Commit Graph

307 Commits

Author SHA1 Message Date
Christoph Oelckers 169d68f583 - fixed stuff and cleaned out most of the old menu code. 2019-12-05 19:00:40 +01:00
Christoph Oelckers 6914408453 - fixed writeback of hud_size CVAR
G_ChangeHudLayout must ensure that the written value is ok, otherwise the auto validation in the CVAR can screw things up.
2019-12-05 00:54:55 +01:00
Christoph Oelckers 628bd9efc6 Filled in the rest of the menus
Sound is only partially functional, video mode completely nonfunctional, but it makes no sense adjusting them to the current backend code when it's due for replacement.
2019-12-05 00:47:05 +01:00
Christoph Oelckers 1b1fad6e13 - forgot to save this. 2019-12-05 01:17:28 +01:00
Christoph Oelckers cb0538d0f2 - mouse aiming cleanup.
Reverted this to a sane setting, as it was in the original games and in all other games I have ever seen, i.e. there is a global setting to enable mouse view, and a button to manually trigger it. The toggle can be easily handled by flipping the CVAR directly.
The main problem here was that it triggered a few cases for mouse-less gameplay in the default case with a mouse present, because the mouseaim CVAR was no longer what the game expected.
This misguided change seems to have originated in JFDuke but by now had propagated to all the other games as well, the code was in all 4 frontends.
2019-12-05 01:08:35 +01:00
Christoph Oelckers 525cf28d29 - commented FBaseCVar::GetHumanString back in.
This had to be deactivated when adding the code, but was forgotten when everything was ready.
2019-12-04 23:09:09 +01:00
Christoph Oelckers 3ea526055f - added a generic message display, using ZDoom's code.
This is mainly meant for Nam and WW2GI which have an ugly-as-hell font for these texts.
2019-12-04 23:07:02 +01:00
Christoph Oelckers 6d04f0f159 - added option to print custom messages with Duke Nukem's quote system.
- hooked up all front ends with a generic message printing function so that common code can access the native message displays. This is needed for consolidation of some input actions which are mostly identical but print messages.
- preparations for a generic message system.
2019-12-04 21:35:35 +01:00
Christoph Oelckers dca118881a - added graphics for the mouse back button and reactivated the code for it. 2019-12-04 17:55:43 +01:00
Christoph Oelckers 7d1eb74b5e - more menus implemented 2019-12-04 01:38:51 +01:00
Christoph Oelckers 6a6d6e3694 - fixed quote init. 2019-12-04 00:38:43 +01:00
Christoph Oelckers 72857db17b - refactor of the quote storage.
This was consolidated for both EDuke and RedNukem frontends, put into a class with strict access control and the length limit was lifted.
The new class will eventually allow better localization control.
2019-12-04 00:28:28 +01:00
Christoph Oelckers c561255018 - moved the application of in_mousebias and in_mousedeadzone into the backend code.
This piece was repeated 6x for each call to CONTROL_GetInput, creating quite a bit of redundancy.
2019-12-03 20:58:43 +01:00
Christoph Oelckers fb5d944170 - made the mouse sensitivity CVARs floating point so that the menu can display them properly.
- disabled the mouse movement sensitivity CVARs pending a refactoring of the code to handle them in the input backend instead of the individual input handlers.
2019-12-03 20:49:56 +01:00
Christoph Oelckers 49e0e551d6 - fixed the sliders. 2019-12-03 20:32:35 +01:00
Christoph Oelckers 6245a0e2e2 - added mouse and controller menus
The controller menu obviously does not work yet, it needs quite a bit of backing code fron GZDoom first.
2019-12-03 01:21:27 +01:00
Christoph Oelckers 65ae00fb74 - completion of controls menu
- some message printing cleanup in SW frontend. This still has its native console that needs to be removed.
2019-12-03 00:57:03 +01:00
Christoph Oelckers 79ced02d36 - implemented the Shadow Warrior menu interface. 2019-12-03 00:01:04 +01:00
Christoph Oelckers bc3a921a72 - fixed newly added menu content. 2019-12-02 19:21:45 +01:00
Christoph Oelckers 026cc7153c - externalized the controller bindings and removed all code responsible for maintaining them separately.
Bindings were changed a bit because what was there was a very poor default for my own controller.
2019-12-02 18:33:11 +01:00
Christoph Oelckers 26daff79db - fixed compile errors and updated string table. 2019-12-02 18:11:10 +01:00
Christoph Oelckers 00b2467eea - WIP keybinding cleanup 2019-12-02 02:07:32 +01:00
Christoph Oelckers 71c2a8f33a - made the main option menu work. 2019-12-02 00:16:48 +01:00
Christoph Oelckers e743268c4b - Blood load/save works. 2019-12-01 22:54:52 +01:00
Christoph Oelckers eb668180c8 - implemented help and credits menu for Blood. 2019-12-01 21:44:50 +01:00
Christoph Oelckers e8c5939695 - more work on Blood menus. Game start works. 2019-12-01 20:17:30 +01:00
Christoph Oelckers e2be025433 - fixed the Ion Fury credit screens.
