Christoph Oelckers
6e7db1b63a
- refactored file access in RR frontend's sound code.
2019-10-20 21:56:13 +02:00
terminx
9aae157e27
This helps the player not fall off of the edges of certain types of moving sectors as easily
...
git-svn-id: https://svn.eduke32.com/eduke32@8245 1a8010ca-5511-0410-912e-c29ae57300e0
2019-10-20 21:08:53 +02:00
terminx
4c28d25e3f
Don't activate gamefunc_Toggle_Crouch if cheat_phase is non-zero
...
git-svn-id: https://svn.eduke32.com/eduke32@8244 1a8010ca-5511-0410-912e-c29ae57300e0
2019-10-20 21:08:51 +02:00
terminx
6f6d568720
This fixes most issues with the player clipping through the walls of rotating sectors
...
git-svn-id: https://svn.eduke32.com/eduke32@8243 1a8010ca-5511-0410-912e-c29ae57300e0
2019-10-20 21:08:50 +02:00
terminx
21025ea18f
Prefer assignment of .vec2 union inside vec3_t instead of explicitly assigning .x and .y members
...
git-svn-id: https://svn.eduke32.com/eduke32@8242 1a8010ca-5511-0410-912e-c29ae57300e0
2019-10-20 21:08:49 +02:00
terminx
69a3f9e884
Band-aid fix for Duke3d E4L4 map "corruption"
...
The map isn't necessarily "corrupt", but it has a large water sector with half a dozen different SE7 teleporter sprites in it, of which all but one have destination SE7 sprites that are constantly moving while the matching SE7 in the large sector stays in place. When you teleport, the game code picks one. It doesn't always pick the one that matches.
Yeah, OK, it never picks the one that matches.
The area is a total clusterfuck.
git-svn-id: https://svn.eduke32.com/eduke32@8241 1a8010ca-5511-0410-912e-c29ae57300e0
2019-10-20 21:08:48 +02:00
Christoph Oelckers
2be5727137
- refactored all file reading in the savegame code to the FileReader interface.
...
In this case a different open function is used because this is normally files on the hard drive and not assets, so being able to have a different setup for finding them is important.
2019-10-20 21:04:55 +02:00
Christoph Oelckers
7cacb7203f
- refactored all file access in SW frontend to use the FileReader variant and added a few utilities to avoid opening handles.
...
Because use of the handle API needs to be eliminated before a functioning resource management can be plugged in here.
2019-10-20 20:08:17 +02:00
Christoph Oelckers
1b96861615
- consolidated RTS code, because there were 3 copies.
...
Also completely rewritten to get rid of the cache dependency.
2019-10-20 19:13:44 +02:00
Christoph Oelckers
bf8a2ee573
- started refactoring of file handling, starting with some nasty bits in Shadow Warrior.
2019-10-20 17:09:58 +02:00
Christoph Oelckers
06f4138202
- merge fixes in Blood frontend code.
2019-10-20 17:09:01 +02:00
Christoph Oelckers
d83b3f34a3
- restored original whitespacing in blood/actor.cpp.
...
This ensures that future cherry picks won't conflict as badly.
2019-10-20 16:50:47 +02:00
Grind Core
70e0ed9ec4
- Refactor: added names for powerups and updated some old.
...
- AI: there is printing error message in conosole added (instead of dassert)
- Updates for Player Control modern type
# Conflicts:
# source/blood/src/actor.cpp
# source/blood/src/actor.h
# source/blood/src/globals.cpp
# source/blood/src/globals.h
# source/blood/src/player.h
# source/blood/src/sound.cpp
# source/blood/src/triggers.cpp
# source/blood/src/triggers.h
# source/blood/src/view.cpp
# source/blood/src/weapon.cpp
# source/blood/src/weapon.h
2019-10-20 12:30:16 +02:00
terminx
a278a85b3b
Add const to dest parameter of MV_Reverb()
...
git-svn-id: https://svn.eduke32.com/eduke32@8184 1a8010ca-5511-0410-912e-c29ae57300e0
2019-10-20 11:53:25 +02:00
terminx
9756db95ca
Use templates for audiolib mixing functions
...
Patch from NY00123.
git-svn-id: https://svn.eduke32.com/eduke32@8183 1a8010ca-5511-0410-912e-c29ae57300e0
# Conflicts:
# source/audiolib/src/mix.cpp
# source/audiolib/src/mixst.cpp
2019-10-20 11:51:57 +02:00
Christoph Oelckers
75205ca69c
- do not throw exceptions to exit without proper handling.
2019-10-20 11:28:16 +02:00
Christoph Oelckers
c3d742dda0
- really delete the textures.
2019-10-20 10:52:56 +02:00
Christoph Oelckers
489170b12c
- fixed compilation again.
2019-10-20 10:52:38 +02:00
terminx
63d6e70e21
Apparently, a long while back when I limited snd_numvoices to 128 I forgot to change the menu to reflect it
...
git-svn-id: https://svn.eduke32.com/eduke32@8234 1a8010ca-5511-0410-912e-c29ae57300e0
2019-10-20 10:45:51 +02:00
Christoph Oelckers
76bceb81cd
- removed time consuming load indicator from Duke3D frontend as well.
