Christoph Oelckers
|
de2c07aa6a
|
- revert all consolidation efforts between Duke and RR frontends.
Too many problems with different code.
|
2020-03-18 08:24:31 +01:00 |
|
Christoph Oelckers
|
73a4e0d1fe
|
- made Blood's FullMap flag global and removed the hacks to show the full automap.
Also refactor show2dsector into a bit array to get rid of the bit shifting code at play here.
|
2020-03-07 19:30:18 +01:00 |
|
Christoph Oelckers
|
2c203fbf80
|
- more consolidation between RR and Duke.
|
2020-03-06 19:29:13 +01:00 |
|
Christoph Oelckers
|
a5c2152530
|
- consolidated the dynamic tile handling for Duke and RR frontends
|
2020-03-06 17:12:38 +01:00 |
|
nukeykt
|
47572cc01a
|
Rednukem: Readd gamevars from eduke32 for WW2GI support
# Conflicts:
# platform/Windows/rednukem.vcxproj
# platform/Windows/rednukem.vcxproj.filters
# source/rr/src/events_defs.h
# source/rr/src/gamedef.h
# source/rr/src/gamevars.cpp
# source/rr/src/savegame.cpp
|
2020-02-12 20:27:42 +01:00 |
|
Christoph Oelckers
|
4f04fe66de
|
- transitioned RR to the new mapinfo
|
2019-12-10 00:31:55 +01:00 |
|
Christoph Oelckers
|
2dc051f7cf
|
- put RedNukem game frontend into a namespace.
|
2019-09-22 00:10:48 +02:00 |
|
Christoph Oelckers
|
5855886a5f
|
- removed extern "C" from rr and blood folders.
|
2019-09-21 19:57:41 +02:00 |
|
nukeykt
|
bdd7bb72d8
|
NRedneck compiles with MSVC now
# Conflicts:
# platform/Windows/eduke32.sln
# source/build/src/tilepacker.cpp
# source/rr/src/common.cpp
# source/rr/src/duke3d.h
# source/rr/src/game.cpp
# source/rr/src/menus.cpp
# source/rr/src/osdcmds.cpp
# source/rr/src/screens.cpp
|
2019-09-21 09:25:29 +02:00 |
|
Christoph Oelckers
|
588fbc26f9
|
- added RedNukem project.
|
2019-09-19 00:27:46 +02:00 |
|