The entire 'fix' here consisted of hacks to give the CON script exactly what it needs to show them as intended.
2019-12-01 17:48:56 +01:00
Christoph Oelckers b372cb5f35 - the primary Blood menus are working.
Now this was magnitudes easier than the EDuke menu - NBlood's menu is actually clean and usable code but still nothing compared to a unified menu system.
2019-12-01 15:31:08 +01:00
Christoph Oelckers 5d0d37df25 - disconnected Blood's menu.
This is due for replacement next.
2019-12-01 10:18:38 +01:00
Christoph Oelckers 79fd4e830a - removed the code for Doom's help screens. 2019-12-01 08:23:35 +01:00
Christoph Oelckers 0fc439a969 - fixed Redneck Rampage ingame menu and added selection validation to the load menu. 2019-11-30 23:59:22 +01:00
Christoph Oelckers 06d5705ae6 - formatting fix and null check for aborted transition. 2019-11-30 23:45:43 +01:00
Christoph Oelckers c36402eb5c - fixed savegame validation and recursive ticker calls. 2019-11-30 23:33:04 +01:00
Christoph Oelckers 41b116e2f2 - save menu in Duke Nukem is working. 2019-11-30 22:46:00 +01:00
Christoph Oelckers 2a9e4fca46 WIP safety commit 2019-11-30 19:23:54 +01:00
Christoph Oelckers d5c3991c2e - fixed compile errors in menu code. 2019-11-30 10:03:20 +01:00
Christoph Oelckers b3c335cd1d Merge branch 'menu_for_real' of https://github.com/coelckers/demolition into menu_for_real
# Conflicts:
#	source/common/menu/loadsavemenu.cpp
#	source/duke3d/src/d_menu.cpp
#	source/rr/src/d_menu.cpp
2019-11-30 01:06:37 +01:00
Christoph Oelckers e266044391 - update of load/save menu to latest GZDoom code.
Input in save menu working.
2019-11-30 00:49:50 +01:00
Christoph Oelckers ebcc25f36d - prototyping the Blood fullscreen menu entries
These are a bit more sophisticated than what the other games have. ;)
2019-11-29 02:12:38 +01:00
Christoph Oelckers 90c5ea6acc - updated option menu code to latest scripted version
This mainly means being able to use the generic font.
This also adds more generalization to the menu sound handling, plus an option to turn menu sound off. This is motivated by the pig sounds which RR uses in the menu.
2019-11-29 01:28:13 +01:00
Christoph Oelckers 0cedad6390 - started work on load/save menus. 2019-11-29 00:37:19 +01:00
Christoph Oelckers 943cb64eda - image scroller menus working. 2019-11-28 23:27:10 +01:00
Christoph Oelckers 1f1b927b6b - fixed a few issues. 2019-11-28 20:11:27 +01:00
Christoph Oelckers 59ebb10512 - fixed compilation and unhooked the Redneck Rampage menu so that it can be replaced. 2019-11-28 19:35:35 +01:00
Christoph Oelckers cd4ff92266 - handle Blood. 2019-11-28 03:32:02 +01:00
Christoph Oelckers 324056ad88 - more cleanup on music code
* removed some redundant functionality (e.g. Shift-F5 to change - use the console for that!)
* removed a few more leftover parts of the old music system
* savegames should not do more than resuming the music at the point of saving. (DN3D and RR only so far. Blood to be done.)
* handle music enabling/disabling in the backend, which simply knows better what to do. This was only working in the menu, so changing the CVAR had no effect.
2019-11-28 03:18:58 +01:00
Christoph Oelckers a59917b35d - more cleanup of sound code
removed the remaining parts of the old music system in EDuke32 and RedNukem frontends.
2019-11-28 03:02:33 +01:00
Christoph Oelckers 6ad9c1c0e3 - set up d_menu.cpp for Redneck Rampage 2019-11-28 02:14:30 +01:00
Christoph Oelckers 4e5f59a373 - Menu WIP
* implemented single image screens
* implemented skeleton of the image scroller
* added RR-specific definitions to the menus (need to copy and adjust d_menu.cpp)
* added definitions for credits screens.
2019-11-28 01:02:45 +01:00
Christoph Oelckers 5f5fe271f7 - fixed handling of the custom game mode menus in Ion Fury.
Sadly the scripting which necessitates this all is such a hack that it's probably necessary to fix again if the next project comes along that uses the same kind of "creativity" instead of providing a robust implementation.
2019-11-27 23:35:12 +01:00