raze-gles/polymer/eduke32/source/lunatic/test/test_rotspr.lua

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local require = require
local con = require("con")
local bit = require("bit")
local math = require("math")
local rs = con.rotatesprite
local DOT1x5 = 3135
local BAR1x5 = 3163
local function draw_hline_dotted(x1, x2, y, pal,stat)
for x=x1,x2,2 do
local pl = player[0]
local tile = (x==x1 or x==x2) and BAR1x5 or DOT1x5
if (pl.curr_weapon==2) then
x = x + 16*math.sin(2*math.pi*gv.totalclock/120)
elseif (pl.curr_weapon==1) then
x = x + (pl.ang - 1024)/100
end
rs(x,y, 65536, 0, tile, 0,pal,stat,0, 0,0,gv.xdim-1,gv.ydim-1)
end
end
local function draw_two_hlines(y, stat)
if (player[0].curr_weapon ~= 3) then
stat = bit.bor(stat, 8)
end
draw_hline_dotted(0,160, y, 0, stat)
-- XXX: rotatesprite(*, 320, ...) with stat 1024 and classic draws out of
-- bounds (wraps to lower left corner). (Or is it the left one? In any case,
-- weird stuff happens.)
draw_hline_dotted(162,318, y, 2, stat)
end
local function rotatesprite_test()
local stats = { [0]=0, 256, 512, 1024 }
for i=0,3 do
local stat = stats[i]
draw_two_hlines(50+25*i, stats[i])
end
-- NUKEBUTTON
rs(30,170, 32768, 2047*((gv.totalclock/240)%1), 142, 0,0,8+1024,0, 0,0,gv.xdim-1,gv.ydim-1)
end
gameevent(gv.EVENT_DISPLAYREST, rotatesprite_test)
module(...) --====================
local not_a_gamevar = "nyet"
test_gamevar = 123
test_gamevar2 = 'qwe'
require "end_gamevars" --==========
not_a_gamevar2 = "no"