Commit graph

55 commits

Author SHA1 Message Date
terminx
466f3aca30 Support building without a startup window through the Makefile. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@5928 1a8010ca-5511-0410-912e-c29ae57300e0
2016-11-09 22:51:33 +00:00
terminx
52f678a743 Massive readability cleanup of game code part 1. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@5825 1a8010ca-5511-0410-912e-c29ae57300e0
2016-08-27 01:40:35 +00:00
terminx
a58e1ff580 audiolib:
consolidate all multivoc invalid file errors into MV_InvalidFile
renamed FX_PlayLooped to FX_Play and removed original FX_Play
removed device type parameter from FX_Init
moved several FX_ multivoc wrapper functions to the header and made them FORCE_INLINE

git-svn-id: https://svn.eduke32.com/eduke32@5814 1a8010ca-5511-0410-912e-c29ae57300e0
2016-08-27 01:39:38 +00:00
terminx
0e713e698f Separate art tile related functions out from engine.c and into tiles.c
git-svn-id: https://svn.eduke32.com/eduke32@5801 1a8010ca-5511-0410-912e-c29ae57300e0
2016-06-21 00:34:25 +00:00
terminx
32450bdd68 Relocate maphack related code into mhk.c.
This commit also relocates clipping related code into clip.c and makes a few other minor changes, because I fucked up and merged the commits together. God damn it.

