helixhorned
32a86d8fce
m32: have default grid size in configuration
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git-svn-id: https://svn.eduke32.com/eduke32@1621 1a8010ca-5511-0410-912e-c29ae57300e0
2010-04-11 13:04:53 +00:00
terminx
0c63340d4a
Fix building engine utils w/ nedmalloc
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git-svn-id: https://svn.eduke32.com/eduke32@1620 1a8010ca-5511-0410-912e-c29ae57300e0
2010-03-26 02:53:22 +00:00
helixhorned
8854ea2dbb
Save last rendered texture tempoarily in memory when precaching. This cuts about 10 percent on initial precaching time on the average (E1-3 L1-4, current HRP). Also don't precache special palettes that the user hasn't chosen to render (saves a few % maybe) or models (can be substantial).
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git-svn-id: https://svn.eduke32.com/eduke32@1610 1a8010ca-5511-0410-912e-c29ae57300e0
2010-03-11 23:35:22 +00:00
plagman
e7c9ce8624
Model specular map support and polymer fix for the OSX/ATI driver.
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git-svn-id: https://svn.eduke32.com/eduke32@1609 1a8010ca-5511-0410-912e-c29ae57300e0
2010-03-07 01:09:39 +00:00
plagman
2b734bb6d0
Add proper DEF tokens for normal scale/bias in model skins.
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git-svn-id: https://svn.eduke32.com/eduke32@1608 1a8010ca-5511-0410-912e-c29ae57300e0
2010-03-07 00:09:00 +00:00
terminx
da1bdf711c
Better mouse fix?
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git-svn-id: https://svn.eduke32.com/eduke32@1606 1a8010ca-5511-0410-912e-c29ae57300e0
2010-03-03 01:43:34 +00:00
terminx
e00aeef384
Fix for mouse stalls at < 10 fps
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git-svn-id: https://svn.eduke32.com/eduke32@1603 1a8010ca-5511-0410-912e-c29ae57300e0
2010-03-02 22:44:12 +00:00
terminx
abee6af03e
force r_vbos to 0 for Polymost on ATI R520
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git-svn-id: https://svn.eduke32.com/eduke32@1602 1a8010ca-5511-0410-912e-c29ae57300e0
2010-03-01 09:13:25 +00:00
terminx
c369aec8cc
Minor formatting changes, fix nedmalloc on BSD, fix win32 joystick detection issue, fix for ambient sounds, possible fix for stopsound malfunctioning after extended play time, add CON compilation error for duplicate "break" in switch statement
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git-svn-id: https://svn.eduke32.com/eduke32@1599 1a8010ca-5511-0410-912e-c29ae57300e0
2010-02-23 18:13:46 +00:00
helixhorned
512535c53f
EDuke32: new demo system should be stable now; Made the $EDUKE32_MUSIC_CMD env var work (SDL only).
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Mapster32: Helper feature -- pressing SHIFT on a 2-sided wall makes the PGUP/PGDN etc. commands operate on the sector at the other end of the wall; replaced searchstat numbers by #defined names and eliminated the worst cases of code duplication in astub.c
git-svn-id: https://svn.eduke32.com/eduke32@1598 1a8010ca-5511-0410-912e-c29ae57300e0
2010-02-13 21:46:42 +00:00
plagman
386a93c366
This is an attempt to fix r1595.
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- pr_resetlights() was exported but polymer.c wasn't changed to reflect that. This also broke the gcc build so I'm not sure how this was missed.
- commented code was laying around in the middle of polymer.h
- savegame.c using a bunch of C99 non-constant initializers. Please keep in mind that MSVC is one of the supported compilers and doesn't know C99.
- savegame.c using localtime_r, which doesn't exist on Win32.
- demo playback calling resetlights and drawrooms without ever calling pr_loadboard().
