terminx
2917efad7c
Remove MACT mouse.c. DONT_BUILD.
...
git-svn-id: https://svn.eduke32.com/eduke32@6018 1a8010ca-5511-0410-912e-c29ae57300e0
2017-01-18 22:22:35 +00:00
terminx
4575148c02
Use size_t or ssize_t in for loops where possible
...
git-svn-id: https://svn.eduke32.com/eduke32@5829 1a8010ca-5511-0410-912e-c29ae57300e0
2016-08-27 01:41:21 +00:00
terminx
52f678a743
Massive readability cleanup of game code part 1. DONT_BUILD.
...
git-svn-id: https://svn.eduke32.com/eduke32@5825 1a8010ca-5511-0410-912e-c29ae57300e0
2016-08-27 01:40:35 +00:00
terminx
95f7cf0982
"return" is not a function.
...
git-svn-id: https://svn.eduke32.com/eduke32@5803 1a8010ca-5511-0410-912e-c29ae57300e0
2016-06-21 00:34:41 +00:00
hendricks266
0434a87e3a
Remove trailing whitespace from anything we don't need to rebase from an upstream.
...
git-svn-id: https://svn.eduke32.com/eduke32@5768 1a8010ca-5511-0410-912e-c29ae57300e0
2016-06-05 04:46:28 +00:00
hendricks266
d87833f02a
Use "Backslash" instead of "\" for keybinds because its nature as an escape character causes issues. Fixes ticket #16 .
...
git-svn-id: https://svn.eduke32.com/eduke32@5733 1a8010ca-5511-0410-912e-c29ae57300e0
2016-05-23 04:46:11 +00:00
hendricks266
bd6c92926e
Fix Android warnings missed due to Android.mk misconfiguration.
...
git-svn-id: https://svn.eduke32.com/eduke32@5679 1a8010ca-5511-0410-912e-c29ae57300e0
2016-03-28 05:15:32 +00:00
terminx
18a8e840bb
pragma once for mact headers.
...
git-svn-id: https://svn.eduke32.com/eduke32@5662 1a8010ca-5511-0410-912e-c29ae57300e0
2016-03-14 00:07:34 +00:00
terminx
5672004ba1
Android crap. DONT_BUILD.
...
git-svn-id: https://svn.eduke32.com/eduke32@5625 1a8010ca-5511-0410-912e-c29ae57300e0
2016-02-13 21:06:28 +00:00
terminx
db8b4a00b6
Enable -Wwrite-strings and fix all instances where string constants were passed to functions accepting a char ptr.
...
git-svn-id: https://svn.eduke32.com/eduke32@5547 1a8010ca-5511-0410-912e-c29ae57300e0
2016-01-11 05:06:10 +00:00
terminx
a7e6ed8745
Fix quite a few issues with casting away const and volatile qualifiers, found with -Wcast-qual. If we're going to use const everywhere, we should really mean it!
...
git-svn-id: https://svn.eduke32.com/eduke32@5540 1a8010ca-5511-0410-912e-c29ae57300e0
2016-01-11 05:05:38 +00:00
terminx
b1103bb342
Fix a stupid error in MACT, found with GCC's -Wlogical-op parameter.
...
git-svn-id: https://svn.eduke32.com/eduke32@5538 1a8010ca-5511-0410-912e-c29ae57300e0
2016-01-11 05:05:21 +00:00
hendricks266
a5367ed600
Fix two bugs in SCRIPT_GetNumber that cause it to issue an incorrect return value.
...
git-svn-id: https://svn.eduke32.com/eduke32@5469 1a8010ca-5511-0410-912e-c29ae57300e0
2015-12-20 05:18:56 +00:00
hendricks266
a557eedf7e
Remove NULL checks before calling free(): they are unnecessary as per the C standard. Other cleanup includes factoring code into DO_FREE_AND_NULL() macros.
...
git-svn-id: https://svn.eduke32.com/eduke32@5352 1a8010ca-5511-0410-912e-c29ae57300e0
2015-09-23 17:55:31 +00:00
hendricks266
064461a06f
Internally, work with 24-bit palettes instead of 18-bit.
