terminx
|
da1bdf711c
|
Better mouse fix?
git-svn-id: https://svn.eduke32.com/eduke32@1606 1a8010ca-5511-0410-912e-c29ae57300e0
|
2010-03-03 01:43:34 +00:00 |
|
terminx
|
e00aeef384
|
Fix for mouse stalls at < 10 fps
git-svn-id: https://svn.eduke32.com/eduke32@1603 1a8010ca-5511-0410-912e-c29ae57300e0
|
2010-03-02 22:44:12 +00:00 |
|
terminx
|
abee6af03e
|
force r_vbos to 0 for Polymost on ATI R520
git-svn-id: https://svn.eduke32.com/eduke32@1602 1a8010ca-5511-0410-912e-c29ae57300e0
|
2010-03-01 09:13:25 +00:00 |
|
terminx
|
c369aec8cc
|
Minor formatting changes, fix nedmalloc on BSD, fix win32 joystick detection issue, fix for ambient sounds, possible fix for stopsound malfunctioning after extended play time, add CON compilation error for duplicate "break" in switch statement
git-svn-id: https://svn.eduke32.com/eduke32@1599 1a8010ca-5511-0410-912e-c29ae57300e0
|
2010-02-23 18:13:46 +00:00 |
|
terminx
|
e65891aad6
|
Very few actual changes... mostly formatting fixes from astyle
git-svn-id: https://svn.eduke32.com/eduke32@1593 1a8010ca-5511-0410-912e-c29ae57300e0
|
2010-01-23 22:12:02 +00:00 |
|
terminx
|
addf597188
|
More nedmalloc updates, possibly fix win32 mouse death at ~10 fps or less, fix dummytile crash, more untested multiplayer changes... different enet channels for different types of traffic in order to eliminate latency due to the occasional reliable packet getting dropped, therefore causing a hitch in the flow of unreliable movement packets on the same channel, remove mmulti API from engine in favor of having everything in game land
git-svn-id: https://svn.eduke32.com/eduke32@1592 1a8010ca-5511-0410-912e-c29ae57300e0
|
2010-01-21 10:02:04 +00:00 |
|
terminx
|
15b9665dc6
|
Update nedmalloc, fix loading tiles from .art files contained in a .zip, workaround GCC 4.4.x squarerotatetile() miscompilation issue
git-svn-id: https://svn.eduke32.com/eduke32@1586 1a8010ca-5511-0410-912e-c29ae57300e0
|
2010-01-16 20:17:33 +00:00 |
|
plagman
|
3bc78ac5d4
|
Adds code to disable the Vista/7 DWM when setting OpenGL modes. This buys some OpenGL performance in windowed mode and works around an ATI OpenGL driver bug.
git-svn-id: https://svn.eduke32.com/eduke32@1578 1a8010ca-5511-0410-912e-c29ae57300e0
|
2010-01-04 06:01:34 +00:00 |
|
terminx
|
8c015f48f3
|
Cleaning out tree in case I can't work on anything for a while... more multiplay fixes
git-svn-id: https://svn.eduke32.com/eduke32@1573 1a8010ca-5511-0410-912e-c29ae57300e0
|
2009-12-17 11:17:48 +00:00 |
|
terminx
|
952fc43e3c
|
multiplayer fixes
git-svn-id: https://svn.eduke32.com/eduke32@1560 1a8010ca-5511-0410-912e-c29ae57300e0
|
2009-12-12 11:07:59 +00:00 |
|
terminx
|
44575d7e2c
|
Ball-busting true client-server multiplayer prototype/alpha/whatever
git-svn-id: https://svn.eduke32.com/eduke32@1552 1a8010ca-5511-0410-912e-c29ae57300e0
|
2009-12-05 09:22:43 +00:00 |
|
plagman
|
179997f969
|
Don't overflow scantoasc[] with high scancodes. This makes the 'T' key work in the console on my laptop.