- this change makes the game run very choppy here.
git-svn-id: https://svn.eduke32.com/eduke32@1596 1a8010ca-5511-0410-912e-c29ae57300e0
2010-01-25 01:11:34 +00:00
helixhorned
eb5f59ca7f
Improved demo system. Kick ass and watch :)\
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Features: * start recording in mid-game (ScrollLock)
* saves interleaved diffs for later sync correction
* supports fast-forward/rewind
Some work still needed to trace down remaining sync problems. Also be sure to check the demo* cvars.
git-svn-id: https://svn.eduke32.com/eduke32@1595 1a8010ca-5511-0410-912e-c29ae57300e0
2010-01-24 23:33:17 +00:00
plagman
0d6dc3a531
Model normal mapping support. This calculates the averaged texture-tangent basis for every face of every model when loading them, so this change will make startup times a lot worse until we implement a way to cache the computed models to disk.
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git-svn-id: https://svn.eduke32.com/eduke32@1594 1a8010ca-5511-0410-912e-c29ae57300e0
2010-01-24 05:57:43 +00:00
terminx
e65891aad6
Very few actual changes... mostly formatting fixes from astyle
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git-svn-id: https://svn.eduke32.com/eduke32@1593 1a8010ca-5511-0410-912e-c29ae57300e0
2010-01-23 22:12:02 +00:00
terminx
addf597188
More nedmalloc updates, possibly fix win32 mouse death at ~10 fps or less, fix dummytile crash, more untested multiplayer changes... different enet channels for different types of traffic in order to eliminate latency due to the occasional reliable packet getting dropped, therefore causing a hitch in the flow of unreliable movement packets on the same channel, remove mmulti API from engine in favor of having everything in game land
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git-svn-id: https://svn.eduke32.com/eduke32@1592 1a8010ca-5511-0410-912e-c29ae57300e0
2010-01-21 10:02:04 +00:00
plagman
f3802b7897
Properly invert the tangent space matrix instead of transposing it (after all, model tangent space isn't guaranteed to be orthogonal) and do so offline. This removes a little strain from the GPU.
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git-svn-id: https://svn.eduke32.com/eduke32@1591 1a8010ca-5511-0410-912e-c29ae57300e0
2010-01-21 05:52:19 +00:00
terminx
11c9195317
Fix building with MSVC
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git-svn-id: https://svn.eduke32.com/eduke32@1590 1a8010ca-5511-0410-912e-c29ae57300e0
2010-01-18 11:40:40 +00:00
plagman
80b6a96901
This should correctly compute the normal of all BUILD floors and walls. Fixes bug 2806174 (E1L1 projection room floor not affected by light and parallaxing artifacts).
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git-svn-id: https://svn.eduke32.com/eduke32@1589 1a8010ca-5511-0410-912e-c29ae57300e0
2010-01-18 07:07:22 +00:00
plagman
86fefa266d
This should be the correct type for aGlobalMemoryStatusEx.
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git-svn-id: https://svn.eduke32.com/eduke32@1588 1a8010ca-5511-0410-912e-c29ae57300e0
2010-01-17 20:08:03 +00:00
terminx
15b9665dc6
Update nedmalloc, fix loading tiles from .art files contained in a .zip, workaround GCC 4.4.x squarerotatetile() miscompilation issue
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git-svn-id: https://svn.eduke32.com/eduke32@1586 1a8010ca-5511-0410-912e-c29ae57300e0
2010-01-16 20:17:33 +00:00
plagman
9642d027d3
Annnnnd revert something I didn't mean to commit.
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git-svn-id: https://svn.eduke32.com/eduke32@1584 1a8010ca-5511-0410-912e-c29ae57300e0
2010-01-11 17:26:44 +00:00
plagman
f0be341352
Fences access to common resources between the possible SDL_mixer effect thread and the rest of the audio code.
