Christoph Oelckers
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1adceb82ef
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- consolidation of defbinds definitions.
Putting all the generic definitions in files used by all games greatly reduces the clutter and chance for errors.
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2019-11-26 21:06:43 +01:00 |
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Christoph Oelckers
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dce633de8b
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- use a floating point origin in the menu's implementation
Using fixed point here makes no sense, let's keep that to the code that still lives in the 90's.
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2019-11-26 00:20:21 +01:00 |
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Christoph Oelckers
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a74a670c99
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-- more work on the menu - episode and skill menus are working in DN3D.
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2019-11-25 23:21:51 +01:00 |
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Christoph Oelckers
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42b3d12630
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- Ion Fury's main menu now looks correct.
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2019-11-24 22:31:27 +01:00 |
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Christoph Oelckers
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57b542671c
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- Ion Fury main menu fixes.
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2019-11-24 20:40:53 +01:00 |
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Christoph Oelckers
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52cfb7fb92
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- completely disconnected the old menu from the rest of the game to allow rebuilding the new one.
Sadly this uncovered a few more places where script events are allowed too broad access to the game state.
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2019-11-23 23:05:24 +01:00 |
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Christoph Oelckers
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326d0f5f76
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- the new menu displays something.
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2019-11-23 17:50:36 +01:00 |
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Christoph Oelckers
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f2fc3fc2cb
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- WIP commit.
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2019-11-23 12:38:38 +01:00 |
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Christoph Oelckers
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ceb07280cf
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- more work on the menu.
Duke Nukem's menu title is getting rendered.
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2019-11-22 22:52:11 +01:00 |
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Christoph Oelckers
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5f9b57519a
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- hooked up the menu code so that it can receive events.
Nothing pretty yet but a start is made.
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2019-11-21 22:31:46 +01:00 |
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Christoph Oelckers
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81ddf22d5d
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- added ZDoom's menu system as a base to build a new menu on.
# Conflicts:
# source/CMakeLists.txt
# source/build/src/engine.cpp
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2019-11-21 18:03:09 +01:00 |
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