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69a3f9e884
The map isn't necessarily "corrupt", but it has a large water sector with half a dozen different SE7 teleporter sprites in it, of which all but one have destination SE7 sprites that are constantly moving while the matching SE7 in the large sector stays in place. When you teleport, the game code picks one. It doesn't always pick the one that matches. Yeah, OK, it never picks the one that matches. The area is a total clusterfuck. git-svn-id: https://svn.eduke32.com/eduke32@8241 1a8010ca-5511-0410-912e-c29ae57300e0 |
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cmake | ||
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package/common | ||
platform | ||
source | ||
tools | ||
wadsrc | ||
.gitattributes | ||
.gitignore | ||
_clang-format | ||
AUTHORS.md | ||
CMakeLists.txt |