Commit Graph

21 Commits

Author SHA1 Message Date
Christoph Oelckers 2a9e4fca46 WIP safety commit 2019-11-30 19:23:54 +01:00
Christoph Oelckers b3c335cd1d Merge branch 'menu_for_real' of https://github.com/coelckers/demolition into menu_for_real
# Conflicts:
#	source/common/menu/loadsavemenu.cpp
#	source/duke3d/src/d_menu.cpp
#	source/rr/src/d_menu.cpp
2019-11-30 01:06:37 +01:00
Christoph Oelckers e266044391 - update of load/save menu to latest GZDoom code.
Input in save menu working.
2019-11-30 00:49:50 +01:00
Christoph Oelckers 90c5ea6acc - updated option menu code to latest scripted version
This mainly means being able to use the generic font.
This also adds more generalization to the menu sound handling, plus an option to turn menu sound off. This is motivated by the pig sounds which RR uses in the menu.
2019-11-29 01:28:13 +01:00
Christoph Oelckers 0cedad6390 - started work on load/save menus. 2019-11-29 00:37:19 +01:00
Christoph Oelckers 943cb64eda - image scroller menus working. 2019-11-28 23:27:10 +01:00
Christoph Oelckers 59ebb10512 - fixed compilation and unhooked the Redneck Rampage menu so that it can be replaced. 2019-11-28 19:35:35 +01:00
Christoph Oelckers 6ad9c1c0e3 - set up d_menu.cpp for Redneck Rampage 2019-11-28 02:14:30 +01:00
Christoph Oelckers 4e5f59a373 - Menu WIP
* implemented single image screens
* implemented skeleton of the image scroller
* added RR-specific definitions to the menus (need to copy and adjust d_menu.cpp)
* added definitions for credits screens.
2019-11-28 01:02:45 +01:00
Christoph Oelckers 5f5fe271f7 - fixed handling of the custom game mode menus in Ion Fury.
Sadly the scripting which necessitates this all is such a hack that it's probably necessary to fix again if the next project comes along that uses the same kind of "creativity" instead of providing a robust implementation.
2019-11-27 23:35:12 +01:00
Christoph Oelckers 2c36e986b9 - fixed most issues with Ion Fury's game startup menus. 2019-11-27 22:41:15 +01:00
Christoph Oelckers 3b7aa74c27 - connecting the dots in the menu. Duke Nukem can now start a level. 2019-11-26 23:20:54 +01:00
Christoph Oelckers 46d1f8517a - animated transitions are working. 2019-11-26 22:05:52 +01:00
Christoph Oelckers 0597b4cf12 - enabled the menu transitions. 2019-11-26 00:43:20 +01:00
Christoph Oelckers 2ed598bb6c - menu transition animation added. 2019-11-26 00:29:51 +01:00
Christoph Oelckers a74a670c99 -- more work on the menu - episode and skill menus are working in DN3D. 2019-11-25 23:21:51 +01:00
Christoph Oelckers 52cfb7fb92 - completely disconnected the old menu from the rest of the game to allow rebuilding the new one.
Sadly this uncovered a few more places where script events are allowed too broad access to the game state.
2019-11-23 23:05:24 +01:00
Christoph Oelckers 326d0f5f76 - the new menu displays something. 2019-11-23 17:50:36 +01:00
Christoph Oelckers ceb07280cf - more work on the menu.
Duke Nukem's menu title is getting rendered.
2019-11-22 22:52:11 +01:00
Christoph Oelckers 5f9b57519a - hooked up the menu code so that it can receive events.
Nothing pretty yet but a start is made.
2019-11-21 22:31:46 +01:00
Christoph Oelckers 81ddf22d5d - added ZDoom's menu system as a base to build a new menu on.
# Conflicts:
#	source/CMakeLists.txt
#	source/build/src/engine.cpp
2019-11-21 18:03:09 +01:00