raze-gles/polymer/eduke32/source/global.c

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//-------------------------------------------------------------------------
/*
Copyright (C) 1996, 2003 - 3D Realms Entertainment
Copyright (C) 2000, 2003 - Matt Saettler (EDuke Enhancements)
Copyright (C) 2004, 2007 - EDuke32 developers
This file is part of EDuke32
EDuke32 is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License version 2
as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
//-------------------------------------------------------------------------
#include "duke3d.h"
char *s_builddate = "20081122";
char *MusicPtr = NULL;
int g_musicSize;
short g_globalRandom;
short neartagsector, neartagwall, neartagsprite;
int neartaghitdist,lockclock,g_startArmorAmount;
// JBF: SpriteGravity modified to default to Atomic ed. default when using 1.3d CONs
int SpriteGravity=176;
// int temp_data[MAXSPRITES][6];
actordata_t ActorExtra[MAXSPRITES];
short SpriteDeletionQueue[1024],g_spriteDeleteQueuePos,g_spriteDeleteQueueSize=64;
animwalltype animwall[MAXANIMWALLS];
short g_numAnimWalls;
int *animateptr[MAXANIMATES];
int animategoal[MAXANIMATES], animatevel[MAXANIMATES], g_animateCount;
// int oanimateval[MAXANIMATES];
short animatesect[MAXANIMATES];
int msx[2048],msy[2048];
short cyclers[MAXCYCLERS][6],g_numCyclers;
char *ScriptQuotes[MAXQUOTES], *ScriptQuoteRedefinitions[MAXQUOTES];
char tempbuf[2048], packbuf[576], menutextbuf[128];
char buf[1024];
short camsprite;
short g_mirrorWall[64], g_mirrorSector[64], g_mirrorCount;
int g_currentMenu;
map_t MapInfo[(MAXVOLUMES+1)*MAXLEVELS]; // +1 volume for "intro", "briefing" music
char EpisodeNames[MAXVOLUMES][33] = { "L.A. MELTDOWN", "LUNAR APOCALYPSE", "SHRAPNEL CITY" };
char SkillNames[5][33] = { "PIECE OF CAKE", "LET'S ROCK", "COME GET SOME", "DAMN I'M GOOD" };
char GametypeNames[MAXGAMETYPES][33] = { "DUKEMATCH (SPAWN)","COOPERATIVE PLAY","DUKEMATCH (NO SPAWN)","TEAM DM (SPAWN)","TEAM DM (NO SPAWN)"};
int GametypeFlags[MAXGAMETYPES] = {4+8+16+1024+2048+16384,1+2+32+64+128+256+512+4096+8192+32768,2+4+8+16+16384,4+8+16+1024+2048+16384+65536+131072,2+4+8+16+16384+65536+131072};
char g_numGametypes = 5;
int g_currentFrameRate;
char g_numVolumes = 3;
short g_timerTicsPerSecond=120;
//fx_device device;
sound_t g_sounds[ MAXSOUNDS ];
char g_numPlayerSprites,g_loadFromGroupOnly=0,g_earthquakeTime;
int fricxv,fricyv;
playerdata_t g_player[MAXPLAYERS];
input_t inputfifo[MOVEFIFOSIZ][MAXPLAYERS];
PlayerSpawn_t g_playerSpawnPoints[MAXPLAYERS];
user_defs ud;
char pus, pub;
char syncstat[MAXSYNCBYTES];
int syncvaltail, syncvaltottail;
input_t loc;
input_t recsync[RECSYNCBUFSIZ];
int avgfvel, avgsvel, avgavel, avghorz, avgbits, avgextbits;
int movefifosendplc;
//Multiplayer syncing variables
int screenpeek;
//Game recording variables
char ready2send;
int vel, svel, angvel, horiz, ototalclock, g_actorRespawnTime=768, g_itemRespawnTime=768, g_groupFileHandle;
intptr_t *g_scriptPtr,*insptr,*labelcode,*labeltype;
int g_numLabels,g_numDefaultLabels;
intptr_t *actorscrptr[MAXTILES],*g_parsingActorPtr;
char *label;
char ActorType[MAXTILES];
intptr_t *script = NULL;
int g_scriptSize = 16384;
char typebuflen,typebuf[141];
char g_musicIndex;
char EnvMusicFilename[MAXVOLUMES+1][BMAX_PATH];
char g_RTSPlaying;
short BlimpSpawnSprites[15] =
{
RPGSPRITE__STATIC,
CHAINGUNSPRITE__STATIC,
DEVISTATORAMMO__STATIC,
RPGAMMO__STATIC,
RPGAMMO__STATIC,
JETPACK__STATIC,
SHIELD__STATIC,
FIRSTAID__STATIC,
STEROIDS__STATIC,
RPGAMMO__STATIC,
RPGAMMO__STATIC,
RPGSPRITE__STATIC,
RPGAMMO__STATIC,
FREEZESPRITE__STATIC,
FREEZEAMMO__STATIC
};
int g_impactDamage;
int g_scriptDebug;
//GLOBAL.C - replace the end "my's" with this
int myx, omyx, myxvel, myy, omyy, myyvel, myz, omyz, myzvel;
short myhoriz, omyhoriz, myhorizoff, omyhorizoff;
short myang, omyang, mycursectnum, myjumpingcounter;
char myjumpingtoggle, myonground, myhardlanding, myreturntocenter;
signed char multiwho, multipos, multiwhat, multiflag;
int predictfifoplc,movefifoplc;
int myxbak[MOVEFIFOSIZ], myybak[MOVEFIFOSIZ], myzbak[MOVEFIFOSIZ];
int myhorizbak[MOVEFIFOSIZ],g_playerFriction = 0xcc00, g_showShareware;
short myangbak[MOVEFIFOSIZ];
char szPlayerName[32];
int g_damageCameras,g_freezerSelfDamage=0,g_tripbombLaserMode=0;
int g_networkBroadcastMode = 255, g_movesPerPacket = 1,g_gameQuit = 0,everyothertime;
int g_numFreezeBounces=3,g_rpgBlastRadius,g_pipebombBlastRadius,g_tripbombBlastRadius,
g_shrinkerBlastRadius,g_morterBlastRadius,g_bouncemineBlastRadius,g_seenineBlastRadius;
STATUSBARTYPE sbar;
int mymaxlag, otherminlag, bufferjitter = 1;
short g_numClouds,clouds[128],cloudx[128],cloudy[128];
int cloudtotalclock = 0,totalmemory = 0;
int g_numInterpolations = 0, startofdynamicinterpolations = 0;
int oldipos[MAXINTERPOLATIONS];
int bakipos[MAXINTERPOLATIONS];
int *curipos[MAXINTERPOLATIONS];
int nextvoxid = 0;
int SpriteFlags[MAXTILES];
projectile_t ProjectileData[MAXTILES], DefaultProjectileData[MAXTILES];
char CheatKeys[2] = { sc_D, sc_N };
char setupfilename[BMAX_PATH]= "duke3d.cfg";
// char datetimestring[] = ""__DATE__" "__TIME__"";
int g_doQuickSave = 0;
unsigned int g_moveThingsCount = 0;