Commit graph

5651 commits

Author SHA1 Message Date
terminx
6f6762edfa VS project and MSVC Makefile updates. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@5651 1a8010ca-5511-0410-912e-c29ae57300e0
2016-03-14 00:06:45 +00:00
hendricks266
e577335bd9 Revert r5601 in its entirety. This fixes MIDI playback on Windows.
git-svn-id: https://svn.eduke32.com/eduke32@5650 1a8010ca-5511-0410-912e-c29ae57300e0
2016-03-07 11:22:07 +00:00
hendricks266
dd0f16875f Engine: Add one-bit alpha detection for hightile and model skins.
git-svn-id: https://svn.eduke32.com/eduke32@5649 1a8010ca-5511-0410-912e-c29ae57300e0
2016-03-07 11:22:02 +00:00
hendricks266
e9d3b4cc43 Polymost: Add r_texcompr 2, which compresses ART in addition to hightile.
git-svn-id: https://svn.eduke32.com/eduke32@5648 1a8010ca-5511-0410-912e-c29ae57300e0
2016-03-07 11:21:58 +00:00
hendricks266
7dd054069f Polymost: Add HICR_ARTIMMUNITY and DAMETH_ARTIMMUNITY, which currently function identically to NOTEXCOMPRESS and NODOWNSIZE combined, and are only used when:
1. Using an ART tile
2. Using a hightile defined through the tilefromtexture "texture" subtoken
3. Using a hightile that, if downsized, will be smaller than the ART tile for that tilenum (tenuous)

git-svn-id: https://svn.eduke32.com/eduke32@5647 1a8010ca-5511-0410-912e-c29ae57300e0
2016-03-07 11:21:55 +00:00
hendricks266
97219ea3e6 Nuke some troublesome default texcache setting detection/enforcement in game.c that looks redundant anyway.
git-svn-id: https://svn.eduke32.com/eduke32@5646 1a8010ca-5511-0410-912e-c29ae57300e0
2016-03-07 11:21:51 +00:00
hendricks266
c73e8c5036 Fix mistakes in r5642.
git-svn-id: https://svn.eduke32.com/eduke32@5645 1a8010ca-5511-0410-912e-c29ae57300e0
2016-03-07 11:21:46 +00:00
hendricks266
7011b30e50 Engine: Move daskinloader into mdloadskin and clean up it and gloadtile_hi against one another.
git-svn-id: https://svn.eduke32.com/eduke32@5644 1a8010ca-5511-0410-912e-c29ae57300e0
2016-03-04 19:24:54 +00:00
hendricks266
f76c5177f4 Windows: Eliminate the need for separate manifests for 32-bit and 64-bit builds by specifying a wildcard for processorArchitecture attributes.
git-svn-id: https://svn.eduke32.com/eduke32@5643 1a8010ca-5511-0410-912e-c29ae57300e0
2016-02-29 06:34:29 +00:00
hendricks266
506e89fefb Polymost: Refactor all GL internal texture format decision making into uploadtexture().
This directly achieves the following:
* Eliminated codedup.
* Recently introduced GL ES performance downsampling now applies to model skins.
* Replaces the alpha/art format distinction with {RGB/no alpha, RGBA/one-bit alpha (ART transparency), RGBA/full alpha}.
* Cleanly allows multiple fallback formats for each type.
* Ready for further commits.

git-svn-id: https://svn.eduke32.com/eduke32@5642 1a8010ca-5511-0410-912e-c29ae57300e0
2016-02-29 06:34:20 +00:00
hendricks266
aec2da83cd Add BuildGLErrorCheck(), useful for debugging GL.
git-svn-id: https://svn.eduke32.com/eduke32@5641 1a8010ca-5511-0410-912e-c29ae57300e0
2016-02-29 06:34:16 +00:00
hendricks266
e2df2d60d1 Engine: Rename HICR_NOCOMPRESS to HICR_NODOWNSIZE, CACHEAD_NOCOMPRESS to CACHEAD_NODOWNSIZE, DAMETH_NOCOMPRESS to DAMETH_NODOWNSIZE, and HICR_NOSAVE to HICR_NOTEXCOMPRESS.
git-svn-id: https://svn.eduke32.com/eduke32@5640 1a8010ca-5511-0410-912e-c29ae57300e0
2016-02-29 06:34:12 +00:00
hendricks266
d88df093a7 Windows: Remove OS version guard. Unsupported versions will fail to run in the first place due to missing symbol errors.
git-svn-id: https://svn.eduke32.com/eduke32@5639 1a8010ca-5511-0410-912e-c29ae57300e0
2016-02-29 06:34:08 +00:00
hendricks266
85d1fa60c8 Windows: Re-add pre-XP version strings.
