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Grind Core 70e0ed9ec4 - Refactor: added names for powerups and updated some old.
- AI: there is printing error message in conosole added (instead of dassert)
- Updates for Player Control modern type

# Conflicts:
#	source/blood/src/actor.cpp
#	source/blood/src/actor.h
#	source/blood/src/globals.cpp
#	source/blood/src/globals.h
#	source/blood/src/player.h
#	source/blood/src/sound.cpp
#	source/blood/src/triggers.cpp
#	source/blood/src/triggers.h
#	source/blood/src/view.cpp
#	source/blood/src/weapon.cpp
#	source/blood/src/weapon.h
2019-10-20 12:30:16 +02:00
build-doc - moved documentation out of the Source folder and added surface shader sources. 2019-10-05 13:17:26 +02:00
cmake - transitioned project to CMake and deleted most of the old build system. 2019-09-22 23:15:46 +02:00
libraries - made things compile again after updating enet. Also removed the redundant dumb and game_music_emu libraries which just got imported by accident when using other things from GZDoom. 2019-10-20 09:16:01 +02:00
package/common Make use of SDL2's Game Controller API. 2019-09-20 16:03:49 +02:00
platform - deleted some unused files. 2019-10-19 20:30:08 +02:00
source - Refactor: added names for powerups and updated some old. 2019-10-20 12:30:16 +02:00
tools - added compile tools from GZDoom repo: 2019-09-22 08:52:30 +02:00
wadsrc - tweaked the fade ramp a bit. 2019-10-20 01:14:48 +02:00
.gitattributes - transitioned project to CMake and deleted most of the old build system. 2019-09-22 23:15:46 +02:00
.gitignore - fixed bad endif() placing in CMake projects 2019-10-17 08:44:01 +02:00
_clang-format Minor _clang-format tweaks 2019-09-20 15:22:42 +02:00
AUTHORS.md Move acknowledgments to separate file 2019-09-21 11:48:19 +02:00
CMakeLists.txt - made things compile again after updating enet. Also removed the redundant dumb and game_music_emu libraries which just got imported by accident when using other things from GZDoom. 2019-10-20 09:16:01 +02:00