...
git-svn-id: https://svn.eduke32.com/eduke32@5349 1a8010ca-5511-0410-912e-c29ae57300e0
2015-09-23 17:55:11 +00:00
hendricks266
809b1e6f65
MACT: Fix warning: passing arguments 2 through 5 of 'SCRIPT_PutDoubleString' discards 'const' qualifier from pointer target type [enabled by default]
...
git-svn-id: https://svn.eduke32.com/eduke32@5221 1a8010ca-5511-0410-912e-c29ae57300e0
2015-05-19 22:08:28 +00:00
hendricks266
e9655f8469
Add SW to our build system and make relevant changes to avoid fatal build errors.
...
git-svn-id: https://svn.eduke32.com/eduke32@5197 1a8010ca-5511-0410-912e-c29ae57300e0
2015-05-19 21:56:03 +00:00
hendricks266
b3639ae8e7
Replace most instances of casting byte arrays to wider integral types with the B_(UN)BUF functions in compat.h that were previously used only in the netcode.
...
I have commented out the versions of these functions that perform bitmasks and shifts and replaced them with versions that cast to and from integral types, pending performance and compatibility research across platforms.
git-svn-id: https://svn.eduke32.com/eduke32@5174 1a8010ca-5511-0410-912e-c29ae57300e0
2015-05-03 07:03:48 +00:00
hendricks266
989f182eb4
Wii: Bump MAXJOYAXES to 9 to avoid menu corruption, and fix _functio.h, CONFIG_FunctionNameToNum, CONFIG_AnalogNameToNum, so that this does not crash.
...
git-svn-id: https://svn.eduke32.com/eduke32@4827 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-18 18:16:16 +00:00
hendricks266
eca33954db
Fix the MAXJOYBUTTONS discrepancy between _control.h and gamedefs.h.
...
git-svn-id: https://svn.eduke32.com/eduke32@4826 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-18 18:15:51 +00:00
hendricks266
9268b9f0b6
Make a bunch of things extern "C". This should fix C++ builds on OS X and with Lunatic. DONT_BUILD.
...
git-svn-id: https://svn.eduke32.com/eduke32@4766 1a8010ca-5511-0410-912e-c29ae57300e0
2014-11-26 04:39:23 +00:00
terminx
99e21ffa94
Part 1 of attempting to adhere to C standard section 7.1.3. It turns out it's illegal to use identifiers that begin with _ or have __ anywhere in them. DONT_BUILD.
...
git-svn-id: https://svn.eduke32.com/eduke32@4747 1a8010ca-5511-0410-912e-c29ae57300e0
2014-11-22 12:32:56 +00:00
helixhorned
77dc743f09
Factor out [l]dist() implementations into static inline functions in common.h.
...
And use these in jmact/mathutil.c's FindDistance2D()/FindDistance3D().
The main use is to allow passing dx/dy instead of sprite positions; the code
that actually uses this is not committed.
git-svn-id: https://svn.eduke32.com/eduke32@4579 1a8010ca-5511-0410-912e-c29ae57300e0
2014-08-31 11:15:17 +00:00
hendricks266
b48f3b44e3
Progress towards KenBuild Editor, part 1.
...
DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4558 1a8010ca-5511-0410-912e-c29ae57300e0
2014-07-28 06:43:16 +00:00
hendricks266
c1c01f0e0b
Replace the funkily-formatted GNU.TXT with the FSF's official gpl-2.0.txt. Also, update the FSF's address in all source files that contain it.
...
DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4541 1a8010ca-5511-0410-912e-c29ae57300e0
2014-07-20 08:55:56 +00:00
helixhorned
0900f4066c
Bye, bye, B*alloc(), all hail X*alloc()! Replace large portion of the calls...
...
... and cull code that is dead with the X*alloc() versions since they never
return NULL on requesting memory.
Use something like
git grep '[^Xx]\(m\|c\|re\)alloc *('
and
git grep '[^Xx]strdup *('
to see places where I left the B*alloc() calls intact.
BUILD_LUNATIC.
git-svn-id: https://svn.eduke32.com/eduke32@4491 1a8010ca-5511-0410-912e-c29ae57300e0
2014-05-30 00:02:19 +00:00
terminx
d287b50cd7
Android updates from Emile. DONT_BUILD.
...
git-svn-id: https://svn.eduke32.com/eduke32@4440 1a8010ca-5511-0410-912e-c29ae57300e0
2014-04-15 19:02:48 +00:00
terminx
3fd83632fb
Some basic changes for Android support. DONT_BUILD.