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git-svn-id: https://svn.eduke32.com/eduke32@1583 1a8010ca-5511-0410-912e-c29ae57300e0
2010-01-11 17:25:47 +00:00
terminx
4917be2439
more semi-tested multiplayer changes and sound callback fix
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git-svn-id: https://svn.eduke32.com/eduke32@1582 1a8010ca-5511-0410-912e-c29ae57300e0
2010-01-05 21:53:14 +00:00
plagman
3bc78ac5d4
Adds code to disable the Vista/7 DWM when setting OpenGL modes. This buys some OpenGL performance in windowed mode and works around an ATI OpenGL driver bug.
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git-svn-id: https://svn.eduke32.com/eduke32@1578 1a8010ca-5511-0410-912e-c29ae57300e0
2010-01-04 06:01:34 +00:00
plagman
9b1d03d2cc
Hook the polymer map selection code to a few more places in the editor code. This will fix the screen turning greenish when selecting a pal with Alt-P. I could just drop the selection from these cases since the cursor can't actually move, but then people would ask why the FPS gets higher in this occurrences.
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git-svn-id: https://svn.eduke32.com/eduke32@1577 1a8010ca-5511-0410-912e-c29ae57300e0
2010-01-02 17:29:31 +00:00
plagman
5621ad5983
This fixes a small problem with the mapster32 polymer selection code.
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git-svn-id: https://svn.eduke32.com/eduke32@1575 1a8010ca-5511-0410-912e-c29ae57300e0
2009-12-31 10:00:21 +00:00
terminx
8c015f48f3
Cleaning out tree in case I can't work on anything for a while... more multiplay fixes
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git-svn-id: https://svn.eduke32.com/eduke32@1573 1a8010ca-5511-0410-912e-c29ae57300e0
2009-12-17 11:17:48 +00:00
terminx
2bb322377e
more multiplayer crap
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git-svn-id: https://svn.eduke32.com/eduke32@1572 1a8010ca-5511-0410-912e-c29ae57300e0
2009-12-15 05:53:15 +00:00
plagman
e38f060ce8
This fixes a renderer crash with external view + lights.
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git-svn-id: https://svn.eduke32.com/eduke32@1569 1a8010ca-5511-0410-912e-c29ae57300e0
2009-12-14 07:08:21 +00:00
terminx
b46bd5fa19
A bunch of multiplayer improvements
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git-svn-id: https://svn.eduke32.com/eduke32@1567 1a8010ca-5511-0410-912e-c29ae57300e0
2009-12-14 05:23:29 +00:00
plagman
3c018e64ce
Fix the San Andreas texture fix in some cases.
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git-svn-id: https://svn.eduke32.com/eduke32@1565 1a8010ca-5511-0410-912e-c29ae57300e0
2009-12-13 01:54:29 +00:00
plagman
ce20870e21
Fix the build with POLYMER=0 or USE_OPENGL=0.
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git-svn-id: https://svn.eduke32.com/eduke32@1564 1a8010ca-5511-0410-912e-c29ae57300e0
2009-12-13 01:23:44 +00:00
plagman
a5eb3903b2
Correct an error with rev 1556 that would cause drawing problems with parallaxed ceilings.
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git-svn-id: https://svn.eduke32.com/eduke32@1563 1a8010ca-5511-0410-912e-c29ae57300e0
2009-12-12 22:06:41 +00:00
plagman
923eeb6f06
Change the BUILD Makefiles to properly link the tools against nedmalloc.
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git-svn-id: https://svn.eduke32.com/eduke32@1562 1a8010ca-5511-0410-912e-c29ae57300e0
2009-12-12 20:14:13 +00:00
terminx
952fc43e3c
multiplayer fixes
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git-svn-id: https://svn.eduke32.com/eduke32@1560 1a8010ca-5511-0410-912e-c29ae57300e0
2009-12-12 11:07:59 +00:00
plagman
173edd4b3f
Port of the San Andreas fault texture alignment fix from Hunter_rus to Polymer. I have no idea what it does, but it works and the last thing I want to do is to mess with build texture alignment ever again.
