Christoph Oelckers
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8412602621
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- added more EDuke credits.
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2020-02-02 20:29:43 +01:00 |
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Christoph Oelckers
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08ec38ce75
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- fixed some missing menu texts.
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2020-01-28 21:36:30 +01:00 |
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Christoph Oelckers
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9ca1e56713
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- added extended sound lookup as well plus menu options.
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2020-01-27 22:29:45 +01:00 |
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Christoph Oelckers
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a7b020d1a8
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- implemented proper screen size scaling for Exhumed.
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2020-01-22 16:14:01 +01:00 |
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Christoph Oelckers
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dcbb936a9b
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- fixed hud_scale for Shadow Warrior.
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2020-01-22 15:21:07 +01:00 |
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Christoph Oelckers
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09106b3159
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- fixed the HUD size slider for Blood.
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2020-01-22 13:53:26 +01:00 |
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Rachael Alexanderson
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c21c7a0670
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- fix scaling menu options
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2020-01-17 08:13:05 -05:00 |
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Christoph Oelckers
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a4d8e68b9f
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- added an engine credits menu page.
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2020-01-15 20:39:41 +01:00 |
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Christoph Oelckers
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83292c9dd6
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- fixed a few issues and added some savegame debug code for Shadow Warrior.
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2020-01-05 18:49:19 +01:00 |
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Christoph Oelckers
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39c55199f9
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- added a few missing menu things.
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2020-01-03 20:37:02 +01:00 |
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Christoph Oelckers
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c82d6de6c3
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- fixed a few typos and uninitialized variables.
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2020-01-03 17:08:41 +01:00 |
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Christoph Oelckers
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6574c34543
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- re-enabled MIDI selection, but only with the devices that are supposed to be seen.
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2020-01-03 09:22:22 +01:00 |
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Christoph Oelckers
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b564dc8273
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- disabled MIDI device selection option.
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2020-01-03 00:49:08 +01:00 |
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Christoph Oelckers
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62fd8a49c1
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- fixed CVAR assignment for number of sound channels.
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2020-01-03 00:47:13 +01:00 |
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Christoph Oelckers
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85593e3e93
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-missing menu text fixes.
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2020-01-02 20:45:17 +01:00 |
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Christoph Oelckers
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fe4c20143a
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- removed OPL related menu entries.
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2020-01-02 20:15:43 +01:00 |
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Christoph Oelckers
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6373b75d22
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Merge branch 'master' into powerslave
# Conflicts:
# source/common/gamecontrol.cpp
# source/common/version.h
# wadsrc/static/engine/grpinfo.txt
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2019-12-26 14:46:14 +01:00 |
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Christoph Oelckers
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62e9112133
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- renamed the internal resource directory to "engine" and routed most literal mentions of the engine name through version.h
All this comes from a time when I didn't use version.h so it's better to do it the same way as GZDoom to allow easy renaming of the engine.
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2019-12-26 14:04:53 +01:00 |
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