git-svn-id: https://svn.eduke32.com/eduke32@5792 1a8010ca-5511-0410-912e-c29ae57300e0
2016-06-21 00:33:30 +00:00
terminx
cb2382285f Separate screen capture code from engine.c into screenshot.c
git-svn-id: https://svn.eduke32.com/eduke32@5791 1a8010ca-5511-0410-912e-c29ae57300e0
2016-06-21 00:33:19 +00:00
terminx
3eb979f8da Split 2d mode editor stuff that remained in engine.c into 2d.c.
git-svn-id: https://svn.eduke32.com/eduke32@5790 1a8010ca-5511-0410-912e-c29ae57300e0
2016-06-21 00:33:14 +00:00
terminx
205a757109 Move palette related functionality from engine.c to palette.c/h.
git-svn-id: https://svn.eduke32.com/eduke32@5789 1a8010ca-5511-0410-912e-c29ae57300e0
2016-06-21 00:33:06 +00:00
terminx
cdcc983a22 Move hash table stuff out of engine.c and into hash.c/h.
git-svn-id: https://svn.eduke32.com/eduke32@5788 1a8010ca-5511-0410-912e-c29ae57300e0
2016-06-21 00:32:53 +00:00
terminx
e2c24bda95 Android stuff. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@5661 1a8010ca-5511-0410-912e-c29ae57300e0
2016-03-14 00:07:28 +00:00
terminx
dbbc7b1e13 Break out screen drawing stuff from game.c into screens.c and command line processing stuff into cmdline.c
git-svn-id: https://svn.eduke32.com/eduke32@5618 1a8010ca-5511-0410-912e-c29ae57300e0
2016-02-13 21:05:57 +00:00
terminx
023bc40020 Break all of the text printing stuff out of game.c and into a separate screentext.c/h
git-svn-id: https://svn.eduke32.com/eduke32@5614 1a8010ca-5511-0410-912e-c29ae57300e0
2016-02-07 02:38:23 +00:00
terminx
5b7a4a9a78 Break out status bar code into sbar.c/h
git-svn-id: https://svn.eduke32.com/eduke32@5613 1a8010ca-5511-0410-912e-c29ae57300e0
2016-02-07 02:38:16 +00:00
terminx
51bc13a9d7 Break cheat code stuff out of game.c and into cheats.c/h. Remove unnecessary header includes from several modules (all relevant headers are already pulled in by duke3d.h).
git-svn-id: https://svn.eduke32.com/eduke32@5611 1a8010ca-5511-0410-912e-c29ae57300e0
2016-02-07 02:38:03 +00:00
terminx
2ad6e2811a VS project fixes, DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@5603 1a8010ca-5511-0410-912e-c29ae57300e0
2016-02-02 00:21:21 +00:00
terminx
79670ecfcf Add a few missing files to the VS project. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@5600 1a8010ca-5511-0410-912e-c29ae57300e0
2016-02-02 00:21:07 +00:00
terminx
3d72611f57 Update vcxproj. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@5541 1a8010ca-5511-0410-912e-c29ae57300e0
2016-01-11 05:05:43 +00:00
hendricks266
3a8d53573c Remove actors_inline, game_inline, and sector_inline objects, and move their code into other headers, set up to be compiled into well-fitting objects if inlining them is disabled.
git-svn-id: https://svn.eduke32.com/eduke32@5529 1a8010ca-5511-0410-912e-c29ae57300e0
2016-01-08 01:33:35 +00:00
terminx
483e2d17f2 Add colmatch.c to VS project. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@5390 1a8010ca-5511-0410-912e-c29ae57300e0
2015-10-20 07:15:12 +00:00
terminx
bd4917f7e1 Update VS project. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@5288 1a8010ca-5511-0410-912e-c29ae57300e0
2015-07-10 07:56:43 +00:00
terminx
26933ecdc2 More audiolib cleanup, remove 8-bit output support.
git-svn-id: https://svn.eduke32.com/eduke32@5272 1a8010ca-5511-0410-912e-c29ae57300e0
2015-07-08 03:34:09 +00:00
terminx
f1bc3ea23b Add jaudiolib flac.c, formats.c, and xa.c to Visual Studio solution (they were missing). DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@5269 1a8010ca-5511-0410-912e-c29ae57300e0
2015-07-08 03:33:48 +00:00
hendricks266
e9655f8469 Add SW to our build system and make relevant changes to avoid fatal build errors.
git-svn-id: https://svn.eduke32.com/eduke32@5197 1a8010ca-5511-0410-912e-c29ae57300e0
2015-05-19 21:56:03 +00:00
hendricks266
a979fa95a3 Merge glbuild_android into glbuild. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@5189 1a8010ca-5511-0410-912e-c29ae57300e0
2015-05-16 09:12:12 +00:00
terminx
27e8fcbe57 A whole bunch of mostly insignificant changes that didn't deserve separate commits. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4997 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-11 05:22:48 +00:00
terminx
50c30ab790 Animation system overhaul part 1. This allows for an unlimited number of .anm/.ivf files to be defined via duke3d.def and played back at any time with the new CON commands. Syntax is currently as follows, but may change:
cutscene "somefile.anm" { delay 10 } // defines somefile.anm with a delay of 10 120Hz tics between frames. a more typical framerate method may come later, but this is how the originals worked.

Once defined, they can be played through CON with the new playback command, also called "cutscene". It works like this:

definequote 12345 somefile.anm
define ANIM_SOMEFILE 12345

...

cutscene ANIM_SOMEFILE // halts game execution and immediately plays cutscene, resuming execution when finished

...

Sounds can be played during animations (and tiles can be overlaid, etc) like this:

onevent EVENT_CUTSCENE
    ifcutscene ANIM_SOMEFILE
    {
        ifvare RETURN 12 // frame 12
            sound FLY_BY
        rotatesprite ...
    }
endevent

The value of the RETURN var at the end of EVENT_CUTSCENE determines the next frame to play. This can be used for looping, etc. Attempting to play animations backwards outright is not advised as animations only seek in one direction (so rewinding requires running it through from frame 0 again). This is will WIP and hasn't been heavily tested at all, so please try it out.