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git-svn-id: https://svn.eduke32.com/eduke32@1559 1a8010ca-5511-0410-912e-c29ae57300e0
2009-12-09 07:03:25 +00:00
plagman
8733c63e5b
Remove some dead code. Cstat 16384 was properly implemented at the top of polymer_drawsprite(), so no need for this hack anymore.
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git-svn-id: https://svn.eduke32.com/eduke32@1558 1a8010ca-5511-0410-912e-c29ae57300e0
2009-12-08 06:02:58 +00:00
plagman
9f62cf5cb4
Don't cache sector parallaxing information in _prwalls. This fixes a bug where setting floor/ceiling parallaxing bits in the editor doesn't parallax the corresponding walls right away.
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git-svn-id: https://svn.eduke32.com/eduke32@1556 1a8010ca-5511-0410-912e-c29ae57300e0
2009-12-07 07:17:33 +00:00
plagman
0888dbc38e
Correct ceiling palette and shade validation in Polymer. That fix prevents changes to a ceiling palettes or shade from being ignored until the sector gets otherwise invalidated.
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git-svn-id: https://svn.eduke32.com/eduke32@1555 1a8010ca-5511-0410-912e-c29ae57300e0
2009-12-07 07:04:57 +00:00
plagman
905abc3091
Proper editor picking code for Polymer. Also fixes a bunch of tabs that MSVC snuck in polymer.c.
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git-svn-id: https://svn.eduke32.com/eduke32@1554 1a8010ca-5511-0410-912e-c29ae57300e0
2009-12-07 07:01:44 +00:00
terminx
44575d7e2c
Ball-busting true client-server multiplayer prototype/alpha/whatever
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git-svn-id: https://svn.eduke32.com/eduke32@1552 1a8010ca-5511-0410-912e-c29ae57300e0
2009-12-05 09:22:43 +00:00
plagman
0bd458fa42
Don't rely on repeating texture samplers to flip polymer sprites and request clamped textures for sprite textures. Fixes bug 2869362.
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git-svn-id: https://svn.eduke32.com/eduke32@1551 1a8010ca-5511-0410-912e-c29ae57300e0
2009-12-03 07:37:34 +00:00
plagman
20cade406c
Make polymer impervious to corrupt maps (for the tenth time..). Fixes bug 2869996.
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git-svn-id: https://svn.eduke32.com/eduke32@1550 1a8010ca-5511-0410-912e-c29ae57300e0
2009-12-03 06:21:39 +00:00
plagman
a8cbeaa0f7
Don't save the OpenGL driver max texture size to the config file and remove some remaining instrumentation from rev 1546.
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git-svn-id: https://svn.eduke32.com/eduke32@1549 1a8010ca-5511-0410-912e-c29ae57300e0
2009-12-03 05:38:09 +00:00
plagman
179997f969
Don't overflow scantoasc[] with high scancodes. This makes the 'T' key work in the console on my laptop.
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git-svn-id: https://svn.eduke32.com/eduke32@1548 1a8010ca-5511-0410-912e-c29ae57300e0
2009-12-03 04:41:09 +00:00
plagman
4d3b7501f0
Fixes a compressed texture cache bug where the background menu tile would sometime get replaced with another tile.