git-svn-id: https://svn.eduke32.com/eduke32@5638 1a8010ca-5511-0410-912e-c29ae57300e0
2016-02-29 06:34:04 +00:00
hendricks266
92d223aa36 More SDL 1.2 on Windows stuff that should not have been removed in r4749 and was missed in r4774.
git-svn-id: https://svn.eduke32.com/eduke32@5637 1a8010ca-5511-0410-912e-c29ae57300e0
2016-02-29 06:34:01 +00:00
hendricks266
dce9e3c91e Add preprocessor token NO_ALIGNED_MALLOC which disables compilation with aligned memory allocation. Useful for old versions of Windows and Mac OS X.
git-svn-id: https://svn.eduke32.com/eduke32@5636 1a8010ca-5511-0410-912e-c29ae57300e0
2016-02-29 06:33:58 +00:00
hendricks266
db535acbf8 More of r5556.
git-svn-id: https://svn.eduke32.com/eduke32@5635 1a8010ca-5511-0410-912e-c29ae57300e0
2016-02-29 06:33:55 +00:00
hendricks266
e07fff7d64 iOS: Fix on-screen keyboard, broken in r5625.
git-svn-id: https://svn.eduke32.com/eduke32@5634 1a8010ca-5511-0410-912e-c29ae57300e0
2016-02-29 06:33:52 +00:00
hendricks266
6634845c35 Xcode: Add recently created game source files to project.
git-svn-id: https://svn.eduke32.com/eduke32@5633 1a8010ca-5511-0410-912e-c29ae57300e0
2016-02-29 06:33:49 +00:00
hendricks266
dcba0b3ed1 Xcode: Require full screen.
git-svn-id: https://svn.eduke32.com/eduke32@5632 1a8010ca-5511-0410-912e-c29ae57300e0
2016-02-29 06:33:45 +00:00
hendricks266
f4394c580d Xcode: Fix launching on iOS 6.
git-svn-id: https://svn.eduke32.com/eduke32@5631 1a8010ca-5511-0410-912e-c29ae57300e0
2016-02-29 06:33:42 +00:00
hendricks266
089bb09410 Xcode: Fix iOS hardware deployment.
git-svn-id: https://svn.eduke32.com/eduke32@5630 1a8010ca-5511-0410-912e-c29ae57300e0
2016-02-29 06:33:36 +00:00
terminx
d3ff92c5d5 Android shit. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@5629 1a8010ca-5511-0410-912e-c29ae57300e0
2016-02-17 19:08:32 +00:00
terminx
aca7533f55 Fix animsounds
git-svn-id: https://svn.eduke32.com/eduke32@5628 1a8010ca-5511-0410-912e-c29ae57300e0
2016-02-14 03:49:38 +00:00
terminx
8b5c77e563 Fix CON_IFCUTSCENE
git-svn-id: https://svn.eduke32.com/eduke32@5627 1a8010ca-5511-0410-912e-c29ae57300e0
2016-02-13 21:06:34 +00:00
terminx
0e2eed5ee9 Fix anim definition problem
git-svn-id: https://svn.eduke32.com/eduke32@5626 1a8010ca-5511-0410-912e-c29ae57300e0
2016-02-13 21:06:31 +00:00
terminx
5672004ba1 Android crap. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@5625 1a8010ca-5511-0410-912e-c29ae57300e0
2016-02-13 21:06:28 +00:00
terminx
facae6f175 Add some debug assertions for the hash table stuff.
git-svn-id: https://svn.eduke32.com/eduke32@5624 1a8010ca-5511-0410-912e-c29ae57300e0
2016-02-13 21:06:21 +00:00
terminx
9da0c09505 Fix https://forums.duke4.net/topic/8450-
git-svn-id: https://svn.eduke32.com/eduke32@5623 1a8010ca-5511-0410-912e-c29ae57300e0
2016-02-13 21:06:18 +00:00
terminx
04b975f3d4 Remove -fno-lto-odr-type-merging, turns out it's an obscure option that isn't enabled in the synthesis toolchain. Oh well.
git-svn-id: https://svn.eduke32.com/eduke32@5622 1a8010ca-5511-0410-912e-c29ae57300e0
2016-02-13 21:06:15 +00:00
terminx
66e6bbff0d Add support for changing the refresh rate in SDL builds. Should also fix non-SDL builds.
