raze-gles/source/common
Christoph Oelckers cb0538d0f2 - mouse aiming cleanup.
Reverted this to a sane setting, as it was in the original games and in all other games I have ever seen, i.e. there is a global setting to enable mouse view, and a button to manually trigger it. The toggle can be easily handled by flipping the CVAR directly.
The main problem here was that it triggered a few cases for mouse-less gameplay in the default case with a mouse present, because the mouseaim CVAR was no longer what the game expected.
This misguided change seems to have originated in JFDuke but by now had propagated to all the other games as well, the code was in all 4 frontends.
2019-12-05 01:08:35 +01:00
..
2d - the primary Blood menus are working. 2019-12-01 15:31:08 +01:00
console - commented FBaseCVar::GetHumanString back in. 2019-12-04 23:09:09 +01:00
filesystem - save menu in Duke Nukem is working. 2019-11-30 22:46:00 +01:00
fonts - fixed the sliders. 2019-12-03 20:32:35 +01:00
menu - added graphics for the mouse back button and reactivated the code for it. 2019-12-04 17:55:43 +01:00
music - fixed compilation and unhooked the Redneck Rampage menu so that it can be replaced. 2019-11-28 19:35:35 +01:00
textures - made brightmaps operational. 2019-11-10 19:42:26 +01:00
utility - added option to print custom messages with Duke Nukem's quote system. 2019-12-04 21:35:35 +01:00
compositesaveame.h - fixed savegame issues. 2019-11-14 21:07:43 +01:00
compositesavegame.cpp - fixed savegame issues. 2019-11-14 21:07:43 +01:00
gameconfigfile.cpp - fixed key binding 2019-11-06 20:34:00 +01:00
gameconfigfile.h - startup cleanup. 2019-11-01 00:32:56 +01:00
gamecontrol.cpp - externalized the controller bindings and removed all code responsible for maintaining them separately. 2019-12-02 18:33:11 +01:00
gamecontrol.h - externalized the controller bindings and removed all code responsible for maintaining them separately. 2019-12-02 18:33:11 +01:00
gamecvars.cpp - mouse aiming cleanup. 2019-12-05 01:08:35 +01:00
gamecvars.h - mouse aiming cleanup. 2019-12-05 01:08:35 +01:00
gamemain.cpp - added GZDoom's resource management classes. 2019-10-28 23:46:15 +01:00
i_specialpaths.h - various fixes and improvements related to file location management: 2019-11-02 00:38:30 +01:00
initfs.cpp - major work on savegame code 2019-11-27 00:41:26 +01:00
inputstate.cpp - moved the application of in_mousebias and in_mousedeadzone into the backend code. 2019-12-03 20:58:43 +01:00
inputstate.h - fixed compilation and unhooked the Redneck Rampage menu so that it can be replaced. 2019-11-28 19:35:35 +01:00
keyboard.h - moved all keyboard related code into the InputState class, so that looking for this stuff is easier. 2019-11-04 00:53:55 +01:00
ns.h
openaudio.cpp - gutted cache1d. The old file system is gone, excepr for klistpath, which still gets used in a few places. 2019-11-01 22:17:15 +01:00
openaudio.h - gutted cache1d. The old file system is gone, excepr for klistpath, which still gets used in a few places. 2019-11-01 22:17:15 +01:00
quotemgr.h - refactor of the quote storage. 2019-12-04 00:28:28 +01:00
quotes.cpp - fixed quote init. 2019-12-04 00:38:43 +01:00
rts.cpp - Config work almost done. 2019-10-27 13:40:24 +01:00
rts.h
savegamehelp.cpp - refactor of the quote storage. 2019-12-04 00:28:28 +01:00
savegamehelp.h - save menu in Duke Nukem is working. 2019-11-30 22:46:00 +01:00
searchpaths.cpp - got rid of some editor-only code and the entire buildvfs header 2019-11-08 02:02:54 +01:00
secrets.cpp - added option to print custom messages with Duke Nukem's quote system. 2019-12-04 21:35:35 +01:00
secrets.h - fixed savegame issues. 2019-11-14 21:07:43 +01:00
statistics.cpp - fixed use of brightmaps. 2019-11-15 20:51:02 +01:00
statistics.h - fixed savegame issues. 2019-11-14 21:07:43 +01:00
version.h - major work on savegame code 2019-11-27 00:41:26 +01:00