git-svn-id: https://svn.eduke32.com/eduke32@4987 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-11 05:22:07 +00:00
terminx
19729fc766 Fix Mapster32 sector copying
git-svn-id: https://svn.eduke32.com/eduke32@4909 1a8010ca-5511-0410-912e-c29ae57300e0
2015-01-12 08:44:46 +00:00
terminx
2330c61519 WIP refactor of SDL interface. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4749 1a8010ca-5511-0410-912e-c29ae57300e0
2014-11-22 12:33:47 +00:00
terminx
239d419d53 Remove references to nonexistent enet_mmulti.h from Visual Studio project. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4720 1a8010ca-5511-0410-912e-c29ae57300e0
2014-11-02 05:36:41 +00:00
terminx
ed703142af Add new headers to VS project
git-svn-id: https://svn.eduke32.com/eduke32@4615 1a8010ca-5511-0410-912e-c29ae57300e0
2014-09-30 04:08:47 +00:00
terminx
a28bd4ec49 Add sdl_inc.h to VS project
git-svn-id: https://svn.eduke32.com/eduke32@4534 1a8010ca-5511-0410-912e-c29ae57300e0
2014-07-06 00:11:44 +00:00
terminx
2177591619 Add xxHash (https://code.google.com/p/xxhash/), a faster alternative to CRC32, and implement it in a few places. This is around 20-30% faster than CRC32 for me (it's also implemented into the "fileinfo" console command, so you can test for yourselves). I didn't have time to gather up all of the files supported by the startup window so this isn't used there yet. Additionally, this is by the same author as the LZ4 compression library we already use.
git-svn-id: https://svn.eduke32.com/eduke32@4387 1a8010ca-5511-0410-912e-c29ae57300e0
2014-03-22 09:26:39 +00:00
terminx
3fd83632fb Some basic changes for Android support. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4386 1a8010ca-5511-0410-912e-c29ae57300e0
2014-03-22 09:25:51 +00:00
hendricks266
7deb709ab6 Replace QuickLZ with LZ4.
git-svn-id: https://svn.eduke32.com/eduke32@4316 1a8010ca-5511-0410-912e-c29ae57300e0
2014-02-10 10:55:49 +00:00
terminx
313671d0ab Add Lunatic stuff to the Visual Studio project. This is just the file view in the IDE, not Lunatic compilation with MSVC! DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4037 1a8010ca-5511-0410-912e-c29ae57300e0
2013-08-24 22:55:23 +00:00
terminx
e8c2250d0a Rip out all traces of nedmalloc. Sorry, XP users--it's time to upgrade to something newer than an OS from 2001 if this affects you.
git-svn-id: https://svn.eduke32.com/eduke32@4027 1a8010ca-5511-0410-912e-c29ae57300e0
2013-08-20 21:49:44 +00:00
hendricks266
4297507c8f Dynamicsoundremap.
git-svn-id: https://svn.eduke32.com/eduke32@3834 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-01 06:55:30 +00:00
terminx
8db5b4b38a Remove deleted md4 library related files from the Visual Studio project
git-svn-id: https://svn.eduke32.com/eduke32@3762 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-15 02:18:41 +00:00
terminx
08444cb825 WIP texture cache refactoring
git-svn-id: https://svn.eduke32.com/eduke32@3758 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-15 02:17:17 +00:00
terminx
7c94ee6874 Sort some of the more recently added source and header files so they're in the right sections in the VS2010 project
git-svn-id: https://svn.eduke32.com/eduke32@3298 1a8010ca-5511-0410-912e-c29ae57300e0
2012-12-16 04:04:25 +00:00
terminx
f779b53c0f Remove the xdelta3 files from the VS2010 project, too
git-svn-id: https://svn.eduke32.com/eduke32@3194 1a8010ca-5511-0410-912e-c29ae57300e0
2012-11-16 16:41:04 +00:00
terminx
a46844e937 Add nedmalloc.h to the VS2010 project files
git-svn-id: https://svn.eduke32.com/eduke32@3184 1a8010ca-5511-0410-912e-c29ae57300e0
2012-11-15 16:44:15 +00:00
helixhorned
f20a001618 Split r3159..r3161, part 1: Makefile and MSVC project file changes.
git-svn-id: https://svn.eduke32.com/eduke32@3166 1a8010ca-5511-0410-912e-c29ae57300e0
2012-11-15 14:27:49 +00:00
helixhorned
1cd11d06ef Revert "Fix the warnings when building with C++, add MSVC C++ build support."
This reverts r3159..r3161.