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git-svn-id: https://svn.eduke32.com/eduke32@1546 1a8010ca-5511-0410-912e-c29ae57300e0
2009-12-03 03:07:04 +00:00
terminx
1770c60af6
Second gtk startup window patch from bioman, other random fixes I can't be bothered to remember
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git-svn-id: https://svn.eduke32.com/eduke32@1544 1a8010ca-5511-0410-912e-c29ae57300e0
2009-11-18 01:17:56 +00:00
terminx
094079d8dd
fix glaring oversight in new multiplayer random ID generation scheme
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git-svn-id: https://svn.eduke32.com/eduke32@1543 1a8010ca-5511-0410-912e-c29ae57300e0
2009-11-16 03:57:31 +00:00
helixhorned
b468afc867
fixes wall drawing (bug introduced in r1540)
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git-svn-id: https://svn.eduke32.com/eduke32@1542 1a8010ca-5511-0410-912e-c29ae57300e0
2009-11-15 20:01:33 +00:00
terminx
7199818841
lower memory use for tilefromtexture by way of lzf compression, untested
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git-svn-id: https://svn.eduke32.com/eduke32@1541 1a8010ca-5511-0410-912e-c29ae57300e0
2009-11-15 09:10:50 +00:00
terminx
2c9aeac2d5
A bunch of crap I meant to commit days ago... gtk startup window patch from bioman, nedmalloc REPLACE_SYSTEM_ALLOCATOR fix (related code uses #ifdef REPLACE_SYSTEM_ALLOCATOR so defining it to 0 was still satisfying the condition), slightly lower CPU usage in Mapster 2D mode, fix an ancient bug causing the player to not make vent footstep sounds on sprite based vents, fix map save state cvars, add "skill" cvar to console, fix saving the game while CON_SHOWVIEW is in use
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git-svn-id: https://svn.eduke32.com/eduke32@1540 1a8010ca-5511-0410-912e-c29ae57300e0
2009-11-14 02:30:47 +00:00
qbix79
1573ee6e17
Fix 64 bit problems after viewing a security cam.
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git-svn-id: https://svn.eduke32.com/eduke32@1539 1a8010ca-5511-0410-912e-c29ae57300e0
2009-11-04 08:11:21 +00:00
terminx
784e919941
Change multiplayer random ID generation scheme and remove some dead code
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git-svn-id: https://svn.eduke32.com/eduke32@1537 1a8010ca-5511-0410-912e-c29ae57300e0
2009-10-29 22:22:44 +00:00
helixhorned
d6f525b44b
crude demo fast-forward/rewind; more m32script goodness
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git-svn-id: https://svn.eduke32.com/eduke32@1536 1a8010ca-5511-0410-912e-c29ae57300e0
2009-10-25 23:25:38 +00:00
terminx
4e4ef98ae6
clean up "renderer setup" menu a bit so we can put polymer shit in it later
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git-svn-id: https://svn.eduke32.com/eduke32@1534 1a8010ca-5511-0410-912e-c29ae57300e0
2009-10-17 09:33:32 +00:00
plagman
cfc8b8d3da
Don't override the system allocator with nedmalloc and remove the unused nedmalloc code from polymer.c. This should fix a few crashes caused by ALSA and Mesa picking up memory allocator symbols from eduke32.
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git-svn-id: https://svn.eduke32.com/eduke32@1533 1a8010ca-5511-0410-912e-c29ae57300e0
2009-10-17 06:27:46 +00:00
terminx
a6dec44579
Fixes mouse on win32 and some other relatively minor issues, drops win9x support, adds BUILD_NOLARGEPAGES and BUILD_WIN9X environment var support to disable large page support and force 9x to pass OS version check, fixes issue with crosshair turning white during the next run after starting the game with a new cfg but quitting at the menu instead of entering a level
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git-svn-id: https://svn.eduke32.com/eduke32@1532 1a8010ca-5511-0410-912e-c29ae57300e0
2009-10-15 23:08:47 +00:00
helixhorned
256c729910
relocated some key events
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git-svn-id: https://svn.eduke32.com/eduke32@1530 1a8010ca-5511-0410-912e-c29ae57300e0
2009-10-11 20:13:16 +00:00
terminx
20c028b2e9
Memory cleanups, use Bm/c/realloc/free everywhere (configured as nedmalloc version in compat.h), add large page support for Vista/7, tweak nedmalloc settings, add support for projecting textures from SE50 spotlights placed in maps via sprite owner member (manipulated through CONs via sprite htpicnum member), fix building Mapster32 with MSVC, increase PR_MAXLIGHTS to 1024
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git-svn-id: https://svn.eduke32.com/eduke32@1527 1a8010ca-5511-0410-912e-c29ae57300e0
2009-10-07 06:47:35 +00:00
plagman
58194cb281
Fix specpower and specfactor definitions for diffuse maps.
