Christoph Oelckers
9f0bb97e63
- disabled printing the version on Blood's status bar.
2020-01-05 10:22:20 +01:00
Christoph Oelckers
6c6874cb0e
- fixed scissoring with out of range coordinates.
...
Blood's status bar sets such a bogus clipping rectangle.
2020-01-05 10:21:34 +01:00
Christoph Oelckers
e84acb7e2f
- invalidate the render state after finishing a frame.
...
Last bound textures in particular may not be valid anymore in the next frame in movie playback.
2020-01-05 09:38:44 +01:00
Christoph Oelckers
e61e77fb82
- handle textures in the render state.
...
This should complete the transition and allow storing the render state in an array so that Polymost can be rewritten to create draw lists instead of actually doing the rendering itself.
2020-01-04 23:58:26 +01:00
Christoph Oelckers
f6251cdf66
Merge branch 'master' of https://github.com/coelckers/Raze
2020-01-04 23:23:50 +01:00
Christoph Oelckers
e982c30590
- fixed Shadow Warrior's mirror code.
2020-01-04 23:23:36 +01:00
sirlemonhead
5e6c109d35
PCExhumed: Correct variable name/usage in runlist channel loop.
2020-01-04 10:06:15 +01:00
Magnus Norddahl
0714155e3a
Fix ssao no longer working
2020-01-04 09:54:47 +01:00
Christoph Oelckers
ed813562eb
- fixed sound in Blood cutscenes.
2020-01-04 00:07:20 +01:00
Christoph Oelckers
d4b32c535a
- moved matrices to render state.
2020-01-03 23:38:50 +01:00
Christoph Oelckers
9de5814063
- fixed bad alpha setting for rotatesprite calls.
2020-01-03 22:05:00 +01:00
Christoph Oelckers
73950458d4
- fixed mouse selection for generated menus.
2020-01-03 21:28:01 +01:00
Christoph Oelckers
5cc165587e
- added mouse control for image scroller menu.
2020-01-03 20:53:38 +01:00
Christoph Oelckers
4155d49e59
- fixed menu slider rendering.
2020-01-03 20:40:56 +01:00
Christoph Oelckers
39c55199f9
- added a few missing menu things.
2020-01-03 20:37:02 +01:00
Christoph Oelckers
f2cc7e3636
- The interpolation code needs the current frame rate so it must be retrieved.
2020-01-03 20:13:44 +01:00
Christoph Oelckers
064a453b41
- fixed: Key up events were processed as character input.
...
This broke the cheat input in Duke Nukem.
2020-01-03 19:28:54 +01:00
Magnus Norddahl
13a7b7d4b2
Hook up gl_ssao
2020-01-03 18:34:43 +01:00
Christoph Oelckers
6ba04e7a09
- fixed voxel rendering in indexed color mode.
2020-01-03 18:30:00 +01:00
Christoph Oelckers
f743b22661
- render voxels as triangles instead of quads.
...
Quads are not available in the core profile which is required to run GL 3.3 on macOS.
2020-01-03 18:09:05 +01:00
Christoph Oelckers
07754b3255
- std::filesystem is gone.
2020-01-03 17:56:22 +01:00
Christoph Oelckers
9f0b720b25
-second function freed of std::filesystem.
2020-01-03 17:34:52 +01:00
Christoph Oelckers
c82d6de6c3
- fixed a few typos and uninitialized variables.
2020-01-03 17:08:41 +01:00
Christoph Oelckers
78e7b2dd8c
- getting rid of std::filesystem, part one.
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Since it's not usable on macOS it needs to go.
2020-01-03 14:19:52 +01:00
hendricks266
6a4870e7fb
actors.cpp: Address -Wsometimes-uninitialized warnings
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git-svn-id: https://svn.eduke32.com/eduke32@8528 1a8010ca-5511-0410-912e-c29ae57300e0
2020-01-03 11:48:42 +01:00
Christoph Oelckers
e2d64a1c4a
- copied anim fix to RR.