git-svn-id: https://svn.eduke32.com/eduke32@1548 1a8010ca-5511-0410-912e-c29ae57300e0
|
2009-12-03 04:41:09 +00:00 |
|
terminx
|
2c9aeac2d5
|
A bunch of crap I meant to commit days ago... gtk startup window patch from bioman, nedmalloc REPLACE_SYSTEM_ALLOCATOR fix (related code uses #ifdef REPLACE_SYSTEM_ALLOCATOR so defining it to 0 was still satisfying the condition), slightly lower CPU usage in Mapster 2D mode, fix an ancient bug causing the player to not make vent footstep sounds on sprite based vents, fix map save state cvars, add "skill" cvar to console, fix saving the game while CON_SHOWVIEW is in use
git-svn-id: https://svn.eduke32.com/eduke32@1540 1a8010ca-5511-0410-912e-c29ae57300e0
|
2009-11-14 02:30:47 +00:00 |
|
terminx
|
784e919941
|
Change multiplayer random ID generation scheme and remove some dead code
git-svn-id: https://svn.eduke32.com/eduke32@1537 1a8010ca-5511-0410-912e-c29ae57300e0
|
2009-10-29 22:22:44 +00:00 |
|
terminx
|
a6dec44579
|
Fixes mouse on win32 and some other relatively minor issues, drops win9x support, adds BUILD_NOLARGEPAGES and BUILD_WIN9X environment var support to disable large page support and force 9x to pass OS version check, fixes issue with crosshair turning white during the next run after starting the game with a new cfg but quitting at the menu instead of entering a level
git-svn-id: https://svn.eduke32.com/eduke32@1532 1a8010ca-5511-0410-912e-c29ae57300e0
|
2009-10-15 23:08:47 +00:00 |
|
terminx
|
20c028b2e9
|
Memory cleanups, use Bm/c/realloc/free everywhere (configured as nedmalloc version in compat.h), add large page support for Vista/7, tweak nedmalloc settings, add support for projecting textures from SE50 spotlights placed in maps via sprite owner member (manipulated through CONs via sprite htpicnum member), fix building Mapster32 with MSVC, increase PR_MAXLIGHTS to 1024
git-svn-id: https://svn.eduke32.com/eduke32@1527 1a8010ca-5511-0410-912e-c29ae57300e0
|
2009-10-07 06:47:35 +00:00 |
|
terminx
|
ecb3e90817
|
Corrupt map fixes
Specifically seems to fix ebase.map by msandt
git-svn-id: https://svn.eduke32.com/eduke32@1510 1a8010ca-5511-0410-912e-c29ae57300e0
|
2009-10-01 00:28:40 +00:00 |
|
plagman
|
13873b985c
|
Checks for required GPU/OpenGL functionality when initializing Polymer and fallbacks to Polymost if appropriate. This should prevent crashes when trying to run Polymer on older GPUs/drivers.
git-svn-id: https://svn.eduke32.com/eduke32@1506 1a8010ca-5511-0410-912e-c29ae57300e0
|
2009-09-30 01:26:13 +00:00 |
|
terminx
|
577e3bd124
|
Misc
git-svn-id: https://svn.eduke32.com/eduke32@1502 1a8010ca-5511-0410-912e-c29ae57300e0
|
2009-09-28 00:01:06 +00:00 |
|
terminx
|
fe6e27e819
|
Use C versions of divscale##() instead of asm to work around an overflow with drawmapview(), get rid of leftover custom 'int64' type in favor of int64_t, other minor fixes
git-svn-id: https://svn.eduke32.com/eduke32@1492 1a8010ca-5511-0410-912e-c29ae57300e0
|
2009-09-09 07:19:14 +00:00 |
|
terminx
|
a9c8d071a6
|
Couple weeks worth of random bs changes
git-svn-id: https://svn.eduke32.com/eduke32@1490 1a8010ca-5511-0410-912e-c29ae57300e0
|
2009-08-28 23:08:00 +00:00 |
|
terminx
|
dbd9e63d00
|
Fix a couple of minor issues
git-svn-id: https://svn.eduke32.com/eduke32@1488 1a8010ca-5511-0410-912e-c29ae57300e0
|
2009-08-09 05:32:17 +00:00 |
|
helixhorned
|
b2e2ba8868
|
make mapster slightly less cpu-hungry under linux. Also a (temporary?) fix for a crash
git-svn-id: https://svn.eduke32.com/eduke32@1486 1a8010ca-5511-0410-912e-c29ae57300e0
|
2009-08-05 22:37:48 +00:00 |
|
plagman
|
5cdc55591b
|
Adds r_pr_ati_nodepthoffset and the proper detection code to winlayer and sdlayer to make polymer run properly on R520-class Radeon chips. A bug needs to be filed to AMD.
