Christoph Oelckers
9da7bb3f16
- deleted some unused files.
2019-10-19 20:30:08 +02:00
Christoph Oelckers
2cbe211e7c
- transitioned project to CMake and deleted most of the old build system.
...
The EDuke32 and RedNukem frontends are working, Blood isn't yet.
Notes:
many of the CMake variables and its output still refer to zdoom. Before changing that I wanted to make sure to be able to commit something that works.
support code for Windows XP has been entirely removed. On Windows this will only target Vista and up.
the crc32.h header had to be renamed to deconflict from zlib.
several Windows API calls were changed to call the A-versions directly. Weirdly enough there were places that defined their parameters as T types but in a non-working way.
removed some remaining editor files and support for the native software rendering only Windows backend.
in a few simple cases, replaced 'char' with 'uint8_t'. The code as-is depends on chars being unsigned which is non-portable. This needs to be carefully reviewed.
2019-09-22 23:15:46 +02:00
Christoph Oelckers
dbd333f6f3
- renamed all Windows libraries to *.lib so that Windows tools do not get confused by these non-standard names.
2019-09-22 09:15:03 +02:00
Christoph Oelckers
0d98e7f256
- put all Blood game code into a namespace.
2019-09-22 08:39:22 +02:00
Christoph Oelckers
2dc051f7cf
- put RedNukem game frontend into a namespace.
2019-09-22 00:10:48 +02:00
Christoph Oelckers
55a879fcc0
- put EDuke frontend source into a namespace.
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This commit does not work yet!
2019-09-21 22:53:00 +02:00
Christoph Oelckers
30c47a8511
- include namespace file in all sources as the very first include.
2019-09-21 20:59:54 +02:00
Christoph Oelckers
998ac01157
- manual merge of all NBlood changes that couldn't get cherry picked.
2019-09-21 13:02:17 +02:00
nukeykt
b13bdf50be
RFS parser wip
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# Conflicts:
# .gitignore
# platform/Windows/nblood.vcxproj.filters
2019-09-21 11:46:37 +02:00
nukeykt
9c5cbd6308
Delete pqueue.cpp
2019-09-21 10:18:20 +02:00
nukeykt
75d2e81e98
Move midi stuff to audiolib
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# Conflicts:
# platform/Windows/eduke32.vcxproj
# platform/Windows/nblood.vcxproj.filters
# source/audiolib/include/al_midi.h
# source/audiolib/include/opl3.h
# source/audiolib/include/oplmidi.h
# source/audiolib/src/_al_midi.h
# source/audiolib/src/_oplmidi.h
# source/audiolib/src/al_midi.cpp
# source/audiolib/src/opl3.cpp
# source/audiolib/src/oplmidi.cpp
# source/duke3d/Dependencies.mak
# source/duke3d/src/sdlmusic.cpp
2019-09-21 09:37:07 +02:00
terminx
8de955053c
Update libxmp-lite
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git-svn-id: https://svn.eduke32.com/eduke32@8132 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 23:29:40 +02:00
hendricks266
475743424f
Make sjson its own object
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git-svn-id: https://svn.eduke32.com/eduke32@8091 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 23:19:58 +02:00
Christoph Oelckers
d0a49c3278
- moved 4 more.
2019-09-20 23:12:07 +02:00
Christoph Oelckers
b34c48962a
- removed some unused files.
2019-09-20 22:55:44 +02:00
Christoph Oelckers
3b8b2b1fe0
- it compiles again.
2019-09-20 22:44:42 +02:00
Christoph Oelckers
be29d3a2df
- removed the remains of the polymer renderer.
...
This cannot be reused in its current form, maybe it can help later.
2019-09-20 22:37:24 +02:00
Christoph Oelckers
1b20e5d4da
- 3 more files moved out of 'build' folder.
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# Conflicts:
# platform/Windows/build.vcxproj
2019-09-20 22:34:34 +02:00
Christoph Oelckers
977614dea8
- two more headers to move to Thirdparty.
2019-09-20 22:33:47 +02:00
Christoph Oelckers
c9111a6c7a
- one more.
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# Conflicts:
# platform/Windows/build.vcxproj.filters
2019-09-20 22:33:35 +02:00
Christoph Oelckers
ce260526cb
- moved fix16 to thirdparty as well and removed the now unused assembly files.
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# Conflicts:
# platform/Windows/build.vcxproj
2019-09-20 22:21:31 +02:00
Christoph Oelckers
f3d01e8244
- moved compression utilities to a 'thirdparty' folder to get them out of the way.
