-0410-912e-c29ae57300e0
2011-03-12 16:37:45 +00:00
terminx
bcc3682af0
Update nedmalloc.dll and fix undesirable FIRE/FIRE2 and COOLEXPLOSION1 behavior from http://forums.duke4.net/index.php?showtopic=2961&st=90&start=90
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git-svn-id: https://svn.eduke32.com/eduke32@1827 1a8010ca-5511-0410-912e-c29ae57300e0
2011-03-05 03:57:15 +00:00
terminx
323008432a
Consolidate POLYMOST preprocessor define into USE_OPENGL, remove SUPERBUILD preprocessor define, add additional mode to neartag() to skip sprite searches and speed up processing (and enable for CON_OPERATE), fix issue with nearby single instance sounds not playing due to out of range sounds blocking their playback, fix issue with settings.cfg being reset to default bindings when running a mod that specifies its own cfg base name, improve CON structure member interface read/write performance, fix a bug with CON "move" pointer validation
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git-svn-id: https://svn.eduke32.com/eduke32@1820 1a8010ca-5511-0410-912e-c29ae57300e0
2011-03-04 08:50:58 +00:00
plagman
012b620cae
Move hardcoded windowed resolution list to baselayer (based off winlayer ones + 1366x768).
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git-svn-id: https://svn.eduke32.com/eduke32@1819 1a8010ca-5511-0410-912e-c29ae57300e0
2011-03-04 07:04:42 +00:00
terminx
ef912658a0
Run engine source through new version of astyle, add printf() call to OSD_Printf() to facilitate console access through stdin/stdout for dedicated server mode, minor changes to sdlayer to allow operating without actually initializing SDL
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git-svn-id: https://svn.eduke32.com/eduke32@1762 1a8010ca-5511-0410-912e-c29ae57300e0
2011-01-16 02:50:27 +00:00
terminx
1579d2edd3
Switch back to using GL_COMPRESSED_RGB_ARB and GL_COMPRESSED_RGBA_ARB instead of explicitly asking for DXT1 and DXT5 (maybe fix white boxes on ATI?), change check for Radeon X1xxx cards to work on mobile cards with different GL_RENDERER strings
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git-svn-id: https://svn.eduke32.com/eduke32@1761 1a8010ca-5511-0410-912e-c29ae57300e0
2011-01-16 02:45:54 +00:00
helixhorned
639cabc0e6
A week worth of Mapster hacking: first, there is an experimental side view mode toggled with [F3]. Nav keys are {QWAZ}, MMB and RMB. Use with care because it is still in construction. The sector selection routines have been rewritten -- it is now possible to paste the selection into a room and a new inner loop will be added automatically (MickyC's idea). Adds m32script commands drawline16z and drawcircle16z.
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git-svn-id: https://svn.eduke32.com/eduke32@1730 1a8010ca-5511-0410-912e-c29ae57300e0
2010-11-27 22:12:24 +00:00
terminx
c0fd65345e
remove obsolete CON compile warnings about affecting multiplayer sync, add -nodinput compatibility parameter to work around DirectInput crash issues on certain systems, fix http://forums.duke4.net/index.php?s=&showtopic=2961&view=findpost&p=60752
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git-svn-id: https://svn.eduke32.com/eduke32@1729 1a8010ca-5511-0410-912e-c29ae57300e0
2010-11-23 22:30:27 +00:00
helixhorned
a38307a54f
Fixes quite a few nasty bugs with the new clipping code, including the crash. Clip shapes are now loaded from _clipshape0.map through _clipshape9.map (no break like when loading tiles, just see if each is present). Mapster32: insert some safety code for sprites with sectnum<0. Because this is still a bad thing, have the m32script corruption checker catch this and run it periodically from EVENT_DRAW2DSCREEN. Also draw such sprites in 2D mode with a blood-red color, and make them draggable. Remove set[sector,wall,sprite] commands.
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git-svn-id: https://svn.eduke32.com/eduke32@1722 1a8010ca-5511-0410-912e-c29ae57300e0
2010-10-31 19:54:03 +00:00
helixhorned
4fa07ed4af
New sprite clipping for hitscan; crude debugging code for tracing down the crash that Commander is getting and I can reproduce only in real Windows with the synthesis build.
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git-svn-id: https://svn.eduke32.com/eduke32@1721 1a8010ca-5511-0410-912e-c29ae57300e0
2010-10-30 20:32:06 +00:00
Plagman
e0588e4a70
Pull in backtrace.c (pre-compiled as backtrace.dll and MinGW dependencies) from http://code.google.com/p/backtrace-mingw . When running debugging snapshots, this will print out a helpful backtrace in eduke32.crashlog. I had to disable stack protectors for debug builds as this was pulling in a dependency that I assume most people won't have. If anyone feels like merging that code into EDuke32 itself and find a way to remove the ugly libintl dependencies, be my guest. In the meantime, sorry for the awful commit.
