Christoph Oelckers
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6e276545cd
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- fixed typo in savegame metadata reader and an issue with code execution order when exiting a level.
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2020-07-26 12:15:24 +02:00 |
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Christoph Oelckers
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6227f9f7fd
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- optimizations for better savegame performance.
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2020-07-21 21:32:38 +02:00 |
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Christoph Oelckers
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1869a7930e
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- hooked up the new savegame code.
Not tested yet.
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2020-07-21 00:07:02 +02:00 |
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Christoph Oelckers
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5655015691
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- YAX is also gone now.
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2020-07-14 16:06:14 +02:00 |
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Christoph Oelckers
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01fce31f43
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- everything compiles again.
Still needs testing.
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2020-07-07 20:27:21 +02:00 |
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Christoph Oelckers
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83a760874b
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- removed some Build related includes from core code.
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2020-06-20 18:01:02 +02:00 |
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Christoph Oelckers
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5728241c1c
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- updated backend from GZDoom.
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2020-05-30 23:10:17 +02:00 |
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Christoph Oelckers
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d6786cf0eb
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- final cleanup of picanm code.
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2020-05-24 13:53:27 +02:00 |
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Christoph Oelckers
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266364fc2e
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- properly implement texture offsets
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2020-05-24 13:26:45 +02:00 |
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Christoph Oelckers
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8bd5f12b42
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- matching sound backend code with GZDoom.
# Conflicts:
# source/core/sound/s_soundinternal.h
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2020-05-23 12:59:11 +02:00 |
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Christoph Oelckers
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6a8efb7520
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- update of music code, in particular separating the engine-specific lookup from the backend.
# Conflicts:
# source/core/music/music.cpp
# Conflicts:
# source/build/src/palette.cpp
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2020-05-23 12:37:47 +02:00 |
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Christoph Oelckers
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5584c726ba
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- file system update and adjustment.
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2020-04-12 08:30:40 +02:00 |
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Christoph Oelckers
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e2f5e8fe34
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- renamed 'common' to 'core'.
We'll need 'common' for something else.
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2020-04-12 08:30:36 +02:00 |
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