Christoph Oelckers
41a81989d8
0.4.5
2020-02-16 21:38:49 +01:00
Christoph Oelckers
d63d9f80bb
- fixed missing menu descriptor for Blood.
2020-02-12 23:41:26 +01:00
Christoph Oelckers
9c9638a765
- save version bump.
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# Conflicts:
# source/common/version.h
2020-02-12 20:28:14 +01:00
Christoph Oelckers
29e51a677f
First round of Blood Savegame fix.
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- const-ify most tables in actor.cpp for documentation purposes.
- gVectorData cannot be made const because one single field in there gets modified by code. :?
- save the global data in nnexts.cpp.
2020-02-11 23:15:25 +01:00
Christoph Oelckers
7f58e8b6ca
0.4.1
2020-02-09 16:14:36 +01:00
Christoph Oelckers
03a300988e
- version bump and new bug forum URL
2020-02-04 21:11:17 +01:00
Christoph Oelckers
1bb1f2ae98
- fixed the crash reporter on Windows.
2020-02-02 13:33:07 +01:00
Christoph Oelckers
4ea61f37fb
- 0.3.3
2020-01-30 22:15:44 +01:00
Christoph Oelckers
6f396ae368
0.3.2
2020-01-28 00:05:10 +01:00
Christoph Oelckers
7a5efde1c9
- I think a version bump may be in order.
2020-01-23 18:20:53 +01:00
Christoph Oelckers
493525a58e
- consolidation of engine save code.
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This had discrepancies between the game modules so now all use the same code to save the common engine state.
2020-01-21 21:51:05 +01:00
Christoph Oelckers
f6dee38d28
- route all 2D drawing through the 2D drawer unconditionally.
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This is needed so that the postprocessor receives a clean 3D view to process without messing up the 2D parts.
2019-12-28 19:10:23 +01:00
Christoph Oelckers
44ed9d63a7
Merge branch 'master' into powerslave
2019-12-27 10:54:50 +01:00
Christoph Oelckers
9415d0f78b
- corrected savegame signatures.
2019-12-27 10:53:47 +01:00
Christoph Oelckers
ce1a78fd62
- work on the savegame writer.
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It saves, reloading not implemented yet.
2019-12-27 10:52:40 +01:00
Christoph Oelckers
6373b75d22
Merge branch 'master' into powerslave
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# Conflicts:
# source/common/gamecontrol.cpp
# source/common/version.h
# wadsrc/static/engine/grpinfo.txt
2019-12-26 14:46:14 +01:00
Christoph Oelckers
62e9112133
- renamed the internal resource directory to "engine" and routed most literal mentions of the engine name through version.h
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All this comes from a time when I didn't use version.h so it's better to do it the same way as GZDoom to allow easy renaming of the engine.
2019-12-26 14:04:53 +01:00
Christoph Oelckers
1a8f11e01d
Merge branch 'master' into powerslave
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# Conflicts:
# source/build/src/sdlayer.cpp
# source/common/menu/menu.cpp
# source/sw/src/config.cpp
# source/sw/src/game.cpp
2019-12-26 00:21:04 +01:00
Christoph Oelckers
10683e9123
- added GZDoom's Windows backend code.
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Compiles but doesn't link yet.
2019-12-22 20:55:47 +01:00
Christoph Oelckers
cc81b95570
- main menu works in the common framework.
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The rest is messed up, though. This menu is really on an entirely different level of crappiness, even for a 1995 game.
2019-12-14 12:39:18 +01:00
Christoph Oelckers
723b210c95
- major work on savegame code
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Not tested yet!
* Added a JSON-based header to the savegames so that the unified menu can read from a common data source.
* moved loading and saving of frontend independent data to the wrapper so that support is automatic.
2019-11-27 00:41:26 +01:00
Christoph Oelckers
8fb54b51c3
- rewrote the screenshot code to use m_png as its backend.
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Mainly to finally get rid of kplib. There's really no use to keep such code around if alternatives are already present.
2019-11-02 12:59:59 +01:00