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git-svn-id: https://svn.eduke32.com/eduke32@1715 1a8010ca-5511-0410-912e-c29ae57300e0
2010-10-19 05:42:21 +00:00
helixhorned
5e3d6ca527
Makefile cleanups: fixed building with GCC 3, made tabs into spaces where outside command context; Windows: make startup window stay 3 seconds if there was an error -- this way you won't mistake yourself forgetting to copy game data for a crash *d'oh*
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git-svn-id: https://svn.eduke32.com/eduke32@1693 1a8010ca-5511-0410-912e-c29ae57300e0
2010-08-12 21:06:51 +00:00
terminx
a7eb0418d1
Global thermonuclear code rape
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git-svn-id: https://svn.eduke32.com/eduke32@1677 1a8010ca-5511-0410-912e-c29ae57300e0
2010-08-02 08:13:51 +00:00
terminx
e1649ec722
Polymer performance improvement and some game related bug fixes. Improves Polymer framerate by about 25% in most cases and fixes problems causing Duke Caribbean doors to malfunction.
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git-svn-id: https://svn.eduke32.com/eduke32@1676 1a8010ca-5511-0410-912e-c29ae57300e0
2010-07-26 22:36:45 +00:00
helixhorned
386c50d41c
SDL/non-Windows: external midi playing with fork/exec and signals; double initprintf internal buffers since they got too long for the --help text; warn on replacing empty tile with a hightile; fix a keypad issue in Mapster32
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git-svn-id: https://svn.eduke32.com/eduke32@1663 1a8010ca-5511-0410-912e-c29ae57300e0
2010-06-27 10:08:58 +00:00
terminx
9143833fc8
rotatesprite and multivoc have a rape baby
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No, seriously. Adds widescreen aware rotatesprite and works out half a dozen huge problems in the sound system, among other things.
git-svn-id: https://svn.eduke32.com/eduke32@1658 1a8010ca-5511-0410-912e-c29ae57300e0
2010-06-22 21:50:01 +00:00
terminx
4c3c64286a
shading changes and fixes for a few crashes
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git-svn-id: https://svn.eduke32.com/eduke32@1657 1a8010ca-5511-0410-912e-c29ae57300e0
2010-06-07 09:03:16 +00:00
terminx
ac7767986a
Updated synthesis script, moved some non-essential files around, updated license headers on all non-BUILDLIC files, added memory cache on top of texcache to improve load times, moved some duplicated keyboard handling stuff from winlayer/sdlayer to baselayer, fixed keypad / in Mapster32 tile selector, fixed bug where p->rotscrnang and p->look_ang never reset to 0, added support for reloading maphack based polymer lights after mode changes/savegame loads, other minor changes
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git-svn-id: https://svn.eduke32.com/eduke32@1652 1a8010ca-5511-0410-912e-c29ae57300e0
2010-05-25 10:56:00 +00:00
terminx
8120821f8d
fix some breakage with the "load last game" screen that pops up when you die
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git-svn-id: https://svn.eduke32.com/eduke32@1647 1a8010ca-5511-0410-912e-c29ae57300e0
2010-05-21 05:53:21 +00:00
terminx
45052b8273
minor changes from my tree that I'm committing to test automated synthesis builds
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git-svn-id: https://svn.eduke32.com/eduke32@1645 1a8010ca-5511-0410-912e-c29ae57300e0
2010-05-19 10:02:35 +00:00
helixhorned
8077dcd633
Mapster32 maintenance pack #1
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The bulk of this commit is "code rape"--or rather, caressing, rewritten for readability.
