raze-gles/polymer/eduke32/source/lunatic/test
helixhorned 1715b7631f Make deletion of an ambient sound MUSICANDSFX sprite stop its sound again.
Add a test case source/lunatic/test/delmusicsfx.lua.

git-svn-id: https://svn.eduke32.com/eduke32@3822 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-28 19:52:51 +00:00
..
animatesprites.con Add some test CON files to source/lunatic/test. 2013-03-29 15:59:26 +00:00
dangling_else.con Lunatic translator: else if* -> elseif, fix codegen for "if {}". 2013-03-17 18:11:44 +00:00
delmusicsfx.lua Make deletion of an ambient sound MUSICANDSFX sprite stop its sound again. 2013-05-28 19:52:51 +00:00
event_chaining.con Lunatic translator: eventloadactor. 2013-02-21 18:54:13 +00:00
gettimedate.con Add some test CON files to source/lunatic/test. 2013-03-29 15:59:26 +00:00
mapstate.con LunaCON: fix qsprintf, add test code for GAMEVAR_{NODEFAULT,NORESET} flags. 2013-05-24 13:54:27 +00:00
nlcf_break.con Lunatic t.: allow hex literals with >9 digits if the high ones are all 'F's. 2013-03-17 18:11:53 +00:00
nlcf_return.con Lunatic translator: handle -mx. 2013-01-13 16:40:07 +00:00
quote_ops.con Lunatic: g_tile access, rudimentary system gamearray support for the translator. 2013-03-15 16:56:11 +00:00
rotfixed_actor.con In 'tip' display code, extrapolate four more values of the y coord table. 2013-03-31 18:58:09 +00:00
sprite_access.con Lunatic translator: qsprintf. 2013-02-18 16:07:59 +00:00
switch.con Lunatic t.: {read,save}gamevar, fix break in nested while, fix rotatesprite16. 2013-02-28 17:30:15 +00:00
tables.lua Add lunatic/test/tables.lua, which was used to compare the calc'd sin/atan values. 2012-09-02 14:09:49 +00:00
test_bitar.lua Lunatic: move utility scripts to util/, bittest.lua -> test/test_bitar.lua. 2013-04-09 17:35:03 +00:00
test_dists.lua geom.lua: fix copy-paste bugs and clean up code. Remove __eq metamethod. 2013-03-15 16:56:24 +00:00
test_geom.lua Lunatic: fix randgen module after md4 removal, run DEFS_BC_SIZE cmd only once. 2013-05-17 10:41:57 +00:00
test_rotspr.lua Lunatic: begin gamevar system. Not much there yet. 2013-04-05 17:53:06 +00:00
weaponvars.con Lunatic: [gs]et{player,actor}var, access to protected projectile members. 2013-02-10 16:23:59 +00:00