2020-01-03 11:47:10 +01:00
Christoph Oelckers
6c55d8ed69
Merge branch 'master' of https://github.com/coelckers/Raze
2020-01-03 11:43:56 +01:00
Christoph Oelckers
ce75832945
- color and depth func moved to render state.
2020-01-03 11:43:44 +01:00
Christoph Oelckers
27ed6cdae5
- viewport and scissor moved to render state.
2020-01-03 10:48:22 +01:00
Christoph Oelckers
cfc0ba48cb
- moved render style handling to the render state and simplified its storage to use FRenderStyle instead of its components.
2020-01-03 10:48:22 +01:00
Magnus Norddahl
b3e754ecbe
Fix uninitialized variables causing black screen sometimes when playing videos
2020-01-03 09:45:15 +01:00
Christoph Oelckers
6574c34543
- re-enabled MIDI selection, but only with the devices that are supposed to be seen.
2020-01-03 09:22:22 +01:00
Evan Ramos
a6c2641c20
Rednukem: Fix tspr->clipdist bits
2020-01-03 08:07:28 +01:00
Evan Ramos
148c8770e9
Blood: Constify some {u,t,}spritetype templates
...
This is important where tracked spritetype could be involved.
2020-01-03 08:07:27 +01:00
Evan Ramos
d7a7bb3e78
Make use of renderAddTSpriteFromSprite
...
# Conflicts:
# source/blood/src/m32exec.cpp
# source/rr/src/m32exec.cpp
2020-01-03 08:07:27 +01:00
Evan Ramos
e363cd53a5
tspritetype cleanup
...
# Conflicts:
# source/blood/src/m32common.cpp
# source/blood/src/m32exec.cpp
# source/blood/src/m32structures.cpp
# source/blood/src/mapedit.cpp
# source/rr/src/astub.cpp
# source/rr/src/m32common.cpp
# source/rr/src/m32exec.cpp
# source/rr/src/m32structures.cpp
2020-01-03 08:07:10 +01:00
Evan Ramos
8fce9c5be8
Blood: Restore original tspritetype member synonyms
...
# Conflicts:
# source/blood/src/view.cpp
2020-01-03 08:06:07 +01:00
Evan Ramos
1caabf2e7b
Add Blood-specific synonyms for tspritetype members
2020-01-03 08:05:43 +01:00
Christoph Oelckers
6135e388ed
- changed the remaining license headers from GZDoom's renderer's files, in agreement with all contributors to this code.
2020-01-03 08:03:29 +01:00
Christoph Oelckers
08695b8e17
Merge branch 'master' of https://github.com/coelckers/Raze
2020-01-03 07:53:06 +01:00
Christoph Oelckers
94b620dc8d
Authors update.
2020-01-03 07:52:55 +01:00
Magnus Norddahl
066f444dd0
Hook up vid_fps
2020-01-03 06:28:25 +01:00
Magnus Norddahl
2403d1b7e5
Update the license for the postprocessing source code
2020-01-03 05:42:37 +01:00
Christoph Oelckers
b564dc8273
- disabled MIDI device selection option.
2020-01-03 00:49:08 +01:00
Christoph Oelckers
62fd8a49c1
- fixed CVAR assignment for number of sound channels.
2020-01-03 00:47:13 +01:00
Christoph Oelckers
72036721d5
- made DN3D shareware operable.
...
The GRP defines neither episodes nor skills, so they have to be provided internally.
This isn't 100% correct yet, but should do for now.
2020-01-03 00:44:39 +01:00
Christoph Oelckers
3380420de9
- converted the clear screen commands.
2020-01-02 23:56:35 +01:00
Christoph Oelckers
b549228d4d
- commented out the time wasting level loading screen in Blood.
...
Now seriously, doing frequent screen updates here only make things worse!
2020-01-02 23:35:29 +01:00
Christoph Oelckers
3608a646e6
- converted the simple state settings into renderstate flags.
2020-01-02 23:34:21 +01:00
Christoph Oelckers
6156e7382a
- preparation for moving GL state into the renderstate struct.
2020-01-02 23:15:16 +01:00