Actual changes/fixes:
- fixed "walking" in 2d mode
- fixed DELETE key in OSD in SDL build
- main loop in general (timeout for event wait after 200 ms so that highlights blink)
- access to some pr_override* variables in m32script (suggested by Roma Loom)
- API cleanup (added statics and consts here and there)
git-svn-id: https://svn.eduke32.com/eduke32@1644 1a8010ca-5511-0410-912e-c29ae57300e0
2010-05-18 05:14:17 +00:00
terminx
21192dfb48
Make nedmalloc a compile time option and add support for loading an external nedmalloc.dll at run time if it isn't compiled in
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git-svn-id: https://svn.eduke32.com/eduke32@1643 1a8010ca-5511-0410-912e-c29ae57300e0
2010-05-18 00:30:30 +00:00
terminx
65b29ab092
win32 stuck input fix among other minor changes
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git-svn-id: https://svn.eduke32.com/eduke32@1642 1a8010ca-5511-0410-912e-c29ae57300e0
2010-05-16 22:53:08 +00:00
terminx
6b5ec5b3f6
fix a few more reported issues
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git-svn-id: https://svn.eduke32.com/eduke32@1635 1a8010ca-5511-0410-912e-c29ae57300e0
2010-05-09 22:12:29 +00:00
terminx
3514722a74
fix input when using vsync
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git-svn-id: https://svn.eduke32.com/eduke32@1634 1a8010ca-5511-0410-912e-c29ae57300e0
2010-05-09 08:51:25 +00:00
terminx
bb21e1c05f
Fixes anim playback, mouse lag with low fps, keyboard setup menu
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git-svn-id: https://svn.eduke32.com/eduke32@1632 1a8010ca-5511-0410-912e-c29ae57300e0
2010-05-07 20:45:40 +00:00
terminx
b2baba827c
git-svn-id: https://svn.eduke32.com/eduke32@1626 1a8010ca-5511-0410-912e-c29ae57300e0
2010-05-03 01:03:06 +00:00
terminx
45d93544a6
Source code "cleanup," herein referred to as "rape"
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git-svn-id: https://svn.eduke32.com/eduke32@1625 1a8010ca-5511-0410-912e-c29ae57300e0
2010-05-02 23:27:30 +00:00
terminx
da1bdf711c
Better mouse fix?
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git-svn-id: https://svn.eduke32.com/eduke32@1606 1a8010ca-5511-0410-912e-c29ae57300e0
2010-03-03 01:43:34 +00:00
terminx
e00aeef384
Fix for mouse stalls at < 10 fps
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git-svn-id: https://svn.eduke32.com/eduke32@1603 1a8010ca-5511-0410-912e-c29ae57300e0
2010-03-02 22:44:12 +00:00
terminx
abee6af03e
force r_vbos to 0 for Polymost on ATI R520
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git-svn-id: https://svn.eduke32.com/eduke32@1602 1a8010ca-5511-0410-912e-c29ae57300e0
2010-03-01 09:13:25 +00:00
terminx
c369aec8cc
Minor formatting changes, fix nedmalloc on BSD, fix win32 joystick detection issue, fix for ambient sounds, possible fix for stopsound malfunctioning after extended play time, add CON compilation error for duplicate "break" in switch statement
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git-svn-id: https://svn.eduke32.com/eduke32@1599 1a8010ca-5511-0410-912e-c29ae57300e0
2010-02-23 18:13:46 +00:00
terminx
e65891aad6
Very few actual changes... mostly formatting fixes from astyle
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git-svn-id: https://svn.eduke32.com/eduke32@1593 1a8010ca-5511-0410-912e-c29ae57300e0
2010-01-23 22:12:02 +00:00
terminx
addf597188
More nedmalloc updates, possibly fix win32 mouse death at ~10 fps or less, fix dummytile crash, more untested multiplayer changes... different enet channels for different types of traffic in order to eliminate latency due to the occasional reliable packet getting dropped, therefore causing a hitch in the flow of unreliable movement packets on the same channel, remove mmulti API from engine in favor of having everything in game land
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git-svn-id: https://svn.eduke32.com/eduke32@1592 1a8010ca-5511-0410-912e-c29ae57300e0
2010-01-21 10:02:04 +00:00
terminx
15b9665dc6
Update nedmalloc, fix loading tiles from .art files contained in a .zip, workaround GCC 4.4.x squarerotatetile() miscompilation issue
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git-svn-id: https://svn.eduke32.com/eduke32@1586 1a8010ca-5511-0410-912e-c29ae57300e0
2010-01-16 20:17:33 +00:00
plagman
3bc78ac5d4
Adds code to disable the Vista/7 DWM when setting OpenGL modes. This buys some OpenGL performance in windowed mode and works around an ATI OpenGL driver bug.
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git-svn-id: https://svn.eduke32.com/eduke32@1578 1a8010ca-5511-0410-912e-c29ae57300e0
2010-01-04 06:01:34 +00:00
terminx
8c015f48f3
Cleaning out tree in case I can't work on anything for a while... more multiplay fixes
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git-svn-id: https://svn.eduke32.com/eduke32@1573 1a8010ca-5511-0410-912e-c29ae57300e0
2009-12-17 11:17:48 +00:00
terminx
952fc43e3c
multiplayer fixes
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git-svn-id: https://svn.eduke32.com/eduke32@1560 1a8010ca-5511-0410-912e-c29ae57300e0
2009-12-12 11:07:59 +00:00