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git-svn-id: https://svn.eduke32.com/eduke32@1526 1a8010ca-5511-0410-912e-c29ae57300e0
2009-10-04 15:41:40 +00:00
helixhorned
40d655100c
m32script: stuff for fiddling with polymer lights
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git-svn-id: https://svn.eduke32.com/eduke32@1521 1a8010ca-5511-0410-912e-c29ae57300e0
2009-10-03 13:20:31 +00:00
helixhorned
540962f35c
another one...
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git-svn-id: https://svn.eduke32.com/eduke32@1520 1a8010ca-5511-0410-912e-c29ae57300e0
2009-10-01 20:14:36 +00:00
helixhorned
8ac8615034
small m32 changes
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git-svn-id: https://svn.eduke32.com/eduke32@1519 1a8010ca-5511-0410-912e-c29ae57300e0
2009-10-01 19:43:15 +00:00
terminx
c030768d71
More corrupt map fixes
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fuck ebase.map
git-svn-id: https://svn.eduke32.com/eduke32@1511 1a8010ca-5511-0410-912e-c29ae57300e0
2009-10-01 00:50:20 +00:00
terminx
ecb3e90817
Corrupt map fixes
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Specifically seems to fix ebase.map by msandt
git-svn-id: https://svn.eduke32.com/eduke32@1510 1a8010ca-5511-0410-912e-c29ae57300e0
2009-10-01 00:28:40 +00:00
terminx
dcd7c3c9fe
update nedmalloc to r1116
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git-svn-id: https://svn.eduke32.com/eduke32@1509 1a8010ca-5511-0410-912e-c29ae57300e0
2009-09-30 22:19:57 +00:00
plagman
dee579c030
Custom aspect ratio support for Polymer: r_pr_customaspect. Implements bug 2799107.
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git-svn-id: https://svn.eduke32.com/eduke32@1507 1a8010ca-5511-0410-912e-c29ae57300e0
2009-09-30 14:32:11 +00:00
plagman
13873b985c
Checks for required GPU/OpenGL functionality when initializing Polymer and fallbacks to Polymost if appropriate. This should prevent crashes when trying to run Polymer on older GPUs/drivers.
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git-svn-id: https://svn.eduke32.com/eduke32@1506 1a8010ca-5511-0410-912e-c29ae57300e0
2009-09-30 01:26:13 +00:00
plagman
10913b51f2
Fix mirrors with screen resizing.
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git-svn-id: https://svn.eduke32.com/eduke32@1505 1a8010ca-5511-0410-912e-c29ae57300e0
2009-09-30 01:00:49 +00:00
plagman
d1e22bae52
Polymer screen resizing support. Fixes misaligned crosshair with full HUD.