Conflicts:
	eduke32/build/include/compat.h
(Handled so that r3163's changes are kept applied.)

git-svn-id: https://svn.eduke32.com/eduke32@3165 1a8010ca-5511-0410-912e-c29ae57300e0
2012-11-15 14:27:45 +00:00
terminx
3ff46c02b2 Fix the warnings when building with C++, add MSVC C++ build support. This also changes the internal type of lotags, hitags and cstat type fields to uint16_t instead of int16_t to clean up some dubious behavior wherein the code was using a value of 32768 as a flag in these fields for certain types of things, like invisible sprites (using the value as if it was uint16_t) where it was elsewhere checking if the value was < 0 (using the value as if it was int16_t). This change may break a few specific effects if any part of the relevant code was missed when looking for areas that needed to be addressed.
I think there's also a fix for the CON precache system breakage in here (lost it in my local tree when I started getting the C++ build working in MSVC, sorry!)


git-svn-id: https://svn.eduke32.com/eduke32@3159 1a8010ca-5511-0410-912e-c29ae57300e0
2012-11-14 23:32:43 +00:00
terminx
a5f479787f Remove built-in copy of nedmalloc and update nedmalloc.dll. Note that the built-in copy of nedmalloc hasn't been updated or enabled in a really long time as modern system allocators (Windows 7 and Linux 3.x at least) are no longer consistently beat by nedmalloc (but nor are they consistently faster). So, the dll remains for users of Windows XP because it may still improve performance there (while not likely degrading it on Vista/7).
git-svn-id: https://svn.eduke32.com/eduke32@3086 1a8010ca-5511-0410-912e-c29ae57300e0
2012-10-15 00:17:30 +00:00
terminx
893649a31f Add xdelta3 source and headers to VS2010 project
git-svn-id: https://svn.eduke32.com/eduke32@2665 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-18 00:07:40 +00:00
terminx
4ba6da5007 Addition of 3 events:
EVENT_SOUND: triggered upon playback of any sound, this allows the "hard coded" sounds to be altered in a context-aware fashion instead of having to resort to clunky hacks like replacing them with a blank sound effect.  RETURN var
iable is set to the sound effect # of the sound to be played, or -1 to cancel playback.

EVENT_CHECKTOUCHDAMAGE: triggered in P_CheckTouchDamage() whenever the player collides with anything.  Value of RET
URN is set to the result provided by clipmove() and so can be decoded in the same way.  Value of RETURN when the event is over can also be manipulated to control some of the hard coded damage effects.

EVENT_CHECKFLOORDAMAGE: triggered in P_CheckFloorDamage(), RETURN is simply the picnum of the floor of the sector t
he player is in.  Can be used to cancel hard coded floor damage effects or to make other tiles exhibit the same eff
ects

Other misc fixes and cleanups, including a possible workaround for Duke Plus SECTOREFFECTOR light issues wherein all SE49 and SE50 that have a statnum of STAT_EFFECTOR are simply changed to STAT_LIGHT during the STAT_EFFECTOR loop
 now.


git-svn-id: https://svn.eduke32.com/eduke32@2652 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-14 18:12:27 +00:00
terminx
043bb208b3 Multiplayer improvements
git-svn-id: https://svn.eduke32.com/eduke32@1802 1a8010ca-5511-0410-912e-c29ae57300e0
2011-02-25 21:50:19 +00:00
terminx
a7eb0418d1 Global thermonuclear code rape
git-svn-id: https://svn.eduke32.com/eduke32@1677 1a8010ca-5511-0410-912e-c29ae57300e0
2010-08-02 08:13:51 +00:00