...
git-svn-id: https://svn.eduke32.com/eduke32@4386 1a8010ca-5511-0410-912e-c29ae57300e0
2014-03-22 09:25:51 +00:00
terminx
ba0c64971c
Widespread use of ARRAY_SIZE macro.
...
git-svn-id: https://svn.eduke32.com/eduke32@4385 1a8010ca-5511-0410-912e-c29ae57300e0
2014-03-22 09:25:15 +00:00
hendricks266
cfedcbd7d7
Rewrite and unify the handling of the scrollwheel between layers, fixing it in the editor's 2D mode and tile selector under SDL.
...
The scrollwheel is unique among PC input because it has no innate "hold length". Previously, the layers gave the mousewheel a fake hold length to allow the not-necessarily-synchronous game/editor code to pick up the input before the layers marked it as "no longer pressed". This passed under Windows, but it didn't slide under SDL.
Besides the two problems listed above, it also potentially limited the rate of weapon selection, where scrolling too fast would not register every clicks. [Unrelatedly, this is still the case when you scroll faster than the game's own tickrate, but addressing that would require rewriting input handling to go through a list of "events" for each tic instead of looking at overall pressed/unpressed states.]
git-svn-id: https://svn.eduke32.com/eduke32@4200 1a8010ca-5511-0410-912e-c29ae57300e0
2013-12-20 07:24:09 +00:00
helixhorned
1181121729
Revert "Move CONTROL_ProcessBinds() to CONTROL_GetInput()." [r3981]
...
That change confounded character-based input with e.g. HUD control
under certain circumstances, see
http://forums.duke4.net/topic/6845-eduke32-savegame-annoyances/
Also, BUILD_LUNATIC ... just for the hit.sect -> hit.sector change.
git-svn-id: https://svn.eduke32.com/eduke32@4093 1a8010ca-5511-0410-912e-c29ae57300e0
2013-10-11 13:43:39 +00:00
terminx
c06e4262da
Move CONTROL_ProcessBinds() to CONTROL_GetInput(). I don't think this breaks anything; if it does, revert it!
...
git-svn-id: https://svn.eduke32.com/eduke32@3981 1a8010ca-5511-0410-912e-c29ae57300e0
2013-08-06 23:51:25 +00:00
helixhorned
fe69ee5476
Add rudimentary sanity checks when playing ANM files.
...
- Don't attempt to play an ANM file if it is empty (warn) or too short (error).
- If failing to read IVF file header or initializing VPX codec, don't play ANM.
- Return early from gltexapplyprops() if not in GL modes.
git-svn-id: https://svn.eduke32.com/eduke32@3628 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-31 18:57:59 +00:00
hendricks266
2bfb7736cb
Fix loading of a user's previous "SelectedGRP" file.
...
git-svn-id: https://svn.eduke32.com/eduke32@3617 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-28 09:04:54 +00:00
helixhorned
5a5368a567
scriplib: attach const qualifiers to appropriate function input arguments.
...
git-svn-id: https://svn.eduke32.com/eduke32@3531 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-28 17:30:08 +00:00
helixhorned
e576224bb9
Remove some duplicate or unused control layer defines.
...
Notes:
- MAXJOYBUTTONS is out of sync between the two definitions
- In menus.c, NUMMOUSEFUNCTIONS must equal MAXMOUSEBUTTONS,
fail to compile if this becomes false.
git-svn-id: https://svn.eduke32.com/eduke32@3527 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-25 15:31:22 +00:00
helixhorned
50b6e4acac
Guard macros.h by #ifndef/#define, remove two decls of nonexistent functions.
...
In jmact/mathutil.h: FindDistance3D_HP() and ArcTangentAppx().
git-svn-id: https://svn.eduke32.com/eduke32@3224 1a8010ca-5511-0410-912e-c29ae57300e0
2012-11-25 13:18:36 +00:00
terminx
1fb8684bef
Factor out duplicate code in CONTROL_BindKey/CONTROL_BindMouse/CONTROL_FreeKeyBind/CONTROL_FreeMouseBind
...
git-svn-id: https://svn.eduke32.com/eduke32@3214 1a8010ca-5511-0410-912e-c29ae57300e0
2012-11-20 01:33:25 +00:00
helixhorned
d8cd41fa94
Fix bound keys' commands being truncated in settings.cfg, control* cleanup.
