pogokeen
5c11fc8889
sounds.cpp: fix infinite loop caused by removal of "else" in r7939
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git-svn-id: https://svn.eduke32.com/eduke32@7941 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 16:03:12 +02:00
terminx
9ee310ce71
Fix sound issue
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git-svn-id: https://svn.eduke32.com/eduke32@7940 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 16:03:10 +02:00
terminx
ef7f4f8a60
Oops
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git-svn-id: https://svn.eduke32.com/eduke32@7939 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 16:03:08 +02:00
hendricks266
e7723efcf4
Fix skipping to the end of def blocks
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git-svn-id: https://svn.eduke32.com/eduke32@7938 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 16:03:06 +02:00
terminx
36366c0c98
M-M-M-MUTEX MADNESS
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git-svn-id: https://svn.eduke32.com/eduke32@7937 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 16:03:04 +02:00
terminx
6fddd30eaa
Remove lockclock from mapstates
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git-svn-id: https://svn.eduke32.com/eduke32@7936 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 16:03:02 +02:00
terminx
564a68f1a7
Improve frame limiter logic
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git-svn-id: https://svn.eduke32.com/eduke32@7935 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 16:03:00 +02:00
terminx
0a5cdea62a
Run savegame events as myconnectindex instead of screenpeek
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This doesn't really matter right now, but it's wrong.
git-svn-id: https://svn.eduke32.com/eduke32@7934 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 16:02:58 +02:00
terminx
3b98ba6561
Attempt to work around odd behavior when attempting to use stuff like wall aligned sprites with the new version of clipmove
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The behavior was always "wrong" as clipmove does not handle movement of lines, just movement of clip boxes against lines and face sprite points, but the newer version of clipmove actively bounces sprites away from lines they would otherwise clip into. This was causing wall-aligned sprites that called any functions that ended up calling clipmove to get pushed away from the wall unintentionally.
git-svn-id: https://svn.eduke32.com/eduke32@7932 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 16:02:53 +02:00
hendricks266
67b7d2408b
newgamechoices
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git-svn-id: https://svn.eduke32.com/eduke32@7930 1a8010ca-5511-0410-912e-c29ae57300e0
# Conflicts:
# source/build/src/defs.cpp
2019-09-20 16:02:49 +02:00
terminx
1413c7fd5c
Tiny error message cleanup
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git-svn-id: https://svn.eduke32.com/eduke32@7925 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 16:01:20 +02:00
hendricks266
ca8f8c0dbd
save name in exts
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git-svn-id: https://svn.eduke32.com/eduke32@7924 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 16:01:18 +02:00
hendricks266
03b63470b9
Add fallthrough__ in gameexec
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git-svn-id: https://svn.eduke32.com/eduke32@7923 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 16:01:16 +02:00
terminx
32cd1ae4dd
Tweak the fatal engine initialization error and game already running dialog boxes a bit
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git-svn-id: https://svn.eduke32.com/eduke32@7921 1a8010ca-5511-0410-912e-c29ae57300e0
# Conflicts:
# source/build/src/build.cpp
2019-09-20 16:01:11 +02:00
terminx
b7f349cd92
Sound cleanups
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git-svn-id: https://svn.eduke32.com/eduke32@7915 1a8010ca-5511-0410-912e-c29ae57300e0
# Conflicts:
# source/duke3d/src/sounds.h
2019-09-20 15:47:13 +02:00
terminx
48f9edf743
New feature: combine SF_GLOBAL and SF_DTAG definesound flags to get Duke3D explosion sound behavior
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git-svn-id: https://svn.eduke32.com/eduke32@7914 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:46:47 +02:00
terminx
789be3cf35
Add S_SetProperties() function to handle repetitious setting of a few sound structure members
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git-svn-id: https://svn.eduke32.com/eduke32@7913 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:46:45 +02:00
terminx
40e54fdbbb