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# Conflicts:
# platform/Windows/build.vcxproj
# platform/Windows/props/build_common.props
2019-09-20 22:20:53 +02:00
terminx
04811f21f4
Replace separate timer implementations in SDL and Winlayer with a shared implementation based on std::chrono
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git-svn-id: https://svn.eduke32.com/eduke32@7976 1a8010ca-5511-0410-912e-c29ae57300e0
# Conflicts:
# platform/Windows/build.vcxproj
# platform/Windows/build.vcxproj.filters
# source/build/src/mdsprite.cpp
2019-09-20 16:09:24 +02:00
hendricks266
6b3a6434e3
Add SetupAPI.lib to VS build system for SDL 2.0.10
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git-svn-id: https://svn.eduke32.com/eduke32@7965 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 16:06:02 +02:00
hendricks266
d11c71c39d
VS made me update the platform toolset here
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git-svn-id: https://svn.eduke32.com/eduke32@7962 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 16:04:59 +02:00
pogokeen
e1f4800e3a
build.vcxproj: Execute custom build tools & step before BuildGenerateSources
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git-svn-id: https://svn.eduke32.com/eduke32@7885 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:34:33 +02:00
hendricks266
0cd74a6782
Add sjson to project
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git-svn-id: https://svn.eduke32.com/eduke32@7812 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:17:43 +02:00
pogokeen
12ce6a78fe
Fix parallel build by switching to generating .obj files from .glsl files and treat the shader source as an externed global resolved at link time.
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Additionally, remove the no longer necessary shader generated headers folder from .gitignore
git-svn-id: https://svn.eduke32.com/eduke32@7793 1a8010ca-5511-0410-912e-c29ae57300e0
# Conflicts:
# .gitignore
# source/build/src/polymost.cpp
2019-09-20 15:10:56 +02:00
pogokeen
4a0071d3ef
Support separate .glsl shaders in Windows MSVC builds
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git-svn-id: https://svn.eduke32.com/eduke32@7785 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:10:07 +02:00
terminx
0556fe1738
Simplify map structure tracker overloads
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Due to less branching, this is actually faster than trying to be clever.
git-svn-id: https://svn.eduke32.com/eduke32@7690 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 10:15:17 +02:00
Christoph Oelckers
81ca063f06
- fixed SDK versions.
2019-09-20 09:19:11 +02:00
Christoph Oelckers
0254bf82d3
- added NBlood source.
2019-09-20 00:42:45 +02:00
terminx
0f613a227d
Exclude vfs.cpp from VS project to suppress linker warning about an object without symbols
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git-svn-id: https://svn.eduke32.com/eduke32@7605 1a8010ca-5511-0410-912e-c29ae57300e0
# Conflicts:
# platform/Windows/build.vcxproj.filters
2019-09-19 14:52:28 +02:00
Christoph Oelckers
795f25bd68
- manually fix conflict
2019-09-19 14:32:05 +02:00
terminx
e59f8e3b71
Use FORCE_INLINE and CONSTEXPR where appropriate in the Q16 fixed point math library
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git-svn-id: https://svn.eduke32.com/eduke32@7588 1a8010ca-5511-0410-912e-c29ae57300e0
# Conflicts:
# platform/Windows/build.vcxproj.filters
2019-09-19 14:30:22 +02:00
hendricks266
b6d794ddba
Add VoidSW VS project files.
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Patch from Striker.
git-svn-id: https://svn.eduke32.com/eduke32@7498 1a8010ca-5511-0410-912e-c29ae57300e0
# Conflicts:
# platform/Windows/eduke32.sln
2019-09-19 14:05:02 +02:00
hendricks266
ac8dabb0fb
Rename net.* to network.*
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git-svn-id: https://svn.eduke32.com/eduke32@7443 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-19 12:20:45 +02:00
Christoph Oelckers
588fbc26f9
- added RedNukem project.
2019-09-19 00:27:46 +02:00
Christoph Oelckers
e0f823a492
- refactored texture setup to use an intermediate layer.
2019-09-18 22:16:15 +02:00
Christoph Oelckers
a49fe10a61
- we do not need WII and iOS.
2019-09-17 20:30:06 +02:00
Christoph Oelckers
4df159378b
- more uselessness eliminated
2019-09-17 20:28:28 +02:00
Christoph Oelckers
d63cf04e06
- removed the compressed texture cache.
...
This is a pointless relic from the past and makes zero sense with modern graphics hardware.
2019-09-17 20:18:18 +02:00
Christoph Oelckers
b1763a8f4a
- hooked up the texture management.
...
Not in active use yet!
2019-09-17 19:03:42 +02:00
Christoph Oelckers
9edf6be10d
- texture sampler class added, not used yet.
2019-09-16 22:56:48 +02:00
Christoph Oelckers
318009fd69
- added a centralized drawer and converted the main geometry drawer to use it.
2019-09-16 19:35:04 +02:00
Christoph Oelckers
524f6cf5e5
- crap
2019-09-13 22:18:37 +02:00
Christoph Oelckers
aecdd9b4c5
- this is the state I want to build.
2019-09-13 21:43:05 +02:00
terminx
1a90903cda
Add vfs.cpp and vfs.h to the VS projects
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git-svn-id: https://svn.eduke32.com/eduke32@7385 1a8010ca-5511-0410-912e-c29ae57300e0
2019-03-03 11:15:16 +00:00
hendricks266
7414f29348
Add buildvfs, abstraction layer for file I/O.
...
Currently it passes calls through to the system libraries as before.
Also adds an incomplete implementation on PhysFS.
git-svn-id: https://svn.eduke32.com/eduke32@7359 1a8010ca-5511-0410-912e-c29ae57300e0
2019-03-01 08:51:50 +00:00
terminx
43d140eaee
Revert "SDL 2.0.9"
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git-svn-id: https://svn.eduke32.com/eduke32@7318 1a8010ca-5511-0410-912e-c29ae57300e0
2019-01-23 23:00:03 +00:00