raze-gles/polymer/eduke32/source/lunatic
helixhorned 640eda2194 LunaCON: implement 'definegametype', allow writing userdef.level_number.
Also, allow (implicit) actor index -1 to 'sound' like in C-CON and fix
MULTIMODE gamevar definition (was 0, not 1).

git-svn-id: https://svn.eduke32.com/eduke32@3826 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-30 18:10:49 +00:00
..
m32 Lunatic: a couple of small changes. 2013-01-06 18:56:45 +00:00
test Make deletion of an ambient sound MUSICANDSFX sprite stop its sound again. 2013-05-28 19:52:51 +00:00
util Lunatic: first prototype of map-text saving. 2013-05-06 19:43:34 +00:00
bcarray.lua Lunatic: make palette_t a bcarray-generated type, various tweaks. 2013-04-05 17:53:03 +00:00
bcheck.lua Lunatic: make some variables local, fix some bugs found using listglobals.sh. 2013-03-24 18:53:14 +00:00
bitar.lua Lunatic: prototypical gamevar serialization, currently very CON-centric. 2013-05-20 19:31:42 +00:00
con_lang.lua LunaCON: implement 'definegametype', allow writing userdef.level_number. 2013-05-30 18:10:49 +00:00
control.lua LunaCON: implement 'definegametype', allow writing userdef.level_number. 2013-05-30 18:10:49 +00:00
defs.ilua LunaCON: implement 'definegametype', allow writing userdef.level_number. 2013-05-30 18:10:49 +00:00
defs_common.lua LunaCON: implement dragpoint, clipmove*; fix gamearray serialization. 2013-05-24 13:54:37 +00:00
defs_m32.ilua Lunatic: provide access to actor-tsprite. 2013-02-01 13:05:20 +00:00
dis_x64.lua Lunatic: add LuaJIT's 'dump' module, printing traced bytecode, IR and mcode. 2013-03-24 18:54:14 +00:00
dis_x86.lua Lunatic: add LuaJIT's 'dump' module, printing traced bytecode, IR and mcode. 2013-03-24 18:54:14 +00:00
dump.lua Lunatic: add LuaJIT's 'dump' module, printing traced bytecode, IR and mcode. 2013-03-24 18:54:14 +00:00
dynsymlist Lunatic: add actor.delete() and various 'length' methods to geom.vec3/ivec3. 2013-05-28 19:52:48 +00:00
dynsymlist_m32 Lunatic: -Wchained-loadactor option for LunaCON, clear errors on restart. 2013-05-24 13:54:39 +00:00
engine_maptext.lua map-text: don't save sector[].wallnum, signal last wall of sector in point2. 2013-05-12 18:51:23 +00:00
geom.lua Lunatic: add actor.delete() and various 'length' methods to geom.vec3/ivec3. 2013-05-28 19:52:48 +00:00
listglobals.sh LunaCON: gen. cleaner code, make actor[].movflag internal, update listglobals.sh 2013-04-05 17:53:21 +00:00
lunacon.lua LunaCON: implement 'definegametype', allow writing userdef.level_number. 2013-05-30 18:10:49 +00:00
lunatic_game.c Lunatic: add actor.delete() and various 'length' methods to geom.vec3/ivec3. 2013-05-28 19:52:48 +00:00
lunatic_game.h Lunatic: cancel logo on EVENT_LOGO error, fix CON mulscale and writable gv. 2013-03-24 18:52:41 +00:00
lunatic_m32.c Lunatic: fix stack discipline. 2013-01-01 15:24:11 +00:00
lunatic_m32.h Lunatic reorganization part 2: split into engine and editor/game parts. 2012-11-10 20:59:00 +00:00
profdemo.lua Lunatic: a couple of small changes. 2013-01-06 18:56:45 +00:00
randgen.lua Lunatic: back up generated LunaCON code, recreate Lua state on map entering. 2013-05-19 19:29:13 +00:00
savegame.lua For DNCOORDS display, add current sprite count and #inserted sprites / last sec. 2013-05-24 13:54:32 +00:00
stat.lua Lunatic: a couple of small changes. 2013-01-06 18:56:45 +00:00
strict.lua Lunatic t.: handle prefix-problematic commands for real, definelevelname, ... 2012-06-17 19:45:37 +00:00
test.elua Lunatic: accept any number of *.lua modules on the command line. 2013-05-19 19:29:16 +00:00
v.lua Lunatic: fixups and debugging helpers. 2013-02-28 17:30:04 +00:00
xmath.lua Lunatic translator: fix some codegen and some commands. 2013-03-03 16:06:22 +00:00