Tweak how the semaphore used to detect multiple running copies of the game is utilized
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git-svn-id: https://svn.eduke32.com/eduke32@7912 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:46:43 +02:00
terminx
4e0325e0d4
Add FURY checks for some EDUKE32_STANDALONE stuff
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git-svn-id: https://svn.eduke32.com/eduke32@7911 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:46:41 +02:00
terminx
aec48c73c1
'If' out a couple of instances of g_soundlocks[] manipulation I somehow missed during my first pass
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git-svn-id: https://svn.eduke32.com/eduke32@7906 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:46:30 +02:00
terminx
9021b885d6
Eliminate pos_as_vec2 from anything that had it
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git-svn-id: https://svn.eduke32.com/eduke32@7905 1a8010ca-5511-0410-912e-c29ae57300e0
# Conflicts:
# source/build/src/build.cpp
# source/build/src/polymost.cpp
2019-09-20 15:46:28 +02:00
hendricks266
2e325b0f5b
Tweak map start message printed to the log
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git-svn-id: https://svn.eduke32.com/eduke32@7902 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:44:19 +02:00
hendricks266
4523515a33
ext updates
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git-svn-id: https://svn.eduke32.com/eduke32@7901 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:44:17 +02:00
pogokeen
091a2961ab
game.cpp: move check for quitevent during start-up so that if start-up is cancelled during definitions parsing, the game won't continue to play in a half-loaded state.
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git-svn-id: https://svn.eduke32.com/eduke32@7900 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:44:15 +02:00
hendricks266
90568878a5
Allow MOUSEINACTIVECONDITIONAL when out of menu. Fixes left clicking screens.
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git-svn-id: https://svn.eduke32.com/eduke32@7899 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:44:13 +02:00
hendricks266
7d96aba66d
Add CONTROL_ClearAllButtons
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git-svn-id: https://svn.eduke32.com/eduke32@7898 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:44:12 +02:00
hendricks266
640b1c4461
Remove RTS names from standalone builds
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git-svn-id: https://svn.eduke32.com/eduke32@7897 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:44:10 +02:00
hendricks266
dcdabd30d3
definecheatdescription
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git-svn-id: https://svn.eduke32.com/eduke32@7896 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:44:07 +02:00
hendricks266
ba91dd0120
Move cheat descriptions from menus.cpp to cheats.cpp
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git-svn-id: https://svn.eduke32.com/eduke32@7895 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:44:06 +02:00
hendricks266
29d4a7e634
Add I_GeneralTrigger as a combination of Advance and Return and use it for skipping screens so that Esc works.
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git-svn-id: https://svn.eduke32.com/eduke32@7894 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:44:03 +02:00
pogokeen
c80b01cfda
gameexec.cpp: allow G_ShowView() to execute regardless of the state of g_screenCapture.
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This fixes skyboxes not rendering in TILE_SAVESHOT.
git-svn-id: https://svn.eduke32.com/eduke32@7893 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:44:00 +02:00
pogokeen
67522909c5
sector.cpp: ensure that if scripts have told us not to render normally to the tile, that we still handle restoring our target & setting up the tile appropriately for what the script may have rendered
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git-svn-id: https://svn.eduke32.com/eduke32@7891 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:43:56 +02:00
terminx
2126d215ed
Fix crashes when passing invalid variable names to a couple of debugging commands in the console
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git-svn-id: https://svn.eduke32.com/eduke32@7883 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:34:26 +02:00
terminx
3c28f6cfc6
Don't attempt to draw TILE_LOADSHOT unless it's already in memory
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This works around a flaw in the .ext loading logic that I don't have time to debug right now.