2019-10-20 10:45:50 +02:00
terminx
c68c50ddca
Add snd_tryformats cvar to disable automatic loading of .ogg and .flac versions of sound and music
...
git-svn-id: https://svn.eduke32.com/eduke32@8212 1a8010ca-5511-0410-912e-c29ae57300e0
2019-10-20 10:45:50 +02:00
terminx
873440f06c
Fix tiny header issue
...
git-svn-id: https://svn.eduke32.com/eduke32@8208 1a8010ca-5511-0410-912e-c29ae57300e0
# Conflicts:
# source/duke3d/src/osdcmds.cpp
# source/duke3d/src/osdcmds.h
2019-10-20 10:45:50 +02:00
terminx
b8f4651ab4
Don't try videoSetGameMode() if there aren't any valid modes
...
git-svn-id: https://svn.eduke32.com/eduke32@8207 1a8010ca-5511-0410-912e-c29ae57300e0
2019-10-20 10:45:50 +02:00
Christoph Oelckers
215a7cdff3
- removed unused animlock variable.
2019-10-20 10:45:49 +02:00
terminx
ca789dc4d0
Wait to run G_MoveLoop() until a frame has just been rendered
...
This should give G_MoveLoop() a better chance to not run past the time when another frame is to be drawn.
git-svn-id: https://svn.eduke32.com/eduke32@8195 1a8010ca-5511-0410-912e-c29ae57300e0
2019-10-20 10:45:49 +02:00
terminx
9fadf6032d
Silence a warning
...
git-svn-id: https://svn.eduke32.com/eduke32@8194 1a8010ca-5511-0410-912e-c29ae57300e0
2019-10-20 10:45:49 +02:00
terminx
ba02bbaf67
Add #pragma once to debugbreak.h and remove it from separate inclusion in a couple of translation units as we're including it directly in compat.h now
...
git-svn-id: https://svn.eduke32.com/eduke32@8192 1a8010ca-5511-0410-912e-c29ae57300e0
# Conflicts:
# source/build/src/sdlayer.cpp
# source/duke3d/src/gamedef.cpp
2019-10-20 10:45:48 +02:00
terminx
d7f779eaec
Use EXIT_FAILURE and EXIT_SUCCESS from stdlib.h when calling exit()
...
git-svn-id: https://svn.eduke32.com/eduke32@8190 1a8010ca-5511-0410-912e-c29ae57300e0
# Conflicts:
# source/build/src/build.cpp
# source/build/src/polymost.cpp
# source/build/src/tiles.cpp
# source/duke3d/src/astub.cpp
2019-10-20 10:45:48 +02:00
terminx
a15c2abf46
Update LZ4 to e8baeca51ef2003d6c9ec21c32f1563fef1065b9
...
git-svn-id: https://svn.eduke32.com/eduke32@8186 1a8010ca-5511-0410-912e-c29ae57300e0
2019-10-20 10:45:48 +02:00
terminx
8d74b9562f
Update xxHash to 1ea98d6a38300f7224869de856a876a2050cdf78
...
git-svn-id: https://svn.eduke32.com/eduke32@8185 1a8010ca-5511-0410-912e-c29ae57300e0
2019-10-20 10:45:48 +02:00
Christoph Oelckers
462bd8d292
- cleaned out some commented out code.
2019-10-20 10:44:51 +02:00
Christoph Oelckers
2316957026
- made things compile again after updating enet. Also removed the redundant dumb and game_music_emu libraries which just got imported by accident when using other things from GZDoom.
...
Note: enet uses 'malloc' and 'free' as field names in a struct - this does not work with any compiler using some sort of heap instrumentation that #defines these names!
This had to be changed to allow MSVC debug builds to compile again.
2019-10-20 09:16:01 +02:00
terminx
63713002b3
Swap out our old deprecated version of ENet for a single-file header-based fork, including features like IPv6 support
...
git-svn-id: https://svn.eduke32.com/eduke32@8175 1a8010ca-5511-0410-912e-c29ae57300e0
# Conflicts:
# GNUmakefile
# libraries/enet/LICENSE
# libraries/enet/callbacks.c
# libraries/enet/compress.c
# libraries/enet/enet/callbacks.h
# libraries/enet/enet/enet.h
# libraries/enet/enet/list.h
# libraries/enet/enet/protocol.h
# libraries/enet/enet/time.h
# libraries/enet/enet/types.h
# libraries/enet/enet/unix.h
# libraries/enet/enet/utility.h
# libraries/enet/enet/win32.h
# libraries/enet/host.c
# libraries/enet/list.c
# libraries/enet/packet.c
# libraries/enet/peer.c
# libraries/enet/protocol.c
# libraries/enet/unix.c
# libraries/enet/win32.c
# platform/Windows/build.vcxproj
# platform/Windows/build.vcxproj.filters
# platform/Windows/eduke32.sln
# platform/Windows/eduke32.vcxproj
# source/duke3d/src/player.cpp
2019-10-20 08:43:36 +02:00
terminx
1667d4dd87
This is useless
...