git-svn-id: https://svn.eduke32.com/eduke32@1446 1a8010ca-5511-0410-912e-c29ae57300e0
|
2009-06-28 21:16:11 +00:00 |
|
plagman
|
9556762493
|
Changes r_pr_atiworkaround to r_pr_ati_fboworkaround and ports the detection code to SDLayer.
git-svn-id: https://svn.eduke32.com/eduke32@1445 1a8010ca-5511-0410-912e-c29ae57300e0
|
2009-06-28 21:03:50 +00:00 |
|
terminx
|
3d0c34863d
|
Generic non-descript commit message
git-svn-id: https://svn.eduke32.com/eduke32@1440 1a8010ca-5511-0410-912e-c29ae57300e0
|
2009-06-24 08:20:10 +00:00 |
|
terminx
|
47a9332a16
|
More memory pool crap, startup window log update fixes, gameland light changes and minor polymer fixes
git-svn-id: https://svn.eduke32.com/eduke32@1430 1a8010ca-5511-0410-912e-c29ae57300e0
|
2009-06-13 21:06:45 +00:00 |
|
terminx
|
2f86c2a20f
|
Cleaning out tree... some light changes, polymer memory pools, some meaningless optimizations, etc
git-svn-id: https://svn.eduke32.com/eduke32@1425 1a8010ca-5511-0410-912e-c29ae57300e0
|
2009-06-09 06:19:58 +00:00 |
|
terminx
|
92372d50d6
|
Misc minor changes
git-svn-id: https://svn.eduke32.com/eduke32@1411 1a8010ca-5511-0410-912e-c29ae57300e0
|
2009-06-07 06:23:33 +00:00 |
|
terminx
|
8474211c95
|
Misc small fixes
git-svn-id: https://svn.eduke32.com/eduke32@1390 1a8010ca-5511-0410-912e-c29ae57300e0
|
2009-05-22 23:49:25 +00:00 |
|
terminx
|
6285f8b2e2
|
Misc crap
git-svn-id: https://svn.eduke32.com/eduke32@1384 1a8010ca-5511-0410-912e-c29ae57300e0
|
2009-05-16 04:07:09 +00:00 |
|
terminx
|
f3d93e8406
|
Undo/redo support for Mapster32 and some other minor changes
git-svn-id: https://svn.eduke32.com/eduke32@1361 1a8010ca-5511-0410-912e-c29ae57300e0
|
2009-05-05 16:21:33 +00:00 |
|
terminx
|
3449ba8bef
|
Revision 1337: fixes the crash on exit with polymer on win32
that's pretty l33t, right?
git-svn-id: https://svn.eduke32.com/eduke32@1337 1a8010ca-5511-0410-912e-c29ae57300e0
|
2009-04-23 09:09:41 +00:00 |
|
plagman
|
b5c4b521f7
|
Render targets, FBO mirrors with normal displacement, fix for masked walls with animated walls, various cleanups.
git-svn-id: https://svn.eduke32.com/eduke32@1255 1a8010ca-5511-0410-912e-c29ae57300e0
|
2009-03-23 14:18:20 +00:00 |
|
terminx
|
151189efab
|
new version of astyle
git-svn-id: https://svn.eduke32.com/eduke32@1229 1a8010ca-5511-0410-912e-c29ae57300e0
|
2009-02-19 16:47:54 +00:00 |
|
plagman
|
dba29b0fbe
|
Shader Model 3 "compatibility" for multilights. The light count will be arbitrarily limited and performance will be suboptimal, but it should work.
