plagman
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9556762493
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Changes r_pr_atiworkaround to r_pr_ati_fboworkaround and ports the detection code to SDLayer.
git-svn-id: https://svn.eduke32.com/eduke32@1445 1a8010ca-5511-0410-912e-c29ae57300e0
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2009-06-28 21:03:50 +00:00 |
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terminx
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f061313bef
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Mapster undo fixes and some other relatively minor stuff... SPRITE_NOLIGHT flag to kill built in lights from CONs
git-svn-id: https://svn.eduke32.com/eduke32@1444 1a8010ca-5511-0410-912e-c29ae57300e0
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2009-06-28 20:23:12 +00:00 |
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terminx
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6f6f0900c8
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Fix multiplayer switches casting light in single player
git-svn-id: https://svn.eduke32.com/eduke32@1443 1a8010ca-5511-0410-912e-c29ae57300e0
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2009-06-27 08:20:09 +00:00 |
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qbix79
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234e54d5b1
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Restore old __int64 typedef. Restore former 64 bit fixes. Add a new one.
git-svn-id: https://svn.eduke32.com/eduke32@1442 1a8010ca-5511-0410-912e-c29ae57300e0
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2009-06-26 17:06:09 +00:00 |
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qbix79
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f38c6ceea7
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Keep maxbins in sync with max threaded cache. Fixes memory corruption and out of bounds access
git-svn-id: https://svn.eduke32.com/eduke32@1441 1a8010ca-5511-0410-912e-c29ae57300e0
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2009-06-26 17:04:46 +00:00 |
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terminx
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3d0c34863d
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Generic non-descript commit message
git-svn-id: https://svn.eduke32.com/eduke32@1440 1a8010ca-5511-0410-912e-c29ae57300e0
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2009-06-24 08:20:10 +00:00 |
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terminx
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5fcbdf3dd1
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Fix r1438 crash on win32
git-svn-id: https://svn.eduke32.com/eduke32@1439 1a8010ca-5511-0410-912e-c29ae57300e0
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2009-06-22 20:48:56 +00:00 |
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qbix79
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072527fff5
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Fix building on my pc
git-svn-id: https://svn.eduke32.com/eduke32@1438 1a8010ca-5511-0410-912e-c29ae57300e0
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2009-06-22 09:52:30 +00:00 |
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terminx
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a1c1f36994
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Disable -unstable command line parameter, because I never liked it anyway. :p
git-svn-id: https://svn.eduke32.com/eduke32@1437 1a8010ca-5511-0410-912e-c29ae57300e0
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2009-06-19 06:28:11 +00:00 |
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terminx
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64f4c975c2
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CON stuff
git-svn-id: https://svn.eduke32.com/eduke32@1436 1a8010ca-5511-0410-912e-c29ae57300e0
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2009-06-19 01:10:10 +00:00 |
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terminx
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cc58eafd29
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Fix for stupid con programmers making stupid con errors and a couple of other extremely minor changes
git-svn-id: https://svn.eduke32.com/eduke32@1435 1a8010ca-5511-0410-912e-c29ae57300e0
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2009-06-18 05:57:10 +00:00 |
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terminx
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dea9f18232
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Mostly just Mapster fixes
git-svn-id: https://svn.eduke32.com/eduke32@1434 1a8010ca-5511-0410-912e-c29ae57300e0
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2009-06-16 22:11:13 +00:00 |
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plagman
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fb5811855d
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Adds cstat 8192 for sprites that do not cast shadows and documents it in build.h.
git-svn-id: https://svn.eduke32.com/eduke32@1433 1a8010ca-5511-0410-912e-c29ae57300e0
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2009-06-14 13:35:19 +00:00 |
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plagman
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0f01a72fae
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Sanitizes cstat 16384 and documents it in build.h.
git-svn-id: https://svn.eduke32.com/eduke32@1432 1a8010ca-5511-0410-912e-c29ae57300e0
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2009-06-14 13:02:10 +00:00 |
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terminx
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aee30d9a58
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I hate accidentally committing test code
git-svn-id: https://svn.eduke32.com/eduke32@1431 1a8010ca-5511-0410-912e-c29ae57300e0
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2009-06-13 21:09:09 +00:00 |
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terminx
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47a9332a16
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More memory pool crap, startup window log update fixes, gameland light changes and minor polymer fixes
git-svn-id: https://svn.eduke32.com/eduke32@1430 1a8010ca-5511-0410-912e-c29ae57300e0
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2009-06-13 21:06:45 +00:00 |
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plagman
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980534075a
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Use polymer_invalidatelights().