git-svn-id: https://svn.eduke32.com/eduke32@5621 1a8010ca-5511-0410-912e-c29ae57300e0
2016-02-13 21:06:12 +00:00
terminx
463b90bcd3 Android build fix. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@5620 1a8010ca-5511-0410-912e-c29ae57300e0
2016-02-13 21:06:06 +00:00
terminx
0acacf0fce Update Android Makefile with new source files
git-svn-id: https://svn.eduke32.com/eduke32@5619 1a8010ca-5511-0410-912e-c29ae57300e0
2016-02-13 21:06:03 +00:00
terminx
dbbc7b1e13 Break out screen drawing stuff from game.c into screens.c and command line processing stuff into cmdline.c
git-svn-id: https://svn.eduke32.com/eduke32@5618 1a8010ca-5511-0410-912e-c29ae57300e0
2016-02-13 21:05:57 +00:00
terminx
7b47a21cf2 Limit -fno-lto-odr-type-merging to GCC 5.x
git-svn-id: https://svn.eduke32.com/eduke32@5617 1a8010ca-5511-0410-912e-c29ae57300e0
2016-02-07 03:15:46 +00:00
terminx
eaa2b90251 Implement CON_NEXTSECTORNEIGHBORZ
git-svn-id: https://svn.eduke32.com/eduke32@5616 1a8010ca-5511-0410-912e-c29ae57300e0
2016-02-07 02:38:32 +00:00
terminx
69c928aa33 Better names for anim playback functions
git-svn-id: https://svn.eduke32.com/eduke32@5615 1a8010ca-5511-0410-912e-c29ae57300e0
2016-02-07 02:38:28 +00:00
terminx
023bc40020 Break all of the text printing stuff out of game.c and into a separate screentext.c/h
git-svn-id: https://svn.eduke32.com/eduke32@5614 1a8010ca-5511-0410-912e-c29ae57300e0
2016-02-07 02:38:23 +00:00
terminx
5b7a4a9a78 Break out status bar code into sbar.c/h
git-svn-id: https://svn.eduke32.com/eduke32@5613 1a8010ca-5511-0410-912e-c29ae57300e0
2016-02-07 02:38:16 +00:00
terminx
cbd659b3b0 Minor cleanup
git-svn-id: https://svn.eduke32.com/eduke32@5612 1a8010ca-5511-0410-912e-c29ae57300e0
2016-02-07 02:38:08 +00:00
terminx
51bc13a9d7 Break cheat code stuff out of game.c and into cheats.c/h. Remove unnecessary header includes from several modules (all relevant headers are already pulled in by duke3d.h).
git-svn-id: https://svn.eduke32.com/eduke32@5611 1a8010ca-5511-0410-912e-c29ae57300e0
2016-02-07 02:38:03 +00:00
terminx
463f5b5faa Add -fno-lto-odr-type-merging to LTO builds to disable a feature that generates a warning in newer versions of GCC
git-svn-id: https://svn.eduke32.com/eduke32@5610 1a8010ca-5511-0410-912e-c29ae57300e0
2016-02-07 02:37:54 +00:00
terminx
b8eb4af3f7 Fix compile warning
git-svn-id: https://svn.eduke32.com/eduke32@5609 1a8010ca-5511-0410-912e-c29ae57300e0
2016-02-07 02:37:50 +00:00
terminx
1b93d87b1a Fix r5548
git-svn-id: https://svn.eduke32.com/eduke32@5608 1a8010ca-5511-0410-912e-c29ae57300e0
2016-02-02 21:10:16 +00:00
terminx
86f2cbaa88 "i needed to comment out line 111 in source/sdlmusic.c to be able to compile r5606"
git-svn-id: https://svn.eduke32.com/eduke32@5607 1a8010ca-5511-0410-912e-c29ae57300e0
2016-02-02 07:30:53 +00:00
terminx
ea997707a1 Pause and resume sounds instead of just stopping them when opening menus or pausing the game.
git-svn-id: https://svn.eduke32.com/eduke32@5606 1a8010ca-5511-0410-912e-c29ae57300e0
2016-02-02 06:39:22 +00:00
terminx
0edf078f0c Fix Polymost issue reported at https://forums.duke4.net/topic/8470-weirdness-of-players-sprite-in-view-modef7/
git-svn-id: https://svn.eduke32.com/eduke32@5605 1a8010ca-5511-0410-912e-c29ae57300e0
2016-02-02 00:21:27 +00:00
terminx
03b0335130 Implement Mapster32's CON_FOR into EDuke32.
git-svn-id: https://svn.eduke32.com/eduke32@5604 1a8010ca-5511-0410-912e-c29ae57300e0
2016-02-02 00:21:24 +00:00
terminx
2ad6e2811a VS project fixes, DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@5603 1a8010ca-5511-0410-912e-c29ae57300e0
2016-02-02 00:21:21 +00:00
terminx
8ac3e86da3 Add SFLAG_REALCLIPDIST to bypass hard-coded clipdist fuckery based on xrepeat and picnum. This also changes some bad uses of A_CheckSpriteTileFlags() into A_CheckSpriteFlags() instead.
git-svn-id: https://svn.eduke32.com/eduke32@5602 1a8010ca-5511-0410-912e-c29ae57300e0
2016-02-02 00:21:17 +00:00