git-svn-id: https://svn.eduke32.com/eduke32@1222 1a8010ca-5511-0410-912e-c29ae57300e0
|
2009-02-05 08:56:59 +00:00 |
|
terminx
|
768f3ad6d6
|
git-svn-id: https://svn.eduke32.com/eduke32@1221 1a8010ca-5511-0410-912e-c29ae57300e0
|
2009-02-02 01:49:14 +00:00 |
|
terminx
|
9095a4911d
|
git-svn-id: https://svn.eduke32.com/eduke32@1206 1a8010ca-5511-0410-912e-c29ae57300e0
|
2009-01-10 07:38:50 +00:00 |
|
terminx
|
d6914ed108
|
ass rape
git-svn-id: https://svn.eduke32.com/eduke32@1205 1a8010ca-5511-0410-912e-c29ae57300e0
|
2009-01-09 09:29:17 +00:00 |
|
terminx
|
1cc73560f2
|
git-svn-id: https://svn.eduke32.com/eduke32@1203 1a8010ca-5511-0410-912e-c29ae57300e0
|
2009-01-06 06:59:18 +00:00 |
|
terminx
|
475d582283
|
git-svn-id: https://svn.eduke32.com/eduke32@1198 1a8010ca-5511-0410-912e-c29ae57300e0
|
2009-01-02 01:03:41 +00:00 |
|
terminx
|
ac7607a8bb
|
git-svn-id: https://svn.eduke32.com/eduke32@1197 1a8010ca-5511-0410-912e-c29ae57300e0
|
2008-12-31 09:07:49 +00:00 |
|
terminx
|
e56fc49d8e
|
git-svn-id: https://svn.eduke32.com/eduke32@1195 1a8010ca-5511-0410-912e-c29ae57300e0
|
2008-12-28 23:27:24 +00:00 |
|
terminx
|
8ec01d5ea2
|
git-svn-id: https://svn.eduke32.com/eduke32@1178 1a8010ca-5511-0410-912e-c29ae57300e0
|
2008-12-10 11:36:53 +00:00 |
|
terminx
|
467a72226a
|
git-svn-id: https://svn.eduke32.com/eduke32@1138 1a8010ca-5511-0410-912e-c29ae57300e0
|
2008-11-16 00:48:02 +00:00 |
|
terminx
|
3456c1e909
|
git-svn-id: https://svn.eduke32.com/eduke32@1128 1a8010ca-5511-0410-912e-c29ae57300e0
|
2008-11-12 04:16:41 +00:00 |
|
terminx
|
54128e127c
|
Enet networking patch from a random dude on IRC, with the addition of my own port of the "unstable" networking code from duke3d_w32 (which is what is actually used in Internet play)
git-svn-id: https://svn.eduke32.com/eduke32@1124 1a8010ca-5511-0410-912e-c29ae57300e0
|
2008-11-11 13:24:05 +00:00 |
|
terminx
|
4efb91b376
|
git-svn-id: https://svn.eduke32.com/eduke32@1121 1a8010ca-5511-0410-912e-c29ae57300e0
|
2008-11-05 11:49:13 +00:00 |
|
terminx
|
a5eb2ea255
|
Added filename based loading of mids and oggs for user map music and fixed some memory corruption which occurred in the CON compiler when it couldn't find a definition
git-svn-id: https://svn.eduke32.com/eduke32@1119 1a8010ca-5511-0410-912e-c29ae57300e0
|
2008-10-27 10:36:13 +00:00 |
|
terminx
|
ed4c9d6e01
|
git-svn-id: https://svn.eduke32.com/eduke32@1114 1a8010ca-5511-0410-912e-c29ae57300e0
|
2008-10-24 09:20:38 +00:00 |
|