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f30fdef695
raze-gles
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polymer
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plagman
f30fdef695
Don't go through multiple lighting passes when rendering the shadow maps.
...
git-svn-id:
https://svn.eduke32.com/eduke32@1416
1a8010ca-5511-0410-912e-c29ae57300e0
2009-06-07 13:07:04 +00:00
..
eduke32
Don't go through multiple lighting passes when rendering the shadow maps.
2009-06-07 13:07:04 +00:00