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git-svn-id: https://svn.eduke32.com/eduke32@1504 1a8010ca-5511-0410-912e-c29ae57300e0
2009-09-30 00:51:45 +00:00
terminx
577e3bd124
Misc
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git-svn-id: https://svn.eduke32.com/eduke32@1502 1a8010ca-5511-0410-912e-c29ae57300e0
2009-09-28 00:01:06 +00:00
helixhorned
1d6058ecef
small additions and fixes
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git-svn-id: https://svn.eduke32.com/eduke32@1501 1a8010ca-5511-0410-912e-c29ae57300e0
2009-09-20 15:43:09 +00:00
helixhorned
293367e844
mapster-script stuff
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git-svn-id: https://svn.eduke32.com/eduke32@1500 1a8010ca-5511-0410-912e-c29ae57300e0
2009-09-18 21:44:46 +00:00
helixhorned
e7acafc9e7
some more functions for m32-script
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git-svn-id: https://svn.eduke32.com/eduke32@1499 1a8010ca-5511-0410-912e-c29ae57300e0
2009-09-17 22:08:37 +00:00
helixhorned
198ac24152
drawing functions and key access for m32-script; misc. fixes
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git-svn-id: https://svn.eduke32.com/eduke32@1497 1a8010ca-5511-0410-912e-c29ae57300e0
2009-09-16 22:24:24 +00:00
helixhorned
3be58d63d0
indirect constants for m32-script alongside with other changes
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git-svn-id: https://svn.eduke32.com/eduke32@1496 1a8010ca-5511-0410-912e-c29ae57300e0
2009-09-14 22:11:37 +00:00
helixhorned
ea0e088da5
Initial checkin of m32-script.
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git-svn-id: https://svn.eduke32.com/eduke32@1493 1a8010ca-5511-0410-912e-c29ae57300e0
2009-09-12 23:03:15 +00:00
terminx
fe6e27e819
Use C versions of divscale##() instead of asm to work around an overflow with drawmapview(), get rid of leftover custom 'int64' type in favor of int64_t, other minor fixes
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git-svn-id: https://svn.eduke32.com/eduke32@1492 1a8010ca-5511-0410-912e-c29ae57300e0
2009-09-09 07:19:14 +00:00
helixhorned
4e4e2f16d8
4x bigger max. zoom in 2d mode at Gambini's request
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git-svn-id: https://svn.eduke32.com/eduke32@1491 1a8010ca-5511-0410-912e-c29ae57300e0
2009-08-31 13:43:13 +00:00
terminx
a9c8d071a6
Couple weeks worth of random bs changes
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git-svn-id: https://svn.eduke32.com/eduke32@1490 1a8010ca-5511-0410-912e-c29ae57300e0
2009-08-28 23:08:00 +00:00
plagman
fe7f09105c
Don't request alpha bits for the first FBO. It'll prevent the FBO from getting complete when running 16-bits.
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git-svn-id: https://svn.eduke32.com/eduke32@1489 1a8010ca-5511-0410-912e-c29ae57300e0
2009-08-12 17:43:17 +00:00
terminx
dbd9e63d00
Fix a couple of minor issues
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git-svn-id: https://svn.eduke32.com/eduke32@1488 1a8010ca-5511-0410-912e-c29ae57300e0
2009-08-09 05:32:17 +00:00
terminx
0358aee38e
git-svn-id: https://svn.eduke32.com/eduke32@1487 1a8010ca-5511-0410-912e-c29ae57300e0
2009-08-06 10:12:13 +00:00
helixhorned
b2e2ba8868
make mapster slightly less cpu-hungry under linux. Also a (temporary?) fix for a crash
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git-svn-id: https://svn.eduke32.com/eduke32@1486 1a8010ca-5511-0410-912e-c29ae57300e0
2009-08-05 22:37:48 +00:00
helixhorned
53418727e9
little debugging helper for linux
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git-svn-id: https://svn.eduke32.com/eduke32@1485 1a8010ca-5511-0410-912e-c29ae57300e0
2009-08-03 22:15:53 +00:00
helixhorned
a43f31e46c
m32: "ported" searchwall determination when aiming at floor or ceiling to polymost
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git-svn-id: https://svn.eduke32.com/eduke32@1484 1a8010ca-5511-0410-912e-c29ae57300e0
