raze-gles/polymer/eduke32/source/jmact
2012-11-17 16:48:02 +00:00
..
_control.h Clean up control.c. 2012-11-06 23:06:34 +00:00
_scrplib.h Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup. 2012-11-05 02:49:08 +00:00
animlib.c Split r3159..r3161, part 10: add explicit casts to *alloc return values. 2012-11-15 14:28:29 +00:00
animlib.h Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup. 2012-11-05 02:49:08 +00:00
control.c Remove useless CONTROL_UserInputCleared. It was useless in the literal sense, e.g not actually used anywhere. :p 2012-11-17 16:48:02 +00:00
control.h Change key bindings to use dynamic allocation and remove the previous limit of 128 characters per key bind 2012-11-17 16:47:58 +00:00
file_lib.c Replace a couple uses of S_IREAD with our platform-aware BS_IREAD 2012-06-02 00:02:57 +00:00
file_lib.h Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup. 2012-11-05 02:49:08 +00:00
joystick.c Massive menu input control revamp/cleanup/factor. (added: input.[ch]) 2012-06-03 16:11:22 +00:00
joystick.h Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup. 2012-11-05 02:49:08 +00:00
keyboard.c Prettify some code where I felt was necessary. 2012-11-06 23:06:44 +00:00
keyboard.h Change key bindings to use dynamic allocation and remove the previous limit of 128 characters per key bind 2012-11-17 16:47:58 +00:00
mathutil.c mostly multiplayer fixes among other things 2010-07-19 15:14:00 +00:00
mathutil.h Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup. 2012-11-05 02:49:08 +00:00
mouse.c control layer: comment out some unused functions and stuff. 2012-08-20 21:24:54 +00:00
mouse.h Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup. 2012-11-05 02:49:08 +00:00
scriplib.c Split r3159..r3161, part 10: add explicit casts to *alloc return values. 2012-11-15 14:28:29 +00:00
scriplib.h Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup. 2012-11-05 02:49:08 +00:00