git-svn-id: https://svn.eduke32.com/eduke32@8170 1a8010ca-5511-0410-912e-c29ae57300e0
2019-10-20 08:31:49 +02:00
terminx
8b43ed5777
Rename timerUpdate() and timerGetRate() to timerUpdateClock() and timerGetClockRate(), because they both only apply to totalclock
...
git-svn-id: https://svn.eduke32.com/eduke32@8169 1a8010ca-5511-0410-912e-c29ae57300e0
# Conflicts:
# source/build/src/timer.cpp
# source/build/src/winlayer.cpp
2019-10-20 08:31:26 +02:00
terminx
91fde580ce
Use nanosleep instead of usleep
...
git-svn-id: https://svn.eduke32.com/eduke32@8168 1a8010ca-5511-0410-912e-c29ae57300e0
2019-10-20 08:29:25 +02:00
terminx
ad6d94b0f5
Patch from Doom64hunter to address a couple of issues with per-map art
...
git-svn-id: https://svn.eduke32.com/eduke32@8167 1a8010ca-5511-0410-912e-c29ae57300e0
# Conflicts:
# source/build/src/tiles.cpp
2019-10-20 08:28:44 +02:00
terminx
8e088f6659
Equivalent to jfbuild commit b6a666745cea21c6f8193b046bcdd0636fb7c166
...
git-svn-id: https://svn.eduke32.com/eduke32@8158 1a8010ca-5511-0410-912e-c29ae57300e0
2019-10-20 08:17:35 +02:00
terminx
0270cc2df5
SDL_free() is not for pointers to SDL_RWops structures...
...
git-svn-id: https://svn.eduke32.com/eduke32@8151 1a8010ca-5511-0410-912e-c29ae57300e0
2019-10-20 08:16:02 +02:00
terminx
c86af959b9
Add optional duration parameter to idle()
...
git-svn-id: https://svn.eduke32.com/eduke32@8149 1a8010ca-5511-0410-912e-c29ae57300e0
# Conflicts:
# source/build/include/winlayer.h
2019-10-20 08:13:22 +02:00
terminx
a649130327
Clamp nextPageDelay in G_FPSLimit() to 0.0 - g_frameDelay
...
git-svn-id: https://svn.eduke32.com/eduke32@8148 1a8010ca-5511-0410-912e-c29ae57300e0
2019-10-20 08:12:26 +02:00
Christoph Oelckers
53248945e8
- added license headers.
2019-10-20 08:07:12 +02:00
Christoph Oelckers
e5ddb28a2b
- renamed texcache.cpp and moved it to its proper place.
...
The old content no longer exists, this is entirely backend code now.
2019-10-20 08:04:54 +02:00
Christoph Oelckers
f29dd6c495
- include cleanup
2019-10-20 08:02:45 +02:00
Christoph Oelckers
efcf447398
- moved newly added file to its proper place.
2019-10-20 07:51:35 +02:00
terminx
4dfae31900
Update xxHash to git commit cd0f5c22095c49c35104dca86620322801f14893
...
git-svn-id: https://svn.eduke32.com/eduke32@8142 1a8010ca-5511-0410-912e-c29ae57300e0
# Conflicts:
# platform/Windows/build.vcxproj
# platform/Windows/build.vcxproj.filters
2019-10-20 07:50:30 +02:00
terminx
70171ea341
Use timerGetHiTicks() instead of timerGetTicks() for timing in osdfunc_fileinfo()
...
git-svn-id: https://svn.eduke32.com/eduke32@8141 1a8010ca-5511-0410-912e-c29ae57300e0
2019-10-20 07:48:16 +02:00
terminx
85dd8e31a5
G_HandleAsync() -> gameHandleEvents()
...
git-svn-id: https://svn.eduke32.com/eduke32@8140 1a8010ca-5511-0410-912e-c29ae57300e0
2019-10-20 07:48:15 +02:00
terminx
802f69d324
Partial timer cleanup
...
After this revision, the only place timerUpdate() is called is from within handleevents(). S_Cleanup(), MUSIC_Update(), and G_HandleSpecialKeys() are now called from a timer callback set with timerSetCallback(). This more or less deprecates the usage of faketimerhandler() in EDuke32 and Mapster32, but other games still rely on the functionality.
git-svn-id: https://svn.eduke32.com/eduke32@8139 1a8010ca-5511-0410-912e-c29ae57300e0
# Conflicts:
# source/duke3d/src/astub.cpp
2019-10-20 07:48:13 +02:00
terminx
593b5740e3
Reword stupid error message that has probably never even been seen
...
git-svn-id: https://svn.eduke32.com/eduke32@8138 1a8010ca-5511-0410-912e-c29ae57300e0
2019-10-20 07:48:05 +02:00