git-svn-id: https://svn.eduke32.com/eduke32@7882 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:34:23 +02:00
terminx
c5dbbe892c
Fix automapping not working when looking at the textured map mode
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git-svn-id: https://svn.eduke32.com/eduke32@7881 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:34:21 +02:00
terminx
e9e9067251
Fix warning
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git-svn-id: https://svn.eduke32.com/eduke32@7879 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:34:16 +02:00
terminx
db85a55dfd
Use I_AdvanceTrigger() instead of I_CheckAllInput() for the skip condition in Anim_Play()
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git-svn-id: https://svn.eduke32.com/eduke32@7877 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:34:11 +02:00
terminx
9f9a158946
Replace runtime pow2 calculations with pow2char LUT usage
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I don't know that this is any faster, but there's something to be said for standardization and consistency. I will be making most of this stuff use bitmap_set/test/clear() soon.
git-svn-id: https://svn.eduke32.com/eduke32@7876 1a8010ca-5511-0410-912e-c29ae57300e0
# Conflicts:
# source/build/src/build.cpp
# source/build/src/polymost.cpp
2019-09-20 15:34:08 +02:00
terminx
9c5db5aac0
Sanitize walock[] usage
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git-svn-id: https://svn.eduke32.com/eduke32@7875 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:33:07 +02:00
terminx
2a3c80f95d
Fix issue with sounds being expired from cache
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git-svn-id: https://svn.eduke32.com/eduke32@7874 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:33:05 +02:00
terminx
1a0c56f0f1
This adds back in the engine's old automapping feature
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This was removed a long time ago because Duke3D and Shadow Warrior don't use it.
git-svn-id: https://svn.eduke32.com/eduke32@7873 1a8010ca-5511-0410-912e-c29ae57300e0
# Conflicts:
# source/build/src/polymer.cpp
# source/build/src/polymost.cpp
2019-09-20 15:32:13 +02:00
terminx
6ad445d47b
Make most things in screens.cpp use I_AdvanceTrigger() instead of I_CheckAllInput()
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git-svn-id: https://svn.eduke32.com/eduke32@7872 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:29:40 +02:00
terminx
c7e403619b
Don't blow away wall cstat bit 14 for use as a temp flag in the editor
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Patch from Nuke.YKT.
git-svn-id: https://svn.eduke32.com/eduke32@7870 1a8010ca-5511-0410-912e-c29ae57300e0
# Conflicts:
# source/build/src/build.cpp
2019-09-20 15:29:35 +02:00
terminx
752cf77887
Untabify a couple of headers
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git-svn-id: https://svn.eduke32.com/eduke32@7862 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:29:05 +02:00
terminx
24a53db8f5
I'm not aware of any particular issues this change fixes, but I definitely don't intend this hack to ever affect anything while the player is on the ground
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git-svn-id: https://svn.eduke32.com/eduke32@7861 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:29:02 +02:00
terminx
ed40842bad
Apply "reset object trackers on savegame load" patch
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git-svn-id: https://svn.eduke32.com/eduke32@7860 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:29:01 +02:00
terminx
762c3ebbf6
Add sc_Space to I_AdvanceTrigger() and I_AdvanceTriggerClear()
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git-svn-id: https://svn.eduke32.com/eduke32@7856 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:28:50 +02:00
terminx
e65fb8ab2a
Switch fadepal() and fadepaltile() over to using I_CheckAllInput()/I_ClearAllInput() instead of checking for the spacebar exclusively
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git-svn-id: https://svn.eduke32.com/eduke32@7855 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:28:47 +02:00
pogokeen
5377b128a9
Fix rendering skyboxes to a tile by altering renderSetTarget() & renderRestoreTarget() to set & reset xdim & ydim so that G_ShowView() can render while a render target is set,
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and additionally modifying G_SetupCamTile() to call EVENT_DISPLAYROOMSCAMERATILE after calling renderSetTarget()
git-svn-id: https://svn.eduke32.com/eduke32@7852 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:28:41 +02:00
hendricks266
fdaee03dfb
ext loading
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git-svn-id: https://svn.eduke32.com/eduke32@7850 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:26:44 +02:00