terminx
04811f21f4
Replace separate timer implementations in SDL and Winlayer with a shared implementation based on std::chrono
...
git-svn-id: https://svn.eduke32.com/eduke32@7976 1a8010ca-5511-0410-912e-c29ae57300e0
# Conflicts:
# platform/Windows/build.vcxproj
# platform/Windows/build.vcxproj.filters
# source/build/src/mdsprite.cpp
2019-09-20 16:09:24 +02:00
hendricks266
6b3a6434e3
Add SetupAPI.lib to VS build system for SDL 2.0.10
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git-svn-id: https://svn.eduke32.com/eduke32@7965 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 16:06:02 +02:00
hendricks266
d11c71c39d
VS made me update the platform toolset here
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git-svn-id: https://svn.eduke32.com/eduke32@7962 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 16:04:59 +02:00
pogokeen
e1f4800e3a
build.vcxproj: Execute custom build tools & step before BuildGenerateSources
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git-svn-id: https://svn.eduke32.com/eduke32@7885 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:34:33 +02:00
hendricks266
0cd74a6782
Add sjson to project
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git-svn-id: https://svn.eduke32.com/eduke32@7812 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:17:43 +02:00
pogokeen
12ce6a78fe
Fix parallel build by switching to generating .obj files from .glsl files and treat the shader source as an externed global resolved at link time.
...
Additionally, remove the no longer necessary shader generated headers folder from .gitignore
git-svn-id: https://svn.eduke32.com/eduke32@7793 1a8010ca-5511-0410-912e-c29ae57300e0
# Conflicts:
# .gitignore
# source/build/src/polymost.cpp
2019-09-20 15:10:56 +02:00
pogokeen
4a0071d3ef
Support separate .glsl shaders in Windows MSVC builds
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git-svn-id: https://svn.eduke32.com/eduke32@7785 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:10:07 +02:00
terminx
0556fe1738
Simplify map structure tracker overloads
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Due to less branching, this is actually faster than trying to be clever.
git-svn-id: https://svn.eduke32.com/eduke32@7690 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 10:15:17 +02:00
Christoph Oelckers
81ca063f06
- fixed SDK versions.
2019-09-20 09:19:11 +02:00
Christoph Oelckers
0254bf82d3
- added NBlood source.
2019-09-20 00:42:45 +02:00
terminx
0f613a227d
Exclude vfs.cpp from VS project to suppress linker warning about an object without symbols
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git-svn-id: https://svn.eduke32.com/eduke32@7605 1a8010ca-5511-0410-912e-c29ae57300e0
# Conflicts:
# platform/Windows/build.vcxproj.filters
2019-09-19 14:52:28 +02:00
Christoph Oelckers
795f25bd68
- manually fix conflict
2019-09-19 14:32:05 +02:00
terminx
e59f8e3b71
Use FORCE_INLINE and CONSTEXPR where appropriate in the Q16 fixed point math library
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git-svn-id: https://svn.eduke32.com/eduke32@7588 1a8010ca-5511-0410-912e-c29ae57300e0
# Conflicts:
# platform/Windows/build.vcxproj.filters
2019-09-19 14:30:22 +02:00
hendricks266
b6d794ddba
Add VoidSW VS project files.
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Patch from Striker.
git-svn-id: https://svn.eduke32.com/eduke32@7498 1a8010ca-5511-0410-912e-c29ae57300e0
# Conflicts:
# platform/Windows/eduke32.sln
2019-09-19 14:05:02 +02:00
hendricks266
ac8dabb0fb
Rename net.* to network.*
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git-svn-id: https://svn.eduke32.com/eduke32@7443 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-19 12:20:45 +02:00
Christoph Oelckers
588fbc26f9
- added RedNukem project.
2019-09-19 00:27:46 +02:00
Christoph Oelckers
e0f823a492
- refactored texture setup to use an intermediate layer.
2019-09-18 22:16:15 +02:00
Christoph Oelckers
4df159378b
- more uselessness eliminated
2019-09-17 20:28:28 +02:00
Christoph Oelckers
d63cf04e06
- removed the compressed texture cache.
...
This is a pointless relic from the past and makes zero sense with modern graphics hardware.
2019-09-17 20:18:18 +02:00
Christoph Oelckers
b1763a8f4a
- hooked up the texture management.
...
Not in active use yet!
2019-09-17 19:03:42 +02:00
Christoph Oelckers
9edf6be10d
- texture sampler class added, not used yet.
2019-09-16 22:56:48 +02:00
Christoph Oelckers
318009fd69
- added a centralized drawer and converted the main geometry drawer to use it.
2019-09-16 19:35:04 +02:00
Christoph Oelckers
524f6cf5e5
- crap
2019-09-13 22:18:37 +02:00
Christoph Oelckers
aecdd9b4c5
- this is the state I want to build.
2019-09-13 21:43:05 +02:00
terminx
1a90903cda
Add vfs.cpp and vfs.h to the VS projects
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git-svn-id: https://svn.eduke32.com/eduke32@7385 1a8010ca-5511-0410-912e-c29ae57300e0
2019-03-03 11:15:16 +00:00
hendricks266
7414f29348
Add buildvfs, abstraction layer for file I/O.
...
Currently it passes calls through to the system libraries as before.