git-svn-id: https://svn.eduke32.com/eduke32@1429 1a8010ca-5511-0410-912e-c29ae57300e0
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2009-06-10 11:12:56 +00:00 |
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plagman
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8982670fbc
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Sanitizes prsector and prwall flags, fixes a mempool crash when exiting the game before the engine gets initialized, and adds polymer_texinvalidate() to fix water/nightvision global palette change. SwissCM is still an asshole.
git-svn-id: https://svn.eduke32.com/eduke32@1428 1a8010ca-5511-0410-912e-c29ae57300e0
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2009-06-09 09:32:23 +00:00 |
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terminx
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9cf34f9d4f
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Damn cat
git-svn-id: https://svn.eduke32.com/eduke32@1427 1a8010ca-5511-0410-912e-c29ae57300e0
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2009-06-09 08:31:38 +00:00 |
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terminx
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7c1950f9d2
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Fix building on linux
git-svn-id: https://svn.eduke32.com/eduke32@1426 1a8010ca-5511-0410-912e-c29ae57300e0
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2009-06-09 06:43:10 +00:00 |
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terminx
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2f86c2a20f
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Cleaning out tree... some light changes, polymer memory pools, some meaningless optimizations, etc
git-svn-id: https://svn.eduke32.com/eduke32@1425 1a8010ca-5511-0410-912e-c29ae57300e0
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2009-06-09 06:19:58 +00:00 |
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terminx
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fab4638ca8
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nedmalloc, from http://www.nedprod.com/programs/portable/nedmalloc/
greatly speeds up memory allocations
git-svn-id: https://svn.eduke32.com/eduke32@1424 1a8010ca-5511-0410-912e-c29ae57300e0
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2009-06-09 02:12:35 +00:00 |
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terminx
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9973478a9d
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Fix rendmode != 4 SE light crashes
git-svn-id: https://svn.eduke32.com/eduke32@1423 1a8010ca-5511-0410-912e-c29ae57300e0
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2009-06-08 00:31:53 +00:00 |
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plagman
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4e635849e1
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Fixes y-flipping on the bottom side of some doors (see E1L3 security doors). Also, fuck you SwissCM.
git-svn-id: https://svn.eduke32.com/eduke32@1422 1a8010ca-5511-0410-912e-c29ae57300e0
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2009-06-08 00:29:29 +00:00 |
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plagman
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4a6bc850c0
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Fixes full-screen tinting effects to bypass the material cache and apply instantly.
git-svn-id: https://svn.eduke32.com/eduke32@1421 1a8010ca-5511-0410-912e-c29ae57300e0
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2009-06-07 23:35:11 +00:00 |
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plagman
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4f18c11c27
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Don't loop against MAXLIGHTS when invalidating or removing a light from a plane.
git-svn-id: https://svn.eduke32.com/eduke32@1420 1a8010ca-5511-0410-912e-c29ae57300e0
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2009-06-07 21:23:26 +00:00 |
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plagman
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6a7fe88d68
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This adds a fast light culling test for non-sloped floors and ceilings (TerminX suggested that change).
git-svn-id: https://svn.eduke32.com/eduke32@1419 1a8010ca-5511-0410-912e-c29ae57300e0
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2009-06-07 20:27:45 +00:00 |
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plagman
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e8cbecf935
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This adds support for animated, palettized and shaded skies.
git-svn-id: https://svn.eduke32.com/eduke32@1418 1a8010ca-5511-0410-912e-c29ae57300e0
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2009-06-07 18:38:13 +00:00 |
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plagman
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9cd0c6e6a0
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Re-hooks pr_lighting.
git-svn-id: https://svn.eduke32.com/eduke32@1417 1a8010ca-5511-0410-912e-c29ae57300e0
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2009-06-07 13:17:55 +00:00 |
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plagman
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f30fdef695
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Don't go through multiple lighting passes when rendering the shadow maps.
git-svn-id: https://svn.eduke32.com/eduke32@1416 1a8010ca-5511-0410-912e-c29ae57300e0
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2009-06-07 13:07:04 +00:00 |
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plagman
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2482b74012
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Formatting fix.
git-svn-id: https://svn.eduke32.com/eduke32@1415 1a8010ca-5511-0410-912e-c29ae57300e0
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2009-06-07 12:58:40 +00:00 |
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plagman
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1bf169aefe
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Don't try to add polymer lights if not running polymer. This prevents polymost/classic from crashing.
git-svn-id: https://svn.eduke32.com/eduke32@1414 1a8010ca-5511-0410-912e-c29ae57300e0
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2009-06-07 12:57:46 +00:00 |
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plagman
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a8cd07d692
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Fixes light culling.