2009-08-02 20:20:26 +00:00
helixhorned
03d92eb1d1
m32 aim: fixes a bug with polymer overwalls
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git-svn-id: https://svn.eduke32.com/eduke32@1483 1a8010ca-5511-0410-912e-c29ae57300e0
2009-07-31 20:44:28 +00:00
helixhorned
0da3edba58
model handling for new m32 aim; adapted gradients in astub.c
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git-svn-id: https://svn.eduke32.com/eduke32@1482 1a8010ca-5511-0410-912e-c29ae57300e0
2009-07-31 14:00:52 +00:00
terminx
3964ca6766
fixes... mostly sound fuckery
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git-svn-id: https://svn.eduke32.com/eduke32@1481 1a8010ca-5511-0410-912e-c29ae57300e0
2009-07-31 11:45:29 +00:00
terminx
e5d6d9694f
git-svn-id: https://svn.eduke32.com/eduke32@1479 1a8010ca-5511-0410-912e-c29ae57300e0
2009-07-29 21:56:56 +00:00
terminx
2ffda08128
fixes
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git-svn-id: https://svn.eduke32.com/eduke32@1477 1a8010ca-5511-0410-912e-c29ae57300e0
2009-07-29 10:33:56 +00:00
helixhorned
da8e401298
mapster32: more logical "bottom walls swapped"-bit handling; misc. cleanups
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git-svn-id: https://svn.eduke32.com/eduke32@1466 1a8010ca-5511-0410-912e-c29ae57300e0
2009-07-25 20:16:22 +00:00
terminx
98a359f3e1
Clean out tree... misc changes
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git-svn-id: https://svn.eduke32.com/eduke32@1465 1a8010ca-5511-0410-912e-c29ae57300e0
2009-07-24 02:31:34 +00:00
helixhorned
ce3d64d971
new m32 aiming: changed the way distance is determined, so it also handles parallaxed sectors.
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git-svn-id: https://svn.eduke32.com/eduke32@1464 1a8010ca-5511-0410-912e-c29ae57300e0
2009-07-20 22:01:44 +00:00
helixhorned
8f0da12b76
new mapster aiming now handles planar sprites
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git-svn-id: https://svn.eduke32.com/eduke32@1463 1a8010ca-5511-0410-912e-c29ae57300e0
2009-07-18 20:37:20 +00:00
helixhorned
c25ee18b98
new mapster mouse aiming: now handles masked walls, fixed searchwall determination when aiming at ceiling/floor
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git-svn-id: https://svn.eduke32.com/eduke32@1462 1a8010ca-5511-0410-912e-c29ae57300e0
2009-07-17 21:47:04 +00:00
terminx
3504c0bf97
Misc minor changes
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git-svn-id: https://svn.eduke32.com/eduke32@1458 1a8010ca-5511-0410-912e-c29ae57300e0
2009-07-12 23:41:16 +00:00
terminx
1538f39289
fix building with MSVC after Helixhorned's commit
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fix FastLZ mipmap corruption issue
fix Polymer MSVC warnings
rewrote qsprintf to take up to 32 parameters, either quotes or gamevars
added qstrncat to concatenate n characters of one quote to another
exposed internal sectorofwall() function to CON
changed CON parser to count ( ) ; and , as whitespace so people can make their code more readable
added ACTIVATOR and ACTIVATORLOCKED support to SE49 and SE50
added SPRITE_USEACTIVATOR flag to allow actor execution based on whether a sector is "locked" or not
rearranged a few structures for faster array lookups
fixed EVENT_HOLSTER
git-svn-id: https://svn.eduke32.com/eduke32@1457 1a8010ca-5511-0410-912e-c29ae57300e0
2009-07-12 01:55:34 +00:00
helixhorned
a3c0bee4a3
Improved mouse aiming for Mapster32 (not yet in action)
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git-svn-id: https://svn.eduke32.com/eduke32@1456 1a8010ca-5511-0410-912e-c29ae57300e0
2009-07-11 22:20:15 +00:00
terminx
402221cad3
Replace LibLZF with FastLZ ( http://www.fastlz.org/lzf.htm )
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git-svn-id: https://svn.eduke32.com/eduke32@1455 1a8010ca-5511-0410-912e-c29ae57300e0
2009-07-09 03:54:18 +00:00