Also adds an incomplete implementation on PhysFS.
git-svn-id: https://svn.eduke32.com/eduke32@7359 1a8010ca-5511-0410-912e-c29ae57300e0
2019-03-01 08:51:50 +00:00
terminx
43d140eaee
Revert "SDL 2.0.9"
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git-svn-id: https://svn.eduke32.com/eduke32@7318 1a8010ca-5511-0410-912e-c29ae57300e0
2019-01-23 23:00:03 +00:00
terminx
ccebff2c85
Update libcompat-to-msvc.a for 32-bit so we can link against SDL 2.0.9
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git-svn-id: https://svn.eduke32.com/eduke32@7225 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:13:40 +00:00
terminx
7403ff229e
Fix Polymer checkbox not showing up in the startup window in Visual Studio builds
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git-svn-id: https://svn.eduke32.com/eduke32@7217 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:12:49 +00:00
terminx
af7c8efaf8
Add a couple missing headers to build.vcxproj
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git-svn-id: https://svn.eduke32.com/eduke32@7192 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:10:27 +00:00
terminx
6a97d4ea46
SDL 2.0.9
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git-svn-id: https://svn.eduke32.com/eduke32@7185 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:09:27 +00:00
hendricks266
fd175086a3
Move the LZW compression functions out of cache1d.cpp into their own object, klzw.cpp.
...
This eliminates the hackiness of libcache1d.so (now libkzlw.so) and CACHE1D_COMPRESS_ONLY.
git-svn-id: https://svn.eduke32.com/eduke32@7140 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-05 07:28:07 +00:00
terminx
c49ff8696d
Drop C++ standard used in Visual Studio builds from C++17 to C++14, to be more consistent with our GNU makefile.
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git-svn-id: https://svn.eduke32.com/eduke32@7136 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-25 23:34:15 +00:00
terminx
2160d22788
Move editor headers into correct VS project
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git-svn-id: https://svn.eduke32.com/eduke32@7118 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-25 23:32:21 +00:00
terminx
d9be193392
Remove nonexistent file lzwnew.h from VS project
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git-svn-id: https://svn.eduke32.com/eduke32@7039 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-07 05:23:15 +00:00
terminx
5a5712575a
Trying to silence a warning at link time in VS. DONT_BUILD.
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git-svn-id: https://svn.eduke32.com/eduke32@6994 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-07 05:19:39 +00:00
terminx
7d5b6acbbc
VS build fix. DONT_BUILD.
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git-svn-id: https://svn.eduke32.com/eduke32@6993 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-07 05:19:32 +00:00
terminx
d431c844a3
This seems to fix debug builds in Visual Studio. DONT_BUILD.
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git-svn-id: https://svn.eduke32.com/eduke32@6992 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-04 20:28:15 +00:00
terminx
8a534c2c8c
VS project changes. DONT_BUILD.
...
git-svn-id: https://svn.eduke32.com/eduke32@6991 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-04 04:19:53 +00:00
terminx
45f4fba56b
VS project properties
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git-svn-id: https://svn.eduke32.com/eduke32@6985 1a8010ca-5511-0410-912e-c29ae57300e0
2018-09-28 04:28:00 +00:00
terminx
b9eb42672d
New native Visual Studio solution and projects, based on a set made by icecoldduke.
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git-svn-id: https://svn.eduke32.com/eduke32@6981 1a8010ca-5511-0410-912e-c29ae57300e0
2018-09-28 04:27:35 +00:00
pogokeen
1df7127609
Support software renderer upscaling engine-side in sdlayer and sdlayer12 with various scaling factors (beyond just pixel doubling).
...
When glsurface is available, use GL to upscale the render buffer.
Additionally, fix build issues with sdlayer12 introduced by GLAD changes (r6656).
git-svn-id: https://svn.eduke32.com/eduke32@6939 1a8010ca-5511-0410-912e-c29ae57300e0
2018-07-14 21:36:44 +00:00
pogokeen
ffee0f8ae9
Add glsurface.cpp/h and tilepacker.cpp/h to Visual Studio Project
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git-svn-id: https://svn.eduke32.com/eduke32@6922 1a8010ca-5511-0410-912e-c29ae57300e0
2018-06-13 19:15:26 +00:00
terminx
4cd19d5435
Update Miniz
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git-svn-id: https://svn.eduke32.com/eduke32@6849 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-23 06:35:34 +00:00
terminx
5522ac0f2d
Rename int64.h to fix16_int64.h
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git-svn-id: https://svn.eduke32.com/eduke32@6848 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-23 06:35:25 +00:00
terminx
64c82e7b0d
Remove no longer used glext.h
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git-svn-id: https://svn.eduke32.com/eduke32@6842 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-23 06:34:49 +00:00
terminx
d49300eeff
Add missing file to VS project
...
git-svn-id: https://svn.eduke32.com/eduke32@6838 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-21 06:04:50 +00:00
terminx
dac6d70af6
Add some missing files to the VS project
...
git-svn-id: https://svn.eduke32.com/eduke32@6801 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-04 20:48:00 +00:00
terminx
a2dbe93dd6
SDL 2.0.8
...
git-svn-id: https://svn.eduke32.com/eduke32@6758 1a8010ca-5511-0410-912e-c29ae57300e0
2018-03-09 05:55:30 +00:00
terminx
4d8bb170a3
Use Q16.16 fixed point for player horiz
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git-svn-id: https://svn.eduke32.com/eduke32@6724 1a8010ca-5511-0410-912e-c29ae57300e0
2018-03-07 04:21:05 +00:00