git-svn-id: https://svn.eduke32.com/eduke32@1413 1a8010ca-5511-0410-912e-c29ae57300e0
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2009-06-07 12:51:00 +00:00 |
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terminx
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aca5dc80e3
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git-svn-id: https://svn.eduke32.com/eduke32@1412 1a8010ca-5511-0410-912e-c29ae57300e0
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2009-06-07 07:36:15 +00:00 |
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terminx
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92372d50d6
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Misc minor changes
git-svn-id: https://svn.eduke32.com/eduke32@1411 1a8010ca-5511-0410-912e-c29ae57300e0
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2009-06-07 06:23:33 +00:00 |
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terminx
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6c3ed1ec9c
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More light crap
git-svn-id: https://svn.eduke32.com/eduke32@1410 1a8010ca-5511-0410-912e-c29ae57300e0
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2009-06-07 03:13:55 +00:00 |
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terminx
|
0744452216
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More light stuff... most gameland lights should be working again now
git-svn-id: https://svn.eduke32.com/eduke32@1409 1a8010ca-5511-0410-912e-c29ae57300e0
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2009-06-06 22:30:53 +00:00 |
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plagman
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0688522507
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Adds r_pr_shadowfiltering and r_pr_atiworkaround cvars.
git-svn-id: https://svn.eduke32.com/eduke32@1408 1a8010ca-5511-0410-912e-c29ae57300e0
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2009-06-06 16:00:48 +00:00 |
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plagman
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f46e3b44f4
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Using memcpy with clearly overlapping blocks is sad.
git-svn-id: https://svn.eduke32.com/eduke32@1407 1a8010ca-5511-0410-912e-c29ae57300e0
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2009-06-06 14:22:17 +00:00 |
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plagman
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2186154dac
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Avoid a square root in the point light GPU program by comparing squared lengths. This changes the lighting model a bit since the attenuation calculation is based against these lengths.
git-svn-id: https://svn.eduke32.com/eduke32@1406 1a8010ca-5511-0410-912e-c29ae57300e0
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2009-06-06 13:48:52 +00:00 |
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plagman
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b112e1d3c3
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Re-implements the old light priority system, removes applylights() and optimizes the light invalidation code.
git-svn-id: https://svn.eduke32.com/eduke32@1405 1a8010ca-5511-0410-912e-c29ae57300e0
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2009-06-06 13:40:15 +00:00 |
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plagman
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dbb84c7ee8
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Reverts the priority change and removes applylights.
git-svn-id: https://svn.eduke32.com/eduke32@1404 1a8010ca-5511-0410-912e-c29ae57300e0
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2009-06-06 13:12:29 +00:00 |
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plagman
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721177ce18
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Fix the build on Linux.
git-svn-id: https://svn.eduke32.com/eduke32@1403 1a8010ca-5511-0410-912e-c29ae57300e0
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2009-06-06 11:17:10 +00:00 |
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terminx
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d4bca26bd9
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Light stuff
git-svn-id: https://svn.eduke32.com/eduke32@1402 1a8010ca-5511-0410-912e-c29ae57300e0
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2009-06-06 10:20:00 +00:00 |
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terminx
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c3b41ce1cf
|
git-svn-id: https://svn.eduke32.com/eduke32@1401 1a8010ca-5511-0410-912e-c29ae57300e0
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2009-06-05 21:10:42 +00:00 |
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terminx
|
0a1eef74a3
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Fix VS manifest error
git-svn-id: https://svn.eduke32.com/eduke32@1400 1a8010ca-5511-0410-912e-c29ae57300e0
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2009-06-05 20:34:40 +00:00 |
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terminx
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af5128bcdd
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MSVC fixes + clean out tree
git-svn-id: https://svn.eduke32.com/eduke32@1399 1a8010ca-5511-0410-912e-c29ae57300e0
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2009-06-05 20:09:13 +00:00 |
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plagman
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2547739ff4
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This prevents shadows from flooding the OSD and killing performance.
git-svn-id: https://svn.eduke32.com/eduke32@1398 1a8010ca-5511-0410-912e-c29ae57300e0
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2009-06-01 21:11:26 +00:00 |
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plagman
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a23c9c23ba
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This overhauls the light culling/management code. Note: this renders the current gameland dynamic light code useless, to it'll have to be ported before they're back. Please don't complain on the forums.
git-svn-id: https://svn.eduke32.com/eduke32@1397 1a8010ca-5511-0410-912e-c29ae57300e0
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2009-06-01 20:55:36 +00:00 |
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helixhorned
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52aff6e8d9
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minor stuff
git-svn-id: https://svn.eduke32.com/eduke32@1396 1a8010ca-5511-0410-912e-c29ae57300e0
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2009-05-31 22:06:18 +00:00 |
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