...
- provide functions instead of messing with CONTROL_*Binds directly
- comment out a few more unused functions
- make clear what memory (alloc'd or const char *) 'keybind' members use
- for keys with no name, use "<?>"
git-svn-id: https://svn.eduke32.com/eduke32@3209 1a8010ca-5511-0410-912e-c29ae57300e0
2012-11-18 15:44:18 +00:00
terminx
878e41c34b
Fix a keyboard scancode oversight I introduced with my changes last night, apparently caused crashes
...
git-svn-id: https://svn.eduke32.com/eduke32@3208 1a8010ca-5511-0410-912e-c29ae57300e0
2012-11-18 00:07:44 +00:00
terminx
83ae3a407a
Further minor MACT cleanups
...
git-svn-id: https://svn.eduke32.com/eduke32@3200 1a8010ca-5511-0410-912e-c29ae57300e0
2012-11-17 16:48:11 +00:00
terminx
bbbeefc6a1
Replace a few one line MACT mouse functions with macros that do the same thing
...
git-svn-id: https://svn.eduke32.com/eduke32@3199 1a8010ca-5511-0410-912e-c29ae57300e0
2012-11-17 16:48:05 +00:00
terminx
f8a373cb70
Remove useless CONTROL_UserInputCleared. It was useless in the literal sense, e.g not actually used anywhere. :p
...
git-svn-id: https://svn.eduke32.com/eduke32@3198 1a8010ca-5511-0410-912e-c29ae57300e0
2012-11-17 16:48:02 +00:00
terminx
992de02101
Change key bindings to use dynamic allocation and remove the previous limit of 128 characters per key bind
...
git-svn-id: https://svn.eduke32.com/eduke32@3197 1a8010ca-5511-0410-912e-c29ae57300e0
2012-11-17 16:47:58 +00:00
terminx
a5ee23215d
Minor cleanups in MACT control.c
...
git-svn-id: https://svn.eduke32.com/eduke32@3196 1a8010ca-5511-0410-912e-c29ae57300e0
2012-11-17 16:47:53 +00:00
terminx
11a5000630
Rename a few variables we've added to MACT over the years to be more consistent with the rest of its naming conventions
...
git-svn-id: https://svn.eduke32.com/eduke32@3195 1a8010ca-5511-0410-912e-c29ae57300e0
2012-11-17 16:47:47 +00:00
helixhorned
5ad385c043
Split r3159..r3161, part 10: add explicit casts to *alloc return values.
...
NOTE: changes such as these are best viewed with something like
git diff (...) --color-words='[a-zA-Z0-9_]+|[^[:space:]]'
git-svn-id: https://svn.eduke32.com/eduke32@3176 1a8010ca-5511-0410-912e-c29ae57300e0
2012-11-15 14:28:29 +00:00
helixhorned
1cd11d06ef
Revert "Fix the warnings when building with C++, add MSVC C++ build support."
...
This reverts r3159..r3161.
Conflicts:
eduke32/build/include/compat.h
(Handled so that r3163's changes are kept applied.)
git-svn-id: https://svn.eduke32.com/eduke32@3165 1a8010ca-5511-0410-912e-c29ae57300e0
2012-11-15 14:27:45 +00:00
terminx
3ff46c02b2
Fix the warnings when building with C++, add MSVC C++ build support. This also changes the internal type of lotags, hitags and cstat type fields to uint16_t instead of int16_t to clean up some dubious behavior wherein the code was using a value of 32768 as a flag in these fields for certain types of things, like invisible sprites (using the value as if it was uint16_t) where it was elsewhere checking if the value was < 0 (using the value as if it was int16_t). This change may break a few specific effects if any part of the relevant code was missed when looking for areas that needed to be addressed.
...
I think there's also a fix for the CON precache system breakage in here (lost it in my local tree when I started getting the C++ build working in MSVC, sorry!)
git-svn-id: https://svn.eduke32.com/eduke32@3159 1a8010ca-5511-0410-912e-c29ae57300e0
2012-11-14 23:32:43 +00:00
helixhorned
0f35221820
Prettify some code where I felt was necessary.
...
git-svn-id: https://svn.eduke32.com/eduke32@3127 1a8010ca-5511-0410-912e-c29ae57300e0
